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SgtBranham

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  1. Merc healing - Pvp Perspective only There is a couple problems with merc healing verses the other two healers. The first is the lack of any proactive heals. Sorcs have bubbles and ops have hots but mercs have kolto shell that only can go on one person and doesn't trigger enough to be super useful. I would suggest that the abiliity be able to be placed on 3 people and the energy cost be reduced to zero (as it was pre 1.2). This way, you can have some proactive abilities going around but not enough to overwelm the battle field. The second problem is energy management. Mercs have, by far, the worst resource management of all the healers with no good way to recoup for losses. I would suggest one change here. Have activating supercharged gas, when activated vent 25 heat instead of the current 8. This would go along way to get the energy management on par with other classes. Merc healers lack an "oh ****" button. Sorcs can bubble for 10 sec of invuln (which they can heal via tree option) and Operatives have vanish and to a greater extent, roll. Energy shield spec'ed with poweshield isn't enough. I suggest that Supercharged gases can be used while stunned and grants 3 charges of a buff that lasts 8 sec that, while you have one of these buffs, you can cast emergency scan without a cooldown and it automatically crits. So your oh crap button is being able to chain 2 emergency scans back to back that auto crits. With Mercs only having 2 other channeled heals, this seems reasonable given their vulnerability to interrupts. Lastly, a slight increase to the base healing of the two channeled heal abilities. If Mercs are supposed to have the best single target heals, then buff their channeled abilities a bit. [
  2. This is pretty much why I don't play arenas (at least on the solo queue or when they come up in normal rotation. http://i.imgur.com/u9Ao9yp.jpg
  3. https://www.facebook.com/groups/pot5pvp/
  4. While this maybe or may not be true, I can almost promise that you will have more fun there than in game.
  5. I love the new arena in a constructed 4 v 4 environment and even, to a lesser extent, solo ranked. What i think is absolute lunacy is not having an option to opt out of them in your standard rotation in a non-ranked environment. They are different enough from your 8v8 "objective" (which i do loosely use to describe what Bioware calls warzones) combat to warrant a distinction. Maybe I have been jaded by the probably 5 to 7 games where it was 3 v 4 the entire match. Or maybe having one too many teammates that show up in old battlemaster gear. Or the one too many 2 healer 2 dps vs 3 healers 1 dps matchups. Or maybe its my own fault for getting my hopes up that Bioware might deliver an enjoyable gaming experience more than 50% of the time. I just think it isn't too much to ask to have the ability to select the TYPE (notice i didn't even way which warzone) of pvp we would like to participate in. It seems to be a standard across the genre.
  6. I don't know man, we have some pretty hardcore ragers over here on Pot5.
  7. I think 1 lightning sorc 1 healing sorc 2 smash marauders will be strong. The kb root will be awesome from the dps sorc as will the "bubble stun" for CC and they all have good Oh **** buttons and burst.
  8. All three specs are viable but require different tactics from the rest of your group to take advantage.
  9. How many of the original core do you all still have? I would hate this to turn into another STS return.
  10. Can we stop trying to compare our girlfriends b.o0bs and just enjoy said b0o.bs?
  11. I think we have gotten off topic from what this thread was about. Some will want to stay, some will want to go. As for rateds, Aside from cross server queues the only way to get a healthy amount of competition and a large enough population of rated teams to where the "match making" system could actually work is if everyone could consolidate on one server. My only real argument for Bastion coming to Pot5 is that the population is smaller there. If a few of the top tier guilds made the leap over then it would sorta strong arm the remaining guilds that wanted competitive rateds to follow suit if they wanted to continue to do meaningful rateds. What its going to really come down to is latency and cost of transfer.
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