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Twor

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  1. 2 secs durarion with 1,5sec GCD... trade it for a real seperate slow (8secs+) any day,
  2. 1.) PTs are mobile , having rs proc of a stationary attack is stupid. 2.) Yes force the class with only one defensive CD even more into melee, also take into account that there are other specs as well (beside pyro). If you nerf flame bursts range you will hit AP hard. 3.)And while we force the class into melee make sure that their only gap closer (thats already on a CD trice as long as the non stealth melee classes have AND is affected by resolve) is less usable.
  3. Interrupts and stuns are your friend when killing a healer.
  4. Err whatever sure... I tried it with arguments, be happy in your world
  5. And the only way to ensure this is with premades. And that is my argument, again. You will njever have teams on equal footing when you match 8 randoms against 8 randoms. Not in the way of communicating or anything, you can only put in a gear limit for expertise. But if you think that if you put in 8 people with 1,2k expertis vs 8 people with 1.2k expertise and you get a competitive game... well. You will still have the same people who now stand behind firepits, who don't call out incs etc. You will never have competitive games by putting in some limit of expertise. You will have the normal wzs we have now with an expertise limit. Nothing more (like I said if you get matched against a pre you will have a pre on your side as well most of the time). If you curse about the PUG WZs now, that is exactly what you will get than. Only you won't have the good fortune of having a pre or small group that can turn the tide than. Please get that through your head.
  6. Erm like I said you have proper matchmaking of sorts in normal wzs now. Pre vs pre when possible and rest filled with randoms. The topic is about solo ranked queues, 8 people randomly queueing and playing to get more coms. That is what the topic says.
  7. Ranked WZs are for people who want a challenge, who want to play in a complete team against a coordinated opponent and not worry about who is on their own team and forgets to call incs or thinks he is a 1manarmy etc etc. Whats the purpose of solo ranked WZs but to gain ranked coms faster? Not to face premades? That system is already in place, whenever I play normal WZs with a premade I get faced against other premades on a regular base. And the other spots are filled with randoms. What should you get rating for, for having luck and a good team against a bad team? People would quit even more and continue to play like they play in normal WZs, which is horrible for most randoms most of the time.
  8. That Pandapack is a full expansion. Not just a new zone or a new WZ Its something the developer team has worked on for a year or so.
  9. You'd pay twice if you had to buy the small content patches in the future as a sub. Again, emptahize on content patch, not a full blown expansion pack you'd usually buy in the store (like cataclysm etc.). Or would you pay as a sub for a new WZ, or a new planet? Something that in all other games you get for the monthly subscription fee? I for one wouldn't.
  10. New books were free for subs in LOTRO as well. Expansion packs not, but the content patches following f2p didn't cost us subscribers a single Turbine point. You had full access to everything. As it should be.
  11. All f2p games with sub options give new content patches for free for the subs (expansion packs cost, but thats to be expected). If TOR really wants to charge for contentpatches I guess they can really close their offices. But they didn't look at the other games when it came to implement features (groupfinder, crossserver wzs etc), so why should they look at other item shops and see how it actually works...Kinda sad.
  12. I somehow can't take information of an employee serious who doesn't even remember the mirror classes of the game he is supposed to be CM for. Otherwise we'll see, as the reduction of base range would affect all trees and probably the merc as well through the shared pyro tree.
  13. He probably means this one: http://www.swtor.com/community/showthread.php?t=522364 I enjoyed the part where he doesn't remember the "jedi counterpart" [he doesn't remember the mirror AC's name there], the most.
  14. Higher survivability than pure dps? a.)assault IS pure dps (guess you are talking about assaults, shield techs will have higher survivability but no damage to speak of, assault have nice dps but not in the region you seem to be crying about) b.) try comparing it with the other classes in regards of defensive CDs.
  15. Take the fleet when its crowded and imagine that everyone would shoot lightning etc. at each other. Speaking about massive open world PvP concepts with the engine this game has... You don't only have to design the content but also have a working technology. And that is something that is not easily fixed. *edit* RIFTs engine was designed around huge world events (the rifts etc.). It had no problem handling 100+people on one screen beating on a giant world boss all the time. I had a c2d than and had better fps than I had with an i7 on ilum where only a fraction of those people was at peak times.
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