Jump to content

SpotlessMind

Members
  • Posts

    45
  • Joined

Reputation

10 Good
  1. Post nerf Scoundrel/Ops: SF/HS does less damage than tracer missile and yet they need to be stealthed and behind a target and have 0 utlities and be super squishy, while Comm/Mercs can just spam that sucker? SF/HS does less damage than FL/Pebbles... I am still confused. Scoundrels/Ops got gutted. The class is broken. They are an assist class. Meaning, they can only assist in a kill.
  2. Well for us Scoundrels/Ops... it just happened this patch. It is very noticeable because it destroys two of our skills. We go behind to use our skill, but now we can't in most cases and only a 50/50 chance in some cases.
  3. The nerf didn't fix anything. It just leads to another problem. Stun locking. I thought it would have been better if BW nerf our KD but leave the front load burst alone and maybe buff our sustain a little bit. What they did just made us totally dependent on stun and KD, which I am sure will get more complaints from people saying we are unskilled and all of that. I rather do damage rather then stun people to death.
  4. We no longer do burst damage. We are not the same class. We have become a stunlock class. They still mostly die just slower, but because we kill slower there are more assists from the enemy team. Oh.. well. I signed up for burst damage when I leveled my Scoundrel. BW did the old switch-aroo. Now, it is a different class.
  5. I am in Corellia right now and my repair bills are sky high. Before the patch, I was seriously wondering why medical droids are all over the place. Now, I go in search for them for repairs during the quests because my equipment would go red.
  6. Pre-patch PvE wasn't like this as a Scoundrel. They instantly get KD and no autofacing. Post patch however. It became a different game. It felt like a foreign class because my skills aren't doing what I am expecting.
  7. For me it is all the time, it is interesting that the Ops are saying it is off and on. Seem like for Scoundrels, it is all the time. This is also happening in PvP.
  8. So it is happening on the Ops side also? Hopefully, we can get an answer form Bioware whether or not this is a bug.
  9. Maybe not.. I know there are more Ops then Scoundrel. They would have chimed in by now.
  10. Oh yeah top this! I was level 47 scoundrel and he was level 49 merc - My shoot first did *drumroll* 16 damage. ***?!?! There must be a bug there somewhere. It doesn't happen often, but once is enough. Fellow Scoundrel/Ops watchout for it maybe you can get a screenshot so BW can get it fix maybe next year. EDIT: Oh and I just noticed that my Shoot First does the same damage as one tick of a sorcerer's Force Lightning. I just did 879 damage from Shoot First! yay! @_@
  11. I am requesting Bioware to put in more medical droids on Corellia, because I am running around with red equipment looking for one and none to be found. MORE MEDICAL DROIDS PLZ!
  12. They seriously don't test this **** out. I mean come on just hop on a scoundrel/ops character and play a little bit. TEST YOUR PATCHES BioWare!
  13. Bump! EDIT: Apparently the delay is happening in PvP also it isn't just PvE.
  14. It isn't just the auto face. There is a delay before they get KD. They have actually stunned me. They also knock back and can do whatever move they want before they get KD for the 1.5 sec. It destroys Black blast and the K.O. ability. I get stun for longer then the 1.5 sec the ability gives me so it is useless.
×
×
  • Create New...