Jump to content

kathmondar

Members
  • Posts

    14
  • Joined

Reputation

10 Good

Personal Information

  • Location
    NJ
  • Homepage
    http://www.xfire.com/profile/kathmondar91
  • Interests
    gaming, swimming, reading, writing, sleeping
  1. hello and thank you for this fix... it sucks you literally had to remove enemies, and I hope y'all don't catch too much BS for implementing what is a necessary change. I'm looking forward to being able to play group content for conquest now
  2. can you please clarify this bit? I still have... 2 level 60 tokens I believe. Will they get converted as well? The Outlander Token can no longer be used to start a level 65 character at the start of Knights of the Eternal Throne. This has been replaced by a new entry point with a level 70 character at the start of the Jedi Under Siege storyline
  3. Thank you SO MUCH both for the heads up and another unlock week!!
  4. New skills for new level cap is A-OK! What I really would love to see (need to see) is a skill squish please!!! At the very least, it looks like it'd be quite simple to just have proficiency skills replace base class skills. For example, on my Vigilance Guardian there is no reason to use Slash in my rotation once Overhead Slash is given. It's even in the name! Just replace Slash! I do not mind having more skills/skillbars than ESO or GW2 (or WoW at this point) but please, snipping off redundancies and making the bars cleaner and easier to navigate is needed.
  5. Companions (and decisions) Lost in 5.10 AFTER hotfix and server rollback?? I did not touch SWTOR until the original autocompletion and server issues were resolved. Even so, My story bugged out on two separate characters: trooper (Zakarey) and consular (Naa-la). I did not notice the trooper issues until after completing Jedi Under Siege... then tried consular and noticed it right after accepting the new story quest. TROOPER: 1a. Elara, C2-N2, M1-4X, and Yuun were all Unavailable with blank Interactions. Today I logged back in to check, and while those companions are back with their respective interactions, they have DUPLICATES within Unavailable Companions that give the "has dropped out of contact while you were frozen in carbonite". CONSULAR: 1b. Qyzen, C2-N2, and Felix are all duplicated within Unavailable Companions despite still existing as current with their proper interactions. (they were also bugged and only Unavailable last night) OVERLAP: 2. ARCANN has zero interactions, even though all other Main Characters have them and Senya's Interactions confirm I healed and redeemed Arcann. 3. T7-01 has no interactions. 4. Vette has the "joined alliance" interaction, but no mention that I saved her (Torian has his "died bravely" interaction). Is there any other way to check story decisions that I can check for bugs?
  6. hey you should post your issues in this thread per the Bug Report guidelines: keep them together http://www.swtor.com/community/showthread.php?t=957307
  7. Just added my guild [Valiance] from SotE! bump for an Amazing Quiz! keep up the good work!
  8. I have 2 servers with level 10+ toons on them that are filled. below those TWO full servers are TEN PLUS "light" pop east coast servers. I will not put up with it, people need to be moved.
  9. What about free transfers?? Expanding servers? The founding servers are way too full, with other servers barely even touched! and no one from the 5-7 days of early access wants to reroll yet again and start COMPLETELY over on a new server.
  10. If servers fill up and people/guilds want to move, will there be consideration for free server transfers? Obviously not for long, maybe just the opening week?? Having a week of early access, people are pretty invested in characters. Then having launch flood the founding servers with people, you may have to wait upwards of 30min just to play your level XY and even then your friend may not create a character on that old server because it filled up too fast. I know you guys promised queues under 5min, but free transfers (for a limited time) would [hopefully] fix the majority of the queue problems--which I speculate are from late pre-orders or new-buys trying to get into their site guilds or playing with friends who've had it pre-ordered since July.
  11. Dear Bioware, To keep your founding players on the starting servers from raging because of queue times and having to re-roll...black out all the servers to new players coming in, and set up more servers for them specifically, to even out population. It's ridiculous that the servers are so crowded because there are too little servers compared to the amount of new people coming in. Phasing helps yes, but with queue times, no one is happy. Sincerely, a frustrated founding player.
×
×
  • Create New...