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Fonitrus

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  1. it was bound to happen. when majority of the playerbase has no idea how to PvP and the small % that do PvP PWN them, they cry ad moan instead of playing and be better. there are clenses and shields all over the classes, using them and asked to be used on you is part of that teamwork you know the 2nd M in MMORPG.. in fact i think SWTOR did a great job in creatin a very awesome MSORPG with a dash of chat, meh pvp and few bits and pieces of economy. the dots not interrupting will satisfy the carebears but it just nullified the whole Lethality tree in snipers and hybrid engy/lethality builds. the only thing now to replace the 0/16/25 or 0/18/23 builds is to go full engy and reply on plasma probe's ticks to interrupt cappers as its not a dot and more like timed direct damage aoe..i could be wrong though this could be nerfed too to disapear if you die so what to do now to be viable? marksman/turret or stick it out 16/25? or just go 21/0/9 summoner in LoL and play some proper PvP :)
  2. the cover bar as somone already mentioned allows you 2 abilities on same keybind and multiple more of that if using mods. one of the first things anyone should do is bind "Crouch" form the direct key binds to the "S" button. no more BEEP BEEP BEEP bad gamer you, reversing in combat. learn to strafe like crazy. you want to go back. turn and move much faster. with non cover classes S could be bound to something different but in retraining yourself to not have reverse key bound there is none better than DEPLOY COVER when you want to go back. since if you want to go back you may as well stick in cover and do soem good than die reversing like a noob. i have Shift +S bound to InCover=Entrench and OffCover=Throw Hutball regardless of how you keybind stuff there will always be things than need clicking. i mean stuff thats on massively long cooldowns and is very situational should be on your right side tucked in somehwre in a array of similar abiities with a bars scaled to like 45% and out of the way.
  3. they can just leave it as it is and give us what you want via the legacy system. so you main will have to work hard so the alts can have an easy life. maybe have legacy talent that is "NO SPEEDERS IN VOIDSTAR" :) edit: ^^^ i guess i was bit slow...
  4. we do need a /teabag emote but for now /sit /sit /sit will do. just macro it on your gaming keyboard and bam you have a teabag you can add /spit at the end to show you also came at the end :) as far as the OP goes...i laughed so hard my character spat on me for not playing him and taking time to laugh at stupid posts reality is in the RL world there are people that wont like you so how is that different to the game. just ignore it and play some more. plus forcing emotions on your oponents is part of the metagame. with any luck that /spit would have enraged you enough to either respawn via probe at the spot you died and get ganked while your loading screen is fking arround loading. so you come back to a dead body again, OR go back to med centre and drive back out to find him and likely try to change things. if at any time your responce to /spit is "i wanna get that sucker...im on my way to kill him now" the purpose of /spit has been fulfilled
  5. i reckon scrap voidstar, scrap alderan and just have hutball 24/7... at least let me queue for hutball all day long.
  6. if you ladies are crying so much because the game allows NFL rules to forward pass or 'pass' (by pulling/jumping) then maybe they should change to rugby rules and only backward basses allowed and have to plow on foot against a brick wall to get ahead. seriously sure there are classes that may be OP on the ramps, alone, ahead of the ball carrier but think about it. A player forward of ball carrier pulling the ball carrier is nothing different to the ball carrier passing the ball. all it bypasses is the fire trap. well your problem is NOT the guy pulling the ball carrier at the time of pulling. your problem started 15 seconds ago when the fire trap was off and he crossed and stayed there twiddling his thumbs waiting for his mate to come and bring the ball to him. so sad if you were down in the pits deathmatching instead of dealing with the issue on the ramp. a legshot on firetrap would have made that sorc/sage fry instead of be an open player. there are options and there is 8 of you if each player learned to use 1 extra ability their class offers after each loss i can asure you after few losses you will have worked out a combined effort strategy to NOT LET OPEN PLAYERS STAY IDLE AND UNHARRASSED. kill them, maim them, knock them off. just because your class cant do funky stuff im sure your temmates can and should. every class has special tricks they can do and that would determine their unique roll. sure everyone can carry the ball but not everyone should. some classes are better used to support the ball movement effort than getting stuck with the ball. tldr: l2p
  7. they shuld have 2 queus for PvP 1 for all the deathmatchers who want to just farm medals and valor Alderan, Voidstar. and 2 for the fun game of Hutball, they should even expand with multiple maps of hutball, different traps, different landscape and possibly arena like ranking system for 8 premades. i can play hutball all day long. we need variaety of hutball maps and comentator. we already ate the translator so many times he is getting stale.
