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Scotwest

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  1. Perhaps the worst-designed boss fight in a game famous for its wonky fights. Seems to have been designed solely to extract money from players for repairs. And seeing how Crew Skills are now extinct, this should have a depressing effect on the in-game economy. So for it's impossible to do on a Gunslinger. Vaylin takes negligible damage, even in melee range (which is idiotic for a ranged class, since they removed our few melee attacks), and she heals herself of any small injury you may do her. Additionally, she's invulnerable to interrupts, and if she was susceptible to your attacks, you spend most of the "fight" stunned, bouncing around, flying off the edge of the arena, or dead. At this point, I don't even care how the story ends, especially since no further companions have been, or ever will be, returned to us.
  2. Plenty of abilities removed but THIS nonsense: Gunslinger New Active Ability: Maim. Hurl a vibroknife with debilitating precision, dealing energy damage and stunning the target for 4 seconds. ...is nowhere to be seen. Anyone receive this on their Gunslinger?
  3. Yes, crew skills have vanished. There goes a whole lotta time spent building and farming junk to reach the highest levels. Thanks, Devs. Brilliantly inept job, as usual.
  4. I got two same sex flirt opportunities with Kaliyo. The second time, in the cantina on Odessan, she says,
  5. CoX was my only other MMO; played from beta until, oh, the last year or so of its existence, and had level 50s in every class across multiple servers (home was Liberty). Still flummoxed that they shut it down while the game remained profitable, but it was taken over by a Korean company, and City of Heroes/City of Villains never had the strong PVP element that Asian consumers seem to demand. Pity. It did what it did better than any game around, and it's infinitely customizable character creator made SWTOR's look like a set of old Colorform dolls.
  6. I have to agree about the LS Warrior-Vette romance. Also, the FemTrooper-Aric Jorgen romance is very sweet, because they're both such a couple of hard-charging BAMFs that it's fun to watch them fumble and stumble with the gushy stuff. Plus, like Warrior-Vette, Trooer-Aric takes awhile to heat up, which I like; some of the actual companion romances begin and end so abrupt they actually feel like one night stands. Agent seems to have the highest rate of FTBs with NPCs (and two companion options). Smuggler has an equal -- or at least close -- number of flirt options, but he goes down in flames a lot more often. If you're looking for some smoove, smoove lovin', male agent is the way to go. Plus, it's one of the best -- if not the best -- class story in the game.
  7. I can't speak for anyone else, but I imagine a number of people will unsub, or fail to resub because a tremendous amount of content remains unavailable to them -- and I believe that group includes a lot of straight people, such as myself, who don't raid, only occasionally PVP, and for whom SGRAs would have expanded roleplay options and increased replay value. Beyond that, I suspect there might be longer term repercussions for EA/BW, depending on how long they drag this out. If the feature isn't going to be added, there's no reason not to announce that fact now (or last Summer) aside from a desire to keep paying customers on a string for as long as possible. If it ever becomes plain that that's indeed what they've been doing, I will never again buy one of their games, because why would I do business with any company that treats me the way a con man treats a mark? This is where I believe their relative lack of experience with MMOs is going to bite them in the hindquarters. You can put out a lousy single player game and survive, the way a used car dealer than sell someone a lemon, and all that person can do is walk away and mutter "caveat emptor; because even with a good game the player often beats it in a few days or weeks and then moves on. But people can spend years in a good MMO, they form friendships with other players, they develop attachments to their characters, and if it turns out that while you've been playing your character, the company has been playing you -- well, the feeling of betrayal and outrage is commensurately larger. Just my guess.
  8. You're saying that players might break with our long tradition of constant hosannah-singing and actually complain about a part of the game? Impossible! So...Heterosexual relationships aren't real life? I don't know how I'm going to break this to my wife...
  9. Yes. It's a roleplaying game. The companions in general, and particularly the romances (not to mention the multitude of flirts and one night stands) are a major part of the smuggler class story -- in fact, so far my Gunslinger is the only character on which I've completed all conversations on all supporting characters -- and "suspending reality" to immerse oneself and "enjoy the video game" is precisely the point. But assume that BW had only included same-sex romances (because, let's say, there are fewer of them in-game and took less time to implement), while promising that opposite sex romances would be included after launch. Is it possible that might -- just might -- negatively affect the gaming experience of some heterosexual players, since their only options would be to romance Corso and field the flirts from every other male NPC, or miss out on a huge amount of story in a story-based MMO? Telling LGBT people to simply play their characters as straight -- which is essentially how gay, lesbian, and trans people were told to live their lives for many years -- seems to miss the point of SWTOR. This game is about story (if an individual player happens to prefer favor raiding, or PVP, that's fine, although there are other games which arguably do that better) and companions are a huge part of the story. They accompany your character from the beginning to the current end (and will, so it's been said, play an even bigger role in future expansions), so why wouldn't you want to get all you can out of the story you're paying for? I happen to be straight, but I want them to implement SGRAs for two reasons: basic fairness, and because it's more content, and I can see no rational argument against getting more for your money.
