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anonnn

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  1. I try to play Warzones daily, because I'm trying to make it to maximum Valor (100). Plus, Warzones is a good way to gear up because over time it rewards a lot of Unassembled Components which let you purchase a specific gear piece now and then. I can't even remember the last time I saw Warzones as the *Bonus* activity! And this is the point ... that Warzones and Operations are the two most popular activities, yet they don't get much of any attention in the Galactic Command. There should really be a second *BONUS* activity that alternates between Operations and Warzones. And then the other Bonus activity each day can be one of any of the other activities, other than Operations or Warzones.
  2. Are you aware that the Unassembled Components you slowly accumulate while playing Warzones lets you purchase 242 gear? To get started, purchase a Tier 1 gear token from the generic Tier 1 vendor in the outer-ring far right room in Supplies, which costs between 75-120 Unassembled Components depending on which gear piece. Then go next door to turn in that token for an actual gear piece, then run back to the token vendor room and you can UPGRADE the Tier 1 gear piece to a Tier 2 token, which costs between 115-180 Unassembled Components. Again, run next door to turn in the Tier 2 token for an actual gear piece, then run back to the token vendor room to UPGRADE the Tier 2 gear piece to a Tier 3 token, costing between 175-270 Unassembled Components. Then one last trip next door to turn in the Tier 3 token for your final 242 gear piece which is a set piece if it's an armor piece. The total number of Unassembled Components for each 242 piece is as follows: . . . . . . 365 : Waist / Wrist . . . . . . 380 : Earpiece / Implant / Relic . . . . . . 475 : Head / Chest / Hands / Legs / Feet . . . . . . 570 : Mainhand / Offhand With a little dedicated work you'll have a full 242 set on your main character ... it really wasn't terrifically difficult since you can buy a specific 242 piece using the Unassembled Components.
  3. It's nice to have a *BONUS* activity on the Galactic Command queue'ing screen, but the truth is that it almost always goes unused for those of us who don't partake in all activities. Which makes it kind of a bummer most days. How about activate a SECOND bonus activity, but the second one is always Ops or WZs? Those are the original high-level end-game activities that are still enjoyed by many. And maybe, just maybe, every now and then the two *BONUS* activities could randomly fall on the same activity (either Ops or WZs) and that activity would be **DOUBLE BONUS** for that day!
  4. Yes that's the plan... I can't be sure but it could have been my post on inventory-stack sizes that ended up getting the feature implemented for us. . . . . . . stack materials to 9999 units ... so yes, I'm inclined to dream on . I think bright colors might help people to perceive how awesome an expanded GSF ship lineup would be: . . . . (1) pilot + 3 turret gunners . . . . (2) pilot + 7 turret gunners . . . . (3) pilot + 15 turret gunners even just option #1 would be immensely fun
  5. In fact the gunships should all be instanced, meaning you start out running around the bridge and hallways of the ship, before getting into a turret or the pilot's seat. Here's my "Space PvP" section from my other post: Space PvP Multi-player GUNSHIPS with a minimum of 3 turret gunners and a pilot, but no requirement for a co-pilot. This could enable massive space-PvP battles with multiple gunships along with single-player ships in a new style of space pvp zone. They also need to add open-space-sector NPC-ship hunting. If they add these space features, this alone is likely to attract a huge number of subscribers. They could just add THIS and ignore the other following ideas and I think EVERYONE would end up happy. As a practical consideration, I'd suggest TWO gunships: a smaller gunship with pilot + 3 turret gunners, and a larger gunship with pilot + 7 turret gunners. Maybe even a capital gunship with pilot + FIFTEEN turret gunners but maybe that's a bit much. (not really.) It goes without saying that all gunships should be instanced, which means you can run around the ship interior in order to hop in the pilot's seat or into one of the turrets. Only subscribers would be able to OWN a gunship, but anyone would be able to go on board someone's gunship as a turret gunner. One very notable facet to a space side of the game is that it's level-neutral: a player's character can be any level and it won't make a difference for their skills and effectiveness inside a gunship. .
  6. How about a new +Luck augment! Then we can make Crafting Suits that improve one's luck when opening Cartel Packs... as well as further increase the chance of all companions to have a Critical Success when they craft an item or complete a gathering mission. .
