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pyro_princess

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  • Location
    Alongside a volcano where lava flows around my moat around my house ^-^.
  • Interests
    Roleplaying... alot. Gaming, Martial Arts, Soccer, NHL Hockey, Writing, Making Friends.
  1. Here, I will show you this! https://i.imgur.com/SyE3OUH.png NINETEEEN THOUSAND DPS! Like... You can't say it doesn't happen! And this isn't broken?? Are you kidding me?! And if you look at the other numbers, I was the top healer of the match, and his damage ALONE eclipsed my healing by 200% !! That's not even including his teammates!
  2. ^ This right here. This explains the pain quite thoroughly. Thank you so much for commenting. He is right. I used to be a 12k-13k HPS healer, and now in a 4v4 arena I'm dead in 6 hits. I can't heal ANYBODY, hardly even myself. I can't heal while immune, my Force Armor is useless, and my one stun attack and my force lift I have just gets CC'd right away and I can't focus BOTH because the casting time is too long. By the time it's even at half, I've taken 150,000+ damage, which is half my health. There is absolutely no way a healer survives in a 4v4 arena. I've tried everything. I've tried Phase Walking to try and trick my opponent. I've tried running around. I've tried force speed (they just leap at me or pull me or stun me because apparently stuns have sizeable range now), and when ONE healing ability get interrupted, almost ALL of them do. Healer Sages/Sorcerers are just horrendous, and I have posted NUMEROUS SWTOR PVP Videos to showcase this on my youtube channel. You can't deny it because it's happening. I've got it recorded, almost 100 matches now! The PVP imbalance has gotten to a point where the damage is so extreme, healer numbers are not sufficient enough to cover even half the damage being dealt. If DPS are doing 15k-20k DPS (which yes, I have recorded where DPS are actually doing those kinds of numbers), then Healers need more mass healing abilities and instant-cast TO FULL HP, similar to the White Mages of FF14 and Paladins of World of Warcraft.
  3. Yes, it's one of those "I'm pulling my subscription" threads. But in this case, it's for good reason. When people buy and spend money into a game (which has become F2P, go figure), it should be expected that some quality control would be front and center. Unfortunately in SWTOR's case, EA just takes our money and tells us to screw off. The PVP system is so badly broken and let me explain why: - Operatives/Scoundrels dealing massive damage while healing for insane numbers and so much immunity. - Sages/Sorcerer Healers are completely useless now due to the heavy nerfing they got in Onslaught's release. They just die in 5 hits, their immunity bubble is useless because if you're in the bubble, everyone around you is dying just as fast as you will be when you get out of it), and the insurmountable stun locks along with how many they can do before you become temporarily immune to them is ridiculous. - Knights and Juggernauts doing 15-20m damage, just unbelievable. - Bounty Hunters just able to instantly heal to full (Sages would love some Instant FULL HEAL abilities... FF14 anyone?). I honestly think they're not even doing anything because they don't know WHAT to do. I don't even think the Devs believe they can fix it. And I think EA is simply not allowing them to fix the game, nor allowing them to number crunch the way Blizzard does with World of Warcraft. Healers need FULL HEAL abilities, rapid regen abilities, and for God's sake, boost their Force Armor PLEASE! That ability is beyond useless! Added to that, Tanks need to finally be able to actually tank by absorbing appropriate damage as per the damage output of the DPS now. ====================================== In short, the game is a total disaster, and I used to absolutely love PVP. I've been playing since 2012, put more than $10,000 into this game since then (Racking up hundreds of thousands of cartel coins, subscriptions, loot boxes, you name it), and I have never seen it this badly broken. It's very sad because I pay my subscriptions every month for almost 8 years (there was a short time I took a bit of a break), thinking I am at least doing something to help better the game; You know, like an investment! But I have serious doubts any of this can be fixed. I'm just not enjoying the game anymore. I am not leaving yet, but I won't put another dollar towards it again until serious consideration is taken on balancing the game. Devs of SWTOR: You really need to number crunch, and give the healers not just their ability to heal properly again, but give them actual healing abilities to be proud of. If you're going to keep the DPS doing millions upon millions of damage, then you need to offset that by giving Healers synergy through rapid regen abilities (Simply look to MEDICA II spell for White Mages in FF14 and you will see what I mean, or BENEDICTION, or even the WoW Paladin's Full Heal abilities). Nerfing healers even more is not the answer. A healer dies in 6 hits now. I've seen it. I have 300k HP on my healer and she drops like a sack of potatoes, even with Force Armor, the defense Stim for PVP, and healing myself. I'm doing 9-10k heals while taking 30-40k damage with sometimes up to 70k+ per hit. It's unsustainable!
  4. This has to stop. It's completely wrecking PVP, Operations, Flashpoints, and events for my guild. You need to get rid of that realtime calculation of all the conquest XP after every single kill crap! It's taking way too much of your servers' power! It's slowing the game down to nearly unplayable values!
  5. It's extremely bad ever since they added that realtime Conquest Point calculation thing. The servers are horrendously overloaded. My lag is at 500 - 2700 now whereas before they did all that, it was steady for years at 70 to 150. I have recalibrated my modem, reset it, opened ports, and dropped firewalls. Nothing. I know what the problem is, but Bioware hasn't done anything to fix it.
  6. Hello Devs, thank you for (hopefully) taking a few moments to read my thread. I hope this suggestion helps you out. I have a couple of suggestions on what you could perhaps do to decrease the game's lagging issues. 1 - The real-time calculations of CXP and XP (especially for the event) are severely lagging the servers. This needs to be turned off to give the servers more power. There's just too many players on the Megaservers for this to function properly. The entire game is heavily lagging due to the insurmountable calculations the servers are forced to make. 2 - Much like reason #1, but this is a bit different, the Conquest Points for guilds are automatically tallied in real-time and constantly updating every second [especially on the Top 10 list]. This is an INSANE amount of calculations already adding to the power drain of the issue explained in #1. This also needs to be shut off and perhaps just automatically tallied at the end of the day [12am EST / 5am BST is best because of low player traffic].
  7. No, it says clearly in the rules XP BOOSTS are allowed. Instant level 70's are not. XP boosts yes. Instant level up boosts no.
  8. This thread can be deleted now.
  9. This thread can now be deleted. Thank you all for participating.
  10. Since the update, my ping and connection has been all over the place, from 150 to 3000. It hasn't settled all day, and I don't believe it's my modem because I tested that thing today on multiple occasions. Anyone else having the same issue?
  11. Is there anyone who owns a guild but it is just sitting there, unused and you don't know what to do with it? I may just be in the need to buy one. With Sith Commanders being extremely rare to hunt and kill (due to extremely large guilds constantly taking them) and the price of Frameworks (absolutely ridiculous), there is just no way I can create a new guild and work on that Guild Ship from start to finish, so I am looking to buy a guild with a ship already fully unlocked. - Republic Side only. - I don't care if the guild has a SH. - I don't care about the Prestige. - The Guild has to have a fully unlocked 15/15 Flagship. I am willing to listen to offers.
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