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RLWalker

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  1. I have posted some of these before. Maybe it will help assassins/shadows get noticed, maybe not. At this point I don't have much interest in the game and have cancelled my subscription. Good luck to all. Note 1: I do not know what time frames you are defining as "spike" so I'll just post things that are around 5s or less. Note 2: I do not have parses of Kephess because any 16-man guild would be completely retarded if they thought an assassin could tank on that fight in any other capacity than lightning debuff *****. Nightmare 16-man Dread Guard 23:29:19.542 312s Voltaic Slash 18900 energy No Kel'sara 23:29:21.015 314s Force Scream 19304 kinetic No Kel'sara 23:29:23.936 316s Discharge 8913 elemental No Kel'sara 23:29:25.942 318s Force Scream 18325 kinetic No Kel'sara Nightmare 16-man Writhing Horror 20:29:36.513 175s Melee Attack 10504 kinetic No The Writhing Horror 20:29:36.513 175s Melee Attack 5695 kinetic No The Writhing Horror 20:29:38.379 177s Melee Attack 10067 kinetic No The Writhing Horror 20:29:38.380 177s Melee Attack 10067 kinetic No The Writhing Horror Nightmare 16-man Writhing Horror 19:53:56.194 228s Melee Attack 10597 kinetic No The Writhing Horror 19:53:56.194 228s Melee Attack 10597 kinetic No The Writhing Horror 19:53:57.597 229s Melee Attack 10597 kinetic No The Writhing Horror 19:53:57.597 229s Melee Attack 10597 kinetic No The Writhing Horror Nightmare 16-man Writhing Horror 20:20:00.574 306s Melee Attack 10762 kinetic No The Writhing Horror 20:20:00.574 306s Melee Attack 10762 kinetic No The Writhing Horror 20:20:00.909 306s Nasty Bite 4117 energy No The Writhing Horror 20:20:00.910 306s Nasty Bite 4047 energy No The Writhing Horror 20:20:00.931 306s Nasty Bite 4186 energy No The Writhing Horror 20:20:04.061 310s Melee Attack 10762 kinetic No The Writhing Horror 20:20:04.062 310s Melee Attack 10762 kinetic No The Writhing Horror Nightmare 16-man Dread Guard 23:06:06.442 250s Force Scream 22319 kinetic No Kel'sara 23:06:07.894 251s Voltaic Slash 12428 energy No Kel'sara 23:06:10.936 254s Force Scream 12662 kinetic No Kel'sara 23:06:12.523 256s Discharge 10262 elemental No Kel'sara Ok I'm bored now.
  2. *Shrug* 16-man Thrasher hits for 24k... on hard mode. Haven't got to him on nightmare yet. I'm sure it's something completely ridiculous. Not going to post any more numbers. If the devs haven't seen them already their eyes are closed. I'm rapidly losing interest in the game. I don't have dps gear or another character to raid on, so for me it would be the end. Given the length of time it takes for anything in this game to be fixed it's not worth waiting (e.g. jugg tank threat, bubble stun, mercs in pvp, etc). I left WoW because tanks were always getting trucked and healers had infinite mana... hmm sounds familiar. I'm 100% certain everything can be cleared with an assassin, but what's the point?
  3. Sorry to bring this to the top again. I just wanted to show a few more numbers so people can see what assassins are facing. Assassin - 72s with a couple 75s - NM WH 16-man 19:53:56.194 228s Melee Attack 10597 kinetic No The Writhing Horror 19:53:56.194 228s Melee Attack 10597 kinetic No The Writhing Horror 19:53:57.597 229s Melee Attack 10597 kinetic No The Writhing Horror 19:53:57.597 229s Melee Attack 10597 kinetic No The Writhing Horror 42388 damage in 1.403 seconds = 30212 dtps. Is this really intended? I didn't die so I guess it's not the end of the world; probably gave the healers a heart attack though. Obviously an unlucky streak but... it can happen. So I guess I just cross my fingers every fight and hope the dice are nice to me.