  8. PUGs cry because they got outplayed QQQ some more and get a team with coms and good computers. from spawn you can see the nameplates of the enemy at THEIR spawn. If you did elementary math you can count 1-8 easy. if you see them drop 7 or 6 mid you can expect some to split if you only see few on mid in that case split and go after them also the dude going natural expansion on your side can see ALL of thta left zone and call exact incomings and save the others from mid from having to count how many they may have missed. caveat: stealthers can saturate oponents natural and cap it without anyone calling incoming so i guess a different oener is needed. a safe opener would be to send 3 on left with 1 capping and 2 other going straight for the back and wrap arround the wall to mid. this gives higher defence on left in case they rush with stealthers and those 3 with decent delay capability can stop an assault long enough for reinforcements to come. if you send 1 or 2 to your natural vs their 6 and NONE calls the incoming or they call it as after they died and go "6 on left HELP" that super bad.. what you should call is "6on left. LOST...go cap right NOW" again typing is junk but thats all PUGs can expect. get a team and use voice and your winning averages will improve. or learn to type properly WHEN you spot the enemy and not when you are dead. there is nothing wrong with the speeders. people just cant play nor communicate in PUGs.
  9. Fonitrus

    Sniper Dps

    well it depends who you want to kill. marksman only has weapn based and toxic dart which i think its internal not mitigated by armour engies have Plasma Probe = elemental lethality has corosive grenade = internal so the abilities are there and a hybrid 0/16/25 or 0/18/23 Engy+Lethality build has access to some of the funkiest damage abilities that can not be mitigated by armour and array of tallented 30% speed debuff snares. on top you are doing crazy AoE damage with grenades and suppresive fire and the engy AoE bonuses also apply to corrosive grenade buffing it even further.
  10. Depends on the opening and communications. with bad comunication going with safe options is the key as people often ONLY type the incomings after they have died so in that case its a delayed fortfeit unless you managed to DOT everyone and grab the fast speeder to reinforce and redot and hope some helped. SO the 3 openings i usualy see A: Standard = Own Side + Mid B: Agressive = Own Side + Enemy Side + fortfeit middle C: Risky: Own side + Mid + Enemy Side (can be used as a fake A while doing B) i guess D option is C minus cap own side with 1 player but you are fortfeiting a free cap turret while hoping to win 2 strong fronts. so depends on coms and players capability you can do different defence/offence compositions per type of opener. PUG with no voice comms and bad chat communication then you do opener A with 2 left 6 Mid on opening Premade with voice or PUG with good chat skills can do all 3 i guess if A opener can do 1 left 7 mid opening. (2 floats). the 2 floats should setup left high ramp near door and respond to enemy inc calls to stop push on that side if the enemy goes for B or C with good graphics and computer and max draw distance you can see from the top of the ramp or just after you drop if any of them are strong siding your natural B or C play. there is still time to reinforce even if you dropped just go over the ramp and leave 2 to cap mid. or fortfeit your natural and switch from A to B immediately. with a good dotter on left he can possibly keep them long enough for you to cap 2 but its risky as. The main idea if going A is basically to control the wall near the enemy spawn as it gives great vision to own side and mid and it can be used to hinder advances to help reinforcements. 1 sniper or other ranged class there supported by 3 floaters can support any strong push. leaving 2 good defenders while the floaters do their moving arround is a good way to secure victory. again communication will lead to better game but its not a guarantee. sometimes you just get outplayed. there are tricks though if are doing say B opener but send 1 left to cap, 3 left to hug wall and go the other side of the map t control the wall and swing arround to mid this will give the idea you are strong siding their own natural and may overcommit and once they drop down to counter your push if you get all 3 floats + the capper to drop back onto mid you have a good chance to cap it before they come back.
