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  1. I solo every single Heroic 2+ quest with Mako by my side, as Arsenal. Compared to my sentinel, this class is complete and utter faceroll.
  2. I zerged him and he died. What's hard again?
  3. One word answer: PRESTIGE. Longer answer: it's the same in WoW. 10 man and 25 man have the same loot. 10 man is considerably easier. So then why do top guilds raid 25 mans? Why do people mostly care about 25 mans? Because of prestige. Because it's harder to do the content on 25 man. It's the same in this game and I don't see a problem with that.
  4. Yes. Having melee makes some encounters harder and most of the time is a nightmare for the healer. The only reason to ever bring melee dps is for interrupts, and even that can be handled by tank+ranged (other than BH/Trooper at least). It's even worse in Ops, with bosses having aoe damage which only hits melee, Bonetrasher roflstomping them by random target switching.. In this game, there is no "bring the player not a class". It's "bring ranged not melee if at all possible". Sad.
  5. Most likely a viable spec but annoying to play without proper dot timer addons..
  6. When are we getting addons and features they use, like combat log? A date more precise than "soon" or "eventually" would be great..
  7. 6 weeks is more than enough time to hit level 50 lol. On more than one character too. If you started at the release and ain't 50 yet, you probably play like an hour per day tops. So, bad excuse.
  8. Your dots will suck without Firebug, and you lose execute phase without Burnout. Using tracer just for armor reduction becomes moot when you group up with someone who can provide the same debuff. Some classes get good results from making hybrids, but I don't see bounty hunters are one of them.
  9. It's the opposite. Only baddies are against the addons, because if we get damage/healing meters, suddenly it will become clear that they're bad. And they're sooo scared of that.
  10. I totally aggre, the animation just looks silly, and since we use this skill a lot, we're kinda forced to spend most of the fight.. well, bend over ;p
  11. Remember that melee classes usually have more mobility, since they generally don't have abilities with cast times, and can dps while moving as good as stationary. I don't know, I kinda got used to melee being handicaped (it's the same in other mmos I've played) so it doesn't bother me that much
  12. That is a very good post, I totally agree. Look at this. When you play a dot class, and there is your mirror in the group, you have no way of telling which dots on the boss are yours, and which belong to the other guy. I'm not sure how am I supposed to play like that. There is no way to gauge threat, and when you do serious content and a boss faces you (and you're not a tank), you often go SPLAT. Important, especially considering that tanking is not a cakewalk in this game. When I'm playing my class to the fullest, I have to choose - do I look at the screen, or do I look at my bars? When I'm using 10 or so abilities with different cooldowns and have to monitor my buffs and boss debuffs for maximum performance, I need a third eye to actually see what's happening on the screen. Again, how am I supposed to play like that?
  13. You can force leap to the turrets to tank them. You have armor debuff ability which is HUGE if your raid group doesn't have a sniper. You have arguably the best defensive cooldown in the game (Invincible/Warding Call). Bonetrasher requires 0 tanks because you can't really keep aggro on him anyway - and you won't get knocked into acid if you don't run close to the edge. Your aoe threat doesn't matter because there is barely any aoe tanking in this game, there is usually no way to get a whole group of adds in one spot and aoe them down like in other mmos - it's also not needed because most trash mobs even in raids can be easily offtanked by dps. Also, every single mmo I've played favoured ranged dps, so that's nothing new - it doesn't mean melee is not needed or not viable, even though Bioware doesn't seem to compensate for this. Yes this game has a bunch of problems. Guardian/Jugg tanks not being one of them.
  14. You can use the actual intended mechanic to disable shields on turrets (that guided rocket thing you randomly get), and just kill them after the boss is dead. That way you don't waste time running out and back.
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