  4. The idea was to be able to force shroud when a spike of damage came in. 16-man.
  5. My feeling is that assassins are performing below average, not just in burst scenarios but also general (high-level) tanking. Some of this is because juggernauts just seem to be so damn good right now. Not sure how they get nearly the same mitigation as powertechs but have more and better cooldowns. Sure there was a problem when the difference in mitigation was a couple % (1.2-ish era) - now the difference is more like 15% once buffs are up. Burst has been a problem in 16-man since EC nightmare was released. It didn't get much attention because all tanks were pretty equally vulnerable to being bursted down and keeping the tanks alive was like the 3rd most difficult problem to solve on Kephess. Now for some numbers. This is from NM writhing horror, assassin with 72s. Total damage taken in 3 seconds is 49260. Luckily the damage was front-loaded and healers were able to react in time. At this time I did not have hollow or med-kit available because I had burned it on an earlier burst of 39601 in 3 seconds. 20:32:53.276 103s Melee Attack 10620 kinetic No The Writhing Horror 20:32:53.277 103s Melee Attack 10620 kinetic No The Writhing Horror 20:32:55.305 105s Melee Attack 0 No The Writhing Horror 20:32:55.306 105s Melee Attack 10620 kinetic No The Writhing Horror 20:32:56.238 106s Nasty Bite 3650 energy No The Writhing Horror 20:32:56.238 106s Nasty Bite 6875 energy No The Writhing Horror 20:32:56.260 106s Nasty Bite 6875 energy No The Writhing Horror Looking at powertechs/juggernauts it seems the highest burst phases are about 38k in 3 seconds on the same fight. It matches up with the expected ~30% difference in mitigation. My thoughts are that some bosses should be changed in the way they do damage. For example, nasty bite is split into 3 which is good. But maybe take half that damage and create a DoT (internal bleeding) that ticks for 6 seconds. This would put more pressure on powertechs/juggernauts relative to assassins. Even then I feel assassins should be bumped up to ~40-ish % DR.
  6. <Dark Eclipse> is 1/5 NM TFB 16. We raid between 4 and 7 hours per week regardless of patch cycles so it takes a little time for progression sometimes. Good luck to all the guilds running NM TFB!
  7. This is in place to prevent exploitation of lockout-based bosses. It's probably not worth coding different looting behaviour for farm-able bosses. In case people are interested the exploit is to whittle the boss down to very low hp and then have everyone except one person exit area or die and release. The lone person finishes off the boss and takes all the loot. Then he leaves the ops and a fresh person joins and rinse and repeat. Using this method you could farm gear 16x faster if you had enough people to sub in and out.
  8. I wasn't caught up in this but I generally side with the players on these issues. For something that is entirely the fault of the developer the punishment should be restricted to removal of unintended benefits. For example, the crystals could be removed and then let players create tickets to restore any crystals that they destroyed in the process. Alternatively players could choose to pay whatever cartel coins in order to unlock it account wide and not be rolled back. Mistakes happen but in this case I don't think players did anything unreasonable. This really shows the importance of getting every update on the PTS. I am certain that someone would have found this if it had been up a week before live. BioWare really needs to step up the quality of their code. I was hoping that every patch, major or minor, would have as many bug fixes as 2.0.1. So basically my suggestion is to get *every* patch on the PTS. I realize that's a lot of work but you will have to do that work anyways and more by deploying bugs to live.
  9. Dark Eclipse is already listed under TFB progression for our original kill date. However, I don't see us listed under EC progression - I believe this got lost in the transition. Dark Eclipse killed 16-person EC nightmare Kephess on March 29, 2013. Apologies for not having a screenshot but we do have a video here: http://www.youtube.com/watch?feature=player_embedded&v=n9kBH5yHQYg.
  10. I'm on JC and we have one deception assassin. Since the nerf to 16-man Stormcaller and Kephess there aren't any strict dps checks in the game so it doesn't matter a lot. That being said it is preferential to bring pretty much any other dps class on live and it will get worse in 2.0. - Madness does OK on live but looked terrible on PTS. - Deception/madness have virtually no aoe dps to speak of. (5 target death field is an improvement I guess) - Decepetion will be relatively better in 2.0 but has to use force cloak to maximize dps, making one of the better utilities unavailable (out of combat res). If there are any strict dps checks in 2.0, assassins will be the first to drop. Keep in mind that a very popular dps class (powertech) will not be utterly amazing in 2.0 so there will probably be reasonable competition for raid spots. It doesn't change the fact that marauders are still the best dps class and best dps utility (bloodthirst).
  11. Thanks. I do agree the title is not appropriate, not only because of death but because of the low dps on that attempt. I guess everyone was a little excited after getting this kill. With our raiding schedule I don't think we will challenge for progression kills but definitely we will continue to run 16-man and hope that more guilds will field 16-man teams in RotHC. Good luck to all in 2.0.
  12. As long as the need/greed/pass system exists there is potential for abuse. Nothing can stop that - not even "society". At this point I think we can say that we disagree. Maybe in the future BioWare will switch to a "bag of crap" solution, that is utterly boring but prevents conflicts. Edit: Just to be clear, my distaste for all these "social conventions" is that they are complicated, ambiguous, and don't actually solve any problems at all. In other words it's a pointless waste of time.
  13. And I'm saying that in this case just hit need. If you lose the roll, you lost. If you win and someone says they need it more, then trade it to them. Simple.
  14. So the only reason you wouldn't hit need on everything is the fear of punishment? Look, all I'm saying is that there are other reasons to need gear other than for upgrades. If you're on your 40th run of a flashpoint looking for something for Kaliyo, then yeah go ahead and need it. If you need on everything I certainly won't think highly of you.
  15. Same here. The only loot dispute I have personally been involved in was actually over me NOT rolling need on a piece of gear. The poor player was forced to trade me back the gear I had passed on in order for the other players to continue the run. Weird huh?
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