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Kraagien

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  • Homepage
    https://www.redsartoo.tk
  • Interests
    Everything Electronic
  1. If you play enough matches against bomber balls in TDM, you will probably find that the DOs are truly essential to a high level of play, to keep the gameplay dynamic. DOs keep the game moving. Now, of course, in a low-level match, the DOs are picked up by the single Veteran in the whole match and he or she will smash through the stock Blackbolts and Rycers with BLCs. With this, you have actually pointed out something that is important to keep in mind: GSF is not balanced around low-level matches. GSF is an arcade-like, sports-community-featuring, very, very high-paced game that happens to be in an MMO. If you slow down gameplay by, for example, removing DOs or lowering burst damage, the game will get boring for most people who seriously spend all their time in SWTOR either in-match or in-queue. The only way to keep up is to get faster, and for that you need practice. Trust me, if you persevere, you'll get there. But for now, you indeed should keep track of the DO announcements and avoid that person if you can. Maybe in the future you can try to keep him occupied without dying for the full duration of his DO. That's not easy though, and you'll die the first hundred times you try. If you want to find out more about the abilities deploy against you, so that you can more easily counter them when you are hit with them again, then check out the GSF Parser. It slows down gameplay after the match is already over, and offers various features to analyze your performance.
  2. So far I really like the Iokath Map. It doesn't feel like any of the maps to me, it really is another unique addition to the five maps we had. Whether some tactics will ruin it in the future, like Ticking Bombers, I don't dare say yet. The skybox texture is looking really good, there are lots of LoS options and even though some think that Gunships might not be good in the map, so far I've had a lot of fun with my Mangler flying around. There is one thing I dislike though: The map eats a lot more CPU than the other, static maps. I think this may be due to the dynamic blaster bolts flying around, but I just don't get an as high framerate in Iokath as in other maps.
  3. Howdy to all space-faring folk! Some of you may remember this thread. Now, I have not sit still, and I have regularly posted in the GSF Discord about a new release of the GSF Parser. However, given how this thread has been buried on page eight, I thought it appropriate to create a new thread here. GSF Parser v3.3.2 Since that last post, so much has been added that I'm probably going to forget to put some stuff in this list, but I'll give it a shot: Screen parsing with tracking degree overlay and post-match results for most-used power management mode and such (The database can also be inspected manually to gain more information). A Strategy Manager that offers realtime collaborative editing with up to eight people if you use your own server Large changes to the UI to make it more intuitive A large amount of bug fixes The addition of a build calculator and character manager The addition of a set of tools (e.g. a CartelFix tool) The newest version can still be downloaded on the releases page, right here. If you want to learn more about how the parser works or want to know how to use it, check out the wiki.
  4. You call for YouTube videos. Well, here they are. GSF can be complicated, and the in-game tutorials actually don't explain even close to half of the game mechanics, but once you have a basic grasp of what's going on (for which those videos are really, really great), you'll be able to understand much better what's happening in a match, and why it's happening. If you do decide to give it one more chance after watching the videos, you can always join the the GSF Discord, with a large player base to answer any question you might still have.
  5. Sometimes I hear Rapid Fire Laser Cannon coming at me, and I look towards the stock ship thinking: Oh, there's on again. Then I simply activate Distortion Field and continue my strafing battle with another Gunship. Why does he not kill me? Not because of his non-mastered Rapid Fire Laser Cannons. Not because the game is limiting him in his ability to kill me. No, he's actually firing in empty space. I'm not sure whether you were around two years ago when <Unrelenting> was still ruling the skies most of the time, but a lot like Despon a group of pilots (including myself) decided to create a guild (]<Thranta Squadron>) in order to change a few things: (1) to learn how we could at least put up a decent fight against them, (2) to help others learn how to do the same and (3) to last but not least soften the experience for other pilots. By now, other guilds, groups and pilots have come into play and it appears we failed at the third and last thing we wanted to do. However, doing the first thing was completed with only a minimum amount of effort, really. It was easy to find information on Galactic StarFighter even then (when there was no such thing as Despon's GSF School on YouTube and the only thing we used to find information was a good set of Google search terms). These days it is even easier, partially, I hope, because of how we also attempted to achieve the second goal. There are more guides now, the one even better than the other, though all with their strong points. There's Despon's YouTube channel, which he already linked above, which provides fun and informational content that is even enjoyable for the most experienced pilots. Only last week there was SRTR II, during which a group of Veterans (myself included) helped twelve Rookies over the span of six hours to get into GSF. Indeed, it requires even less effort to learn GSF than it did back when I first started. This is the biggest sign to me that most people who are now playing GSF, like Despon says, don't want to put in even the tiny bit of effort of watching a YouTube video. For most, that's a pretty normal way to spend at least an hour of their day! Now of course, one might promote that restrain should be applied when facing newer pilots. I, for one, have done that for about a year. I admire your effort. But this is a PvP game. While with real-world problems small changes to your own behaviour may impact others, here, everyone is (semi-)anonymous. And when people are anonymous, they act differently. They say different things. Sometimes for the good, usually for the worse. And in my experience, those worse reactions are toxic. Not only for you as the receiving party, but the person who gives it is also only more set to do what he or she wants. Thus, my advice would be to change the things you can change. Focus on your own actions. Help others if they ask you. But don't try to change people's behaviour: you'll end up disappointed, and that's not worth it.