  11. In a game with no GCD macros, netlimiter and the class with the most massive (although not necessarily) instant abilities is king. on top the ping between you and the server determines how good you will do against players. in FPS games the 'GCD' is the cyclic rate of your weapons or the ingame restricted animation for say things like shiv/knife attacks. Your skill is based on hand eye coordination and the ability to predict lag for some parts but majority of the skill comes down to hand eye coordination and fast clicking restricted by your weapons cyclic rate and recoil. imagine a FPS weapon with machine gun cyclic rate and 300round magazine that shoots RPGs. yes mega massive damage with splash/aoe to boot at a crazy crazy cyclic rate. no one will ever go to another weapon again. you can call it the GOD gun and at that point the only thing that will determine victory is your ping and the ability to emply a netlimiter. The reason it becomes a deterministic excercise where skill is no longer a factor is the damage+cyclic rate exeeds your health pool by a massive margin so if you spot the enemy he is dead. netlimiter will make you win this one. by restricting your UP speeds and keeping as fast DOWN speeds you will be gettng your enemy position few seconds before he gets yours and then by the time he spots you your GOD gun barrage has killed him many times over. in MMOs the relative abbilities chip away a small amount against someone's health pool at particular level. sequenced at 1.5second intervals the skill in the gameplay is finding the most effective rotation per clock tick. without a clock tick restriction we haeve GOD gun scenario where only your PING determines the victor and again netlimiter applications will win you the game. BTW. Vanilla WoW came with macros, addons capability right off the bat. It also came with no GCD right off the bat. we saw a crazy amount of netlimiter in use that broke pvp. Soon GCD was introduced to stop the GOD gun scenario from happening. its not hard to see even here where we have so called "resources" its pointless. my sniper uses Energy but my Shoot base attack uses no energy. does minimum damage compared to say overload or snipe. HOWEVER its instant. if you imagine i bind Shoot to 1 and then macro via my razer ultimate blackwidow keyboard macro capability to send the following: 111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111 /s sux to be you /sit /sit /sit ---end macro--- then my small damage and no resource required attack will send a barrage of attacks on you in a nanosecond which once they arrive TOGETHER at the server will end up killing you in 1 shot. if i set my netlimiter to fake 2000ms ping on my UP speed then the moment i turn the corner with say 180ms DOWN ping i will see your position in 180ms but you still dont know i have turned the corner. i now send you a GOD GUN barrage. (this wont reach the server till 2seconds later) i now hide back behind the corner (you wont see this the server will 2sec later) so now you see nothing from behind a wall and 2 seconds later you see a dude for short while lagged out sitting in one spot for 2 seconds and not moving. but you died the moment you saw him because the GOD GUN barrage reached you the same time you received my location info. IF you were SUPER QUICK and managed to send a GOD GUN barrage to me once you saw me at the 2.180 sec mark i would have died on the spot but since im 2 seconds lag to you my dead body now is behind the corner. you wont see me dead since im dead behind the corner... 99.99% chance though you cant beat the barrage since it will take you some time to target me and then press the attack macro on your end. so without GCD mmo combat becomes a deterministic equation of MEGA DAMAGE combo and a net limiter. I know some thing GCD is a skill cap. yes it caps the skill of someone downloading a netlimited and wreaking havoc with a macro capable keyboard. GCD levels our the playing field where lag,macros (game dependent), and 3rd party software tweaks have limiting effects on people doing good. A bad player that has good IT skills will PWN a good player with bad IT skills ANY DAY without a GCD enabled game. GCD is a needed beast. It allows for better tactics than just macro+netlimiter kinda like chess since we are all restricted by the 1.5sec clock ticks you take turns/rotations on what to do each interval. the player with the better 'rotation' will win. and the better rotation comes from analysing the situation and aplying the necessary skill. leave GCD alone. now animations acting as a internal cooldown per ability that needs to be looked into. or at least have a secondary timer that shows how long each ability's animation takes. i know a good player should know how much each of his abilities are animated for off by heart/feel but you cant put feeling into a spreadsheet and calculate REAL dps values for abilities when they all take various unknown times to complete.