  7. You should try less trolling, and just go ahead and explain why you think there's a problem with gearing up for PvP in the new Command Rank system. I've leveled to Rank II gear already on almost only Warzones, and I'm unaware of what problem you could POSSIBLY be having with the new system. And if there is some difficulty you're having, how exactly is it pertinent only to PvP purposes? It's the same gear set as for PvE purposes. So... I ask again, what in the world is your difficulty with gearing up for PvP in the current SWToR? FFS just explain it ...
  8. They should hire ME into their dev team, I could put the proper amount of attention where it's needed, on architecture, the quality of the code, and preventing what's called "bug regression". They need to have a very extensive testing procedure, to test for specific known possible bugs to not recur when the source code has been heavily modified. That way, if you've seen a bug once and fixed it, you'll never ever see it again. Or predictable bugs, will also never be seen even once if they're tested for from the start in the regression testing. Plus, there are so many ridiculous bugs in the game, that have been there for years, that should be EASY to fix: . . . . . . . . . . . . (POST-5.0) fix SWToR's long-standing annoying bugs .
  9. These bugs, still important to fix. Every time I log in and use the game features, I notice this entire set of ridiculous bugs that get in the way of me playing the game and it adds a lot of unnecessary frustration.
  10. I'm not sure what you're complaining about ... the gear grind is all one grind now is it not? We do ANY of the activities we can queue for, earning Command Points and eventually getting another Command Crate for the possibility of getting another good gear piece each time. Since PvP gear and PvE gear are the SAME gear now, if anything it's easier to gear up for PvP because all queue'd activities get you a little closer to gearing up completely.
  11. A perfect idea! In my recent new thread: . . . . . . . . . . . . SPECIFICALLY add fun into SWToR ... I mention the possibility of 3 levels of pilotable gunships that have a pilot plus turret gunners: . . . . . . . . (1) pilot + 3 turret gunners . . . . . . . . (2) pilot + 7 turret gunners . . . . . . . . (3) pilot + 15 turret gunners These gunships would be usable in new PvP areas in space, that would allow open-ended space PvP between factions. And single-pilot gunships would also be usable. Areas with enemy NPC ships to hunt would also be a great new space feature. The Command Cruiser could be #3 with pilot + 15 turret gunners. That would be awesome!
  12. To say that SWToR didn't meet expectations is a huuuuge understatement. This thread inspired me to create the following new thread: . . . . . . . . . . . . SPECIFICALLY add fun into SWToR and only some of these feature ideas would be subscriber-only. . .
  13. To say that SWToR didn't meet expectations is a huuuuge understatement. Apart from them needing to take a permanent chill pill with the proliferation of cinematic storyline content, ... to bring SWToR back to the realm of fun, they need to add: Space PvP Multi-player GUNSHIPS with a minimum of 3 turret gunners and a pilot, but no requirement for a co-pilot. This could enable massive space-PvP battles with multiple gunships along with single-player ships in a new style of space pvp zone. They also need to add open-space-sector NPC-ship hunting. If they add these space features, this alone is likely to attract a huge number of subscribers. They could just add THIS and ignore the other following ideas and I think EVERYONE would end up happy. As a practical consideration, I'd suggest TWO gunships: a smaller gunship with pilot + 3 turret gunners, and a larger gunship with pilot + 7 turret gunners. Maybe even a capital gunship with pilot + FIFTEEN turret gunners but maybe that's a bit much. (not really.) It goes without saying that all gunships should be instanced, which means you can run around the ship interior in order to hop in the pilot's seat or into one of the turrets. Only subscribers would be able to OWN a gunship, but anyone would be able to go on board someone's gunship as a turret gunner. One very notable facet to a space side of the game is that it's level-neutral: a player's character can be any level and it won't make a difference for their skills and effectiveness inside a gunship. . Quality-based Crafting SWToR's crafting system is far too simplistic to be called fun, and it really leaves no room for ambition at all. In order to create a definition of crafter expertise, they need too add quality-based crafting materials, which would enable variable-quality crafted items driven in part by the quality of the crafting materials, and in part by crafter-specific Mods and Enhancements (crafting suits) and crafter-specific stims and buff items. And if we can craft our own ship parts (with custom-tuned performance stats) for