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AshJGanning

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  1. Why not just adjust it to keep all parties happy? There are 3 difficulty modes, why must all of them be faceroll easy? Make story mode level 70 enemies for those that want to solo them (even though story mode is already soloable). And leave Veteran and especially Master as 75 content, for people who are min maxed, and geared for uncapped content. There needs to be more challenging content that doesn't require an entire ops group and uprisings being uncapped actually adds an element of interest.
  2. Never posted on the forums before but this made me a little sad Level 75 enemies need to be returned to Master Uprisings, Master Uprisings were endgame PVE content for 4 players. I understand if vet and story needed to be nerfed due to people exploiting conquest farm, but Master cannot be queued, and there is no longer an endgame objective for small group content. I find it confusing that all PVE content in this game is scaled and remains relevant, except for Uprisings. Regardless on whether they make master rewarding in any way (conquest/loot) we only want the challenge back.
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