  12. inflation is driven by the capacity of end game users to generate income. the more people at endgame that play they 50s and not alt the more money there will be in the community. why shuld there be regulation. there is no need for regulation. the market regulates itself. if you can aford item X then thats the market price. if half the server buys item X at Y price then thats the median value of the X and you can push it further. no code can track and adjust the economy of items PER server PER item and then adjust. who is to say what people are prepared to pay and then hardcode a threshold??? the threshold is a shifting beast based on economy. sure 'farmers' have alot of money but just because you are broke why nerf their ability to make money. they enjoy grinding so they get alot of drops they wanna resell high. if you cant aford it other farmers who need that item can so that item's market is not you its the higher cashed up grinders that are targetted. also if there was a 'norm' and the 'federation' released stuff i am telling you i will be the first to abuse it. Step 1: Overprice Biochem mats by 1000% -this will force the federation to regulate and release cheap mats to compete Step 2: Buyout all the now cheap mats and relist -more items released by the federation Step 3: see step2 easy money. with a hardcoded threshold you can abuse it. without one then its no different to what the market shifts do anyway except you now have an arbitrarily generated mats for 'norm threshold' prices that preety much just increase supply. not necessaily driving prices down since missions to get these mats take time and money, the 50 item cap restricts flooding so any FREE MATS on the market in abundance is great just more stuff to buy out to make implants with or just resell. on top of that i rather the devs spend some time fixing stuff that needs fixing not adding even more things to be abused and then nerfed/removed and we are back to square 1.
  13. funny i prefer the healers to be near me sicne i can drop that balistic dampening field 20% damage reduction on 10m raius thingo. so even if they charge the healer a quick cover pulse and they have just wasted a charge CD follow up with legshot and now they are ready for a ambush+exp probe combo if they havent already eaten it on the way to me. very little survives full sniper rotation unless they can get you out of cover somehow. Entrench, shield probe, balistic dampener field, even the specced cover balistic dampeners can make you a TANK for a short time all while dotting everyone. i went capped left turret on alderan WZ by myself and then 6 of them came my way fortfeiting the middle. so i called the inc and i entrenched blew all my defensive CDS dotted/poisoned everyone and eventually died. the dots made sure they cant cap and no one was smart enough to clense so when i got back i continued dotting everyone until friendlies arrived to re-enforce. calling snipers DPS and thinking WE KILL THINGS ONLY is a bit of a misnomer. Snipers i find to have a myriad of utility skills that make life insanely hard for the oposition if done correctly. also if someone charges you they are basically doing SELF STUN because anyone coming into melee eats a Debilitate and if specced right you get a speed buff to regain distance. Snipers i think are one of the more annoying classes to go up against due to their excessive utility.
  14. blue adrenals take 30 mins to craft and you get 1. to make them viable they need to be made in multiples of 10. no one will buy a non reusable because no seller is stupid enough to price it to be "affordable" and afordable means less than the materials costs which is about 6K in mission worth and then you have the price of the materials worth on the GTN themselves which can go up to the 30K mark on some servers but average about the 14-16K on my server in total. so on average 20K to MAKE adrenals that are ONE USE ONLY... so lets say 10% profit margin you sell it at 22K. is anyone THAT much desperate to fork out 22K for a 15 seconds bonus???? if you could make them in 10s thats about 2K per adrenal in expenses so you can still sell them at 22K for the lot but they are more worthwhile since its only 2200 per adrenal. you get more per WZ win and if that adrenal made the win happen then yey money well spent. as they are now its either reusable or NOTHING. there is no otehr way.
  15. I'm married to a chinese so spent the better half of my marriage working out *** she is talking about. So i think i know what you are saying. A player with 2 accounts is playing both Emp and Imp side WZs and if by sheer luck his Imp character is on the same WZ with his Emp character he will be using the Imp character to grab the ball and go afk in the Imp goalline while he is farming with his Emp character and eventuallly kill his own Imp characater so to get the ball and win??? I cant even be in the sam WZ with some of the people i meet in fleet without a premade ON THE SAME QUEUE let alone synchronise my Emp Alt on the same queue. maybe im just bad. i think its less effort to just play your main and get a premade than dualbox farm like you said. i mean its 2 subscriptions he is paying for so i guess to each his own.
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