  10. Disney purchased Lucas Film, which includes all the subsidiary companies, including LucasArts, but I'd be astonished if the transaction slowed or derailed the introduction of SGRAs to SWTOR. They're a pretty gay-friendly company, and have a history of turning a deaf ear to criticisms of that policy, so they're unlikely to interfere with content that's already in the pipeline -- especially when doing so would cause an instant and unwelcome controversy.
  11. Are Same Gender Romance options vital to the success of the game? In my opinion yes, absolutely, for one major reason: in a game lacking mass appeal, catering to the various constituencies which do play is the only hope for long term survival. It's like building a parliamentary coalition out of various parties and special interests. One person may care only about PVP and think any deficiencies in that element are game breaking, another may disdain PVP but care passionately about something else -- class quests, story-driven end game content, more romance options, whatever -- and while they get two radically different experiences from the game, they're united in their desire to see it flourish. But if any of these constituencies start peeling off because their interests are not being served, it impoverishes the environment for everyone else, and shortens the life of the game. LGBT gamers want these options for the same reasons heterosexual players do -- companion relationships and storylines are a big part of the game (and yes, Mr. Hypothetical PVPer, I see you reaching for the Reply button, and realize you don't care about the romances. Fine. Point taken. But plenty of people do), and they shouldn't be limited to OG love interests any more than my male smuggler should be confined to wooing Corso. I also support it for purely selfish reasons, because it increases replay value, and rewards the player for rolling new characters -- even classes they've played before -- by offering a different experience. Plus, it's new content (and probably new companions as well, although that's yet to be confirmed), and we've already had new WZs, a new Operation, so new class/companion related material is about due. What's overdue is any word on where this stands, and when, and if, we can expect it to be implemented. I realize the devs have been playing things even closer to the vest than usual in the wake of the layoffs and other personnel shake-ups, but if they expect to hold onto their paying customers, they need to make at least a token effort at maintaining a dialogue.
  12. Free? Really? When did that happen? Regardless, I am so sick of the fashion fascists who unilaterally decide that simply because you don't have the same clothing they do, then you're not entitled to play in their warzone. Some people have jobs, family, and play this game for a bit of relaxation or distraction. They have neither the time nor the inclination to grind for days and weeks simply so they don't offend some self-appointed dress code monitor. What my toon is wearing is no one else's business, and if I die, so be it. This isn't a career, no one's life is hanging in the balance, it's a game. Players from hell? In my opinion it's the people who think they're part of some gamer aristocracy. Everyone pays the same subscription, and no one is entitled to tell anyone else how to play.
  13. I understand the hate for Kaliyo, but I don't share it, since I walked into the IA storyline (the best the game offers, in my opinion) assuming that my agent could and should trust no one. In fact, her relentless lying, conniving, and double-dealing became so predictable, it was actually funny, and although I dropped her for Dr. Lokin as soon as I could, that was largely because none of the tank companions are much good, and Kaliyo is no exception (neither, however, is she the worst). Plus, she's the only companion who's fine with you whoring around the Galaxy (absolutely essential to the James Bondian vibe of the agent), even after you've begun a romance, which leads to one of the funniest lines in the game ("Just because she's a Jedi doesn't mean you can't catch something. You do realize that..."). Having played the class through to the conclusion, I feel that Kaliyo, who doesn't hide her self-serving motivations, is in some ways the most trustworthy (unlike, say, a certain SW companion), because... Actually, while it was a rocky courtship, looking back on it, I think she was one of my favorite companions.
  14. No, I was on an Empire toon in Empire territory (as I mentioned in my original post). The griefer (who I and numerous others reported) was using an AOE exploit to force flag players for PVP. I have, in the past, wandered into the wrong area on Alderaan and found myself flagged for PVP (and promptly exited), but that was not the case here. BW really needs to fix this rather glaring flaw in their code.
  15. I didn't realize that about the buffs -- Good safety tip, thanks. About 2 minutes after it happened, people began talking in General chat. Apparently it's a level 50 smuggler using the "AOE force flag exploit." First I've heard of it.
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