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Alsithair

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  1. Although Snave does it better, keep it up. Eventually you are enjoying it, right?
  2. My suggestions to Concealment Bioware meant us to be "slippery" - ok, nice idea, i like it. BUT (there is always a but, doesn't it?) to make that idea REAL i propose a few tweaks to our true "slippery" abilites - Evasion, Cloaking Screen and Escape, by changing some skills in Concealment tree. Someone in this or similiar thread said that Evasion should be ours bread and butter - I agree but I'd like to expand this idea for Cloaking Screen also. Firstly a Tier4 skill Ghost "Slippery" Ghost Exiting stealth mode now finishes the cooldown of Sneak. Sneak can now be used out of stealth mode, increasing movement speed by 50% for 6 seconds and removes all movement impairing effects. In addition, Cloaking Screen no longer reduces healing dealt and received. Next 2 Tier5 skills: Advanced Cloaking and Revitalizers Advanced "Slippery" Cloaking Reduces the cooldown of Cloaking Screen by 30/60s, Sneak by 15/30s and Escape by 15/30s. In addition activating Cloaking Screen increases movement speed by 25/50% for 6s and has 50/100% chance to trigger Evasion for 1s. Swap Revitalizers for Evasive Imperative (from Medicine tree) "Slippery" Evasive Imperative Every time you get attacked the active cooldown of your Evasion is reduced by 1,5/3s. This effect cannot occur more than once every 1,5s. In addition while Evasion is active you take 30% less damage form Force and Tech abilites. Tier 7 skill Shadow Operative Elite "Slippery" Shadow Operative Elite Increases the effective stealth level by 2/4. In addition when you Exfiltrate you have a 50/100% chace to trigger Evasion for 1s. This effect cannot occur more than once every 20s. Also reduces the energy cost of Exfiltrate by 2/4. Reducing the CDs on Evasion, CS and Escape will improve our chance to get away while focused. CS now trigger Evasion, so we have to worry only about timely, well placed Stealth Scan, and don't have to blow both defensive cooldowns. Evasion now is really good, reduced CD, protecion from Force/Tech also we can rely on proc form Exfiltrate (it's a good feeling dodging Ambush by timely Exfiltrate). Additionaly I suggets tweaking up damage done by Backstab, Lacerate and Hidden Strike by about 15%, reducing cooldown of Backstab to 9s and removing cover completely now when it's gonna be useless in 2.5 I think that changes would be a good start for bringing concealment "back to the game" Oh and sorry for my grammar
  3. Acid Blade is the best trick Concealment Ops have, awesome synergy with Tactical Opportunity skill, deals INTERNAL damage, gives armor penetration buff, all of that in off GCD ability. I'm perfectly fine with it as it is (after 2.0). If it would be passive - yeah, things will be certainly easier, but I think you will stop noticing it at all, stop appreciating what it does Reducing energy cost is always welcome, however it wouldn't do enough in case of our energy management. Personally in addition to Culling I like the idea of buff to energy regen (for example increased by 50% for 2 seconds) every time you use Laceration, if your energy is below certain level, let's say 30%. This could help us back to our optimal energy level, when we had to overextend or we didn't have luck to Collateral Strike/Culling proc (It's surprising how often it happens to me, out of 3 Lacerations in a row none triggered Collateral). Duration of buff, regen value, border energy level (and maybe some internal CD) should be changed, tweaked to adequate level but I'll leave it to more math oriented minds In fact of leaving combat. Yes it's strange, sometimes it takes - literally - minutes, because the guy you hit over a dozen seconds ago (with not a DoT), still fights somewhere there. It would be nice thing - leaving combat takes 6-7 seconds from last activity (dealing damage or healing other people in combat, taking damage that isn't a DoT), so you can restealth after a Flash Grenade (assuming toned down Medicine Ops). It fits to definition of slippery, I guess.
  4. I use similiar build. Well I had a hard dilemma, but in the end I sacrificed Clairvoyant Strike for Mind Over Matter because of many Snipers that I'm encountering in WZs. Additionaly 2 more seconds of immortality vs tech/force effects for total 5s ? I'm sold to that idea
  5. Hi guys, I started playing in 1.6 and i saw an Assassin who had a Champion Stalker PvP gear which looks amazing, but I couldn't find it on GTK nor at vendors. Is there a way to get this gear somehow?
  6. Hello everyone! Could anybody tell me the names of the coat and cowl worn by a Scoundrel in 1:34 in ? Are these items still available in the game? Actually I can't find it - probably i'm not a good searcher and sorry for my english, still learning, hope you'll understand me
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