DERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR...
We previously mentioned this change in the Top 3 Answers thread for the Shadows. Specializations that depend on damage-over-time effects often have a hard time being effective in PvP, so we are trying out this change on one of the most damage-over-time dependent specializations in the game: Balance/Madness. As previously stated, this benefit will be for both Sorcerers/Sages and Shadows/Assassins, and if this change plays out well, we may expand it to other classes in the future.
Why would you make something not dispel-able to a class no one plays because its broken. Man you guys are so *********** dumb, try not to go outside and drown because your mouth hangs open in the rain.