our multi-player gunships, that would open up a whole new angle of the space side of SWToR. I'd suggest an assortment of (subscriber-only) stronghold machinery for refining crafting materials which would have a possibility of increasing their quality which would in turn allow higher quality crafted items. . Decoration SWToR's deco system is more than a little ridiculous. Once you've dabbled a little with deco in SWToR, you don't even want to touch it again. It's clunky, overly constrained, literally entirely devoid of ambition, and just absolutely lacking variety. They need to relax the placement constraints, add a much bigger variety of furniture, sittable chairs & sofas, and items we can interact with that at least do something interesting when you click on them. Honestly, did they think they could get away with not even trying to make Strongholds fun? It's totally absurd. . Fun Social Features The Chevin event had red glitter powder as one of the mission rewards. But they haven't even put this red glitter back into the game, other than on the Bounty Event vendor for a literally impossible price for only ONE non-reusable glitter item. This, along with them nerfing the Stronghold Slot Machine, is proof positive that they're not putting any effort into making the game fun. It's like they're actually worried that we'll stand around Fleet half the time just goofing off with other players, rather than playing the game content. They're completely out of touch with MMOs and what they should be like for the players. Fleet should have a step-in personal instance near the GTNs (that can be decorated and other people could be invited to) ...but they've added nothing of the sort because they're out of touch with how to make MMOs fun for the players. A good indication that they just don't get it is that the dejarik emote drops an interesting looking dejarik table in front of you but there's nothing on it to click to get it to do anything interesting... . Bring Back Ops Loots Is there any reason to run Ops any more, if you've already run every one of them multiple times? I'd say not really. They need to bring back special Ops loot, whatever that might be, and create a new looting system that isn't modifiable by the group leader... that has only one mode of function. Everyone can only win ONE class of item per run... whether it be a green item, blue item, purple item, or deco item ... and looted items that no one clicks Need for get deferred until the Op has been completed, and everyone has one more chance to Need on unclaimed items. I don't think I need to describe that there are individuals in the game that can't be trusted to manage the Ops loots fairly. And yes that really does completely ruin it for the other people in group. In retrospect they were extremely foolish to have ever added a Master Looter setting into the game. Fun special Ops loots they could add are: a higher level of combat/healing/tank stims, unique animated clickable deco items, funky 5-use out-of-combat costume items, Huttball 1-use trick-play items (like increased pass distance, temporary shield, enemy pushback, rocket boost to jump up to a platform, etc), and 1-use unique verbal emotes. All sellable only via direct trade. A certain level of proliferation of these items would make the game a lot more fun and interesting. . If they want MORE SUBSCRIBERS they need to specifically add FUN into the game ... .
  14. They need to initiate server merges IMMEDIATELY, rather than give the game a chance to truly flounder across all servers and become an unrecoverable decline. THE TIME IS NOW to at least merge all East-Coast servers into one and all West-Coast servers into one. This means we need to give up on all server types except for one PvE server on each coast. . . . . The Harbinger (West Coast) <--- The Bastion, Begeren Colony . . . . Jedi Covenant (East Coast) <-- Jung Ma, The Ebon Hawk, Prophecy of the Five, The Shadowlands They can start transfers immediately by offering free character transfers into The Harbinger or Jedi Covenant, so people can immediately ditch out of any of the painfully low-population servers. And to follow up they'll need to force character transfers of the remaining characters on the deprecated servers. They can also merge the European servers into the 3 language-specific PvE servers: . . . . The Red Eclipse (English) <--- Tomb of Freedom Nadd, The Progenitor . . . . T3-M4 (German) <--- Jar'Kai Sword, Vanjervalis Chain . . . . Mantle of the Force (French) <--- Darth Nihilus, Battle Meditation ...although depending on population levels of these European servers, it might be necessary to be more drastic and merge all European servers into The Red Eclipse: . . . . The Red Eclipse <--- Tomb of Freedom Nadd, The Progenitor, T3-M4, Jar'Kai Sword, . . . . . . . . . . . . . . . . . . . Vanjervalis Chain, Mantle of the Force, Darth Nihilus, Battle Meditation .
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