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Xenith

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  • Location
    Louisville, KY
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    http://www.legend-gaming.net
  1. Thank you Tait for the clarification.
  2. Two new planets; yes, and one of them is the size of Korriban. Small and lackluster.
  3. Not to necro an old thread, however, myself and another are having this issue as well. BW any input? I can't believe this thread is 2 yrs old and no dev ever responded lol.
  4. Agreed. And the lack up response on this issue has me at a loss for words. Period. First they removed the OLD force slam ability (where they'd pick them up in the air, then slam the enemy into the ground), then, they semi-dumbed down the force wave ability where the consular most of the time looks like it has tourette syndrome and now this. If we do get a response, I'm sure it'll be something along the lines of, "the animation just isn't working well with the stability of the game world. Over time it was causing countless screen shakes, and other players to complain. Instead of fixing it, we decided the best route is to turn it all off completely until we find a future fix (which will be never because we have three bug fixers at BW now). We hope you understand." If I'm wrong and the response is the opposite, I'll drop $300 on CC's (don't get me started on that debacles customer service). For educational purposes, the "Project" ability replaced Force Slam as a low-level ability, as Force Slam created an unintentional knockdown effect. All I have to say to this is, really? So it was unfixable? I've never met lazier developers. No offense to those devs who might've wanted to and are just taking orders not to.
  5. I like your outfit, Andrel. What are the pieces you're wearing? Is the whole set the Yavin Bulwark MK-1 set?
  6. ANY kind of a response I'll take. Can we get -something- of a DEV response @Eric?
  7. Or they could just fix it like every other MMORPG company would.
  8. A response from the DEVs would be nice. I hope this isn't a sign of many things to come. Before to long you'll havea bunch of people fighting in PvE/PvP and it'll look like an alpha with no fighting animations. If this is the way they fix abilities, then everyone will be playing SWTOR alpha after too long. I've never played an MMO where they kill ability animation/sound for abilities and it be permanent because "it glitches in it's current state". If you turn it's animation/sound off, fine; do it temporarily until you fix the ability and it's original design.
  9. SWTOR hands down. It's a traditional MMO. DCUO is a joke with 3 servers(?) that are dead. No active guilds unless you count guilds with 5 people, the UI and everything involved in it is a travesty and they don't allow as much customization as SWTOR does.
  10. I was enjoying the regular Dev diary updates from James Ohlen, Daniel Erickson, etc. Unfortunately, either these people aren't here anymore or they're non-existent. Sad sad day.
  11. Agreed. I've also been told that it's a permanent and intentional due to it being buggy and causing other peoples screens to shake along with other people's zone shake as well (they could also hear it from opposite side of the area) whenever someone uses the ability. If that's the case, fine. Fix it, then re-enable the ability's animation and sound.
  12. Any feedback on this would be appreciated. Also, what's up with the double-bladed lightsaber hilts that go from your armpit to your knee?!
  13. Most of your beginner vid makers use Fraps to record and Windows Movie Maker to edit. However, you're more advanced vid makers use Fraps to record and Adobe After Effects, Adobe Soundbooth and Adobe Premiere Pro for special effects, sound recordings/editings and piecing everything together to a final product.
  14. Same. First time in a while I've see good artwork for gear. Next tier of armor please!
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