  6. If you want that icon to be changed, then consider using my GSF Parser with the CartelFix tool, or Yallia's tool. As for the UI: That happens to me all the time (like, 1/10 games, I think). But happens in the ground game (both RP and WZ as well. So, really, I don't think that's GSF related.
  7. Just a reminder, Rookies are still welcome to sign up! For now, it seems like we have enough Veterans. If you're not sure about signing up, drop by our Discord.
  8. I won't be able to attend, but I'd still like to answer this . This simple answer is: No, CombatLogs do not store either deaths or kills...
  9. Thank you, though it's not just my nerdiness anymore . Daethyra is helping me out too! Edit: For those of you not familiar with Python, I have released version 1.2.2 as both a ZIP-file with an executable and a Setup-installer. You can find the release on the releases page of the repository.
  10. Good day to all space-faring folk! You may have already read something about it on these forums, or on the Showing Rookies the Ropes website: I have started working on a GSF CombatLog parser. CombatLogs, which the game automatically records in your Documents contain valueable information about what happens in a match, and you could improve your piloting skills by using this information correctly. However, the CombatLogs are a mess, and really hard to get useful information out of when just viewing them in a text editor: [20:18:27.587] [12012000058033] [12012000061176] [ion Railgun {3301786173571072}] [ApplyEffect {836045448945477}: Damage {836045448945501}] (420 kinetic {836045448940873}) What is a parser? That's where a parser comes in. A parser can analyze data in general and get useful information out of this data. It basically throws away all of the stuff that you can't use, though a good parser will never modify the original file. In the case of CombatLogs, a parser could calculate statistics like damage dealt and taken, DPS and healing received. CombatLogs do not contain all information you'd may like though, because they for example do not name your enemies, your ships or your respawns. Current features At the moment, it doesn't do all that much. It reads in a CombatLog, splits it up into matches (up to twenty matches are supported in one CombatLog) and displays the damage dealt, damage taken, healing received and abilities used for that match. The abilities are still displayed in a Python dictionary (a programming-thing), and the numbers behind each ability is the amount of times it occurs in the CombatLog being used by the player. Possible future features Even with the little data a CombatLog actually holds, a lot is possible: - Because every time you spawn your unique ID number changes, this could be recorded. - Because the abilities you use limit you to one or a few possible ships, a ship identifying feature would be possible. - Because ID numbers are (as far as I know) unique for matches, a database of match-results could be collected, and by matching the time of the match and the ID numbers, it would also be possible to identify enemies (as long as they use the parser for that match). - An action-by-action view of a match could allow you to see why you died, and improve on that. - A ship-and-build recognizing system could actually give advice based on the combined knowledge of the whole GSF community. - Real-time parsing by automatic most-recent-CombatLog detection (no in-game overlay, this is not possible with Python) Next steps Currently, I am the only one working on it with Daethyra helping me out with bugs, mistakes and coding-style . However, Pyril is planning to come along for the ride too. We want to add a feature to upload the results of a certain match to a server, which, after validations, can administer it to a database. This database could contain not only statistics, but using this database it would also be possible to objectively calculate which builds on which ships are most effective. Some of the features listed above would fit in with that nicely: users could comment on certain builds, giving the advice feature and ID numbers could also be stored in this database, though I myself am concerned about privacy there. Expectations What should you expect? Well, the time I have is limited, and so is the time Daethyra and Pyril have. That might mean that this project might strand somewhere. I don't think all features listed above will be added, because it would be very time-consuming. Finding the time will be harder than finding the motivation to work on it. I would very much like it if you offer your opinion on whether you think this is actually a good idea, whether you're planning to use it when it's available in a user-friendly format and what features you would like to see first if you do. If you want to take a look at the current version (1.1.2), you can go over to the GitHub repository. TL;DR: I've started a parser written in Python that can get useful information out of a SWTOR CombatLog. Now I'd like to know whether you're planning to use it, and what features you'd like to see most /sidenote: I have only 21 days left of posting on this forum
  11. Thank you for joining up and showing your support! I hope to see you around in the skies sometime
  12. A big thanks to everyone who has contributed to this event! I had a great time and I hope everyone who attended had the same experience. Have fun flying everyone!
  13. Thank you all for showing your support! Big thanks to everyone who attended, advertised or contributed in any other way, this wouldn't have been possible without you! I had a great time and learned a lot myself too. As a reminder to the Rookies: You can send your CombatLog of yesterday to redfantom@outlook.com and from all entries we will draw one lucky winner for a K-52 Strongarm.
  14. Could you also promote the event for a bit while you're online? Just asking, we need all the publicity we can get . At the moment, we're actually planning to let everyone hang out on our guild-flagship The Indomitable. We think fifty slots for players will be enough to let everyone hang out there . Great initiative on the rewards, BTW!
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