Hi,
So after careful deliberation with several players of different factions and guilds, I have compiled a list with suggestions for improvement:
1. The keychain:
It would be nice keyring, for keeps other players to enhance a slot. The private would be better with one more slot. It would be unfortunate, if a new fortress comes out, to delete a fortress complete to buy the "new".
2. "legacy friends list"
The issue has already been mentioned, as I have found. However, I could not find an answer to.
3. The decorative "environment machine (Thunder, Cantinatalking, Temple whisper, etc)" are very quiet. Could you adjust them a little louder?
4. Many players want a training dummy, and a teacher for decoration. Maybe we can buy something in a future package, would be great.
5. The decorative "Massassi Guard" has an animated roar, but not set it. There is the question in the room, if you can give them a setting as well as the droid (Universal, Industrial and Synthetic Verarbeitungsdroide).
6. Additional hooks on the Yavinstronghold
It would be great if you can install in the tunnel area of the secret cave on Yavin, small and medium hooks to place pets or staff. That the expansion is possible with additional hook, we have already seen in the Tatooine fortress.
Also in the area before the temple (in the meadow) additional hooks were pleasing.
7. spawn at the fortress:
I do not know who are considering where to spawn when you reach the fortress. In Nar Shaddaa, Coruscant and Dromund I think the points are perfectly fine. However, I could imagine at Yavin, that it can be consistent to spawn on the other side of the fortress (the small square on the other side of the tunnel).
At Tatooine, it maybe better if the spawn point would be at the "landing pad" . To spawn on the balcony is in RP very difficult to explain
So now my question in this regard: Is it possible, to create a "decorative object" , which determines where the visitors of the fortress spawn?
That's it for now
(sry for the terrible english, I used Google to translate)