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Tulmara

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  1. Main problem I see is a huge wealth of material to draw from but a minuscule dev budget (in comparison with MMO giants such as WoW, FFXIV). Its something we have to face up to when playing SWTOR. Its not the devs fault, its not Bioware's fault, the fault lies with EA's priorities. The game is still bringing in money but stockholders needs must come first so much of the wealth the game brings in goes to them and whats leftover goes to running the game on the least amount of funds possible. 3 content updates in 2 years SWTOR is an indie like game now.
  2. Okay I will preface this with I haven't done dungeons since before the start of KotET but I'm of the opinion companions are better healers than players and can do far bigger heals. I don't think Bioware is concerned about this in the slightest as you can't use them in raids. What about dungeons though, are players getting kicked from them in preference of a companion healer in the group ?
  3. Not wanting to sound like some sort of sweet summer child, I returned to SWTOR with 6.0 .... 6.3 surely cant be the last content update ? We are getting more content before 7.0 right ? 6.4 and more ? 5.0 had 10 content updates. All I read about are people talking about is 7.0 and the testing of its new class mechanics on the PTS. If 6.3 is the last of the content then I'm pretty shocked, it was just 'Oh the big bad has been spotted on this planet, he went in that there dungeon'. Oh, he's not here. The End.
  4. Well that was a bit of an anti climax, hit level 100 and ....... nothing. Not even an achievement. On Altuur: Instead of just merely going to Odessen to pick him up, would have loved to have seen some more effort put into him by the developers, after all the whole season has been named after him. Even if it was some background info like with Treek's 'missions'. Much more preferable would have been actual content like with HK-55 or Z0-0M. I get that they're on a very tight budget but its sad that SWTOR has devolved into an indie like game when it comes to content. Great to see that previous companions bug has been fixed and that they return next week but I feel that seeing as how we've had to wait 2 months for that fix they should make all 4 companions available in the first week. Really hope they make it up to us with something big during the 10th year anniversary later this year
  5. Thank you very much !!! Was unaware you could do this ! Just my luck though, I rerolled into the Rishi dailys
  6. Would love more solo friendly options. PvP/Starfighter twice in a row here. I know they want to keep players in the game but I'm never going to touch that stuff again. From my WoW experience the very worst of the player base are always encountered in PvP. Did both Starfigthter and PvP years ago, back in the days when there were a lot fewer options for Conquest points, never going back. Do PvP players ***really*** want disinterested PvE geared players in their teams ? I dont think so.
  7. Save your heroic moment for when the adds come. Seems to be an AI pathing problem with your companion in this fight relating to the height level differences. He cant 'see' you sometimes when you're on a different level to him so he does nothing. Put him on passive and bring him to you if thats happening. When the 2nd group of adds come, take out the two snipers in the two corners first, you heroic moment abilities should still be going at this point coming off their first cooldown, use the unused abilities from that to take them out and anything that is left over on the main mob.
  8. Just completed Spirit of Vengeance as part of my main story line in solo story mode and neither Bask Sunn or the final boss Heta Kol dropped any loot.
  9. Any planet the size of the original vanilla planets would make me happy, not the postage stamp sized ones we've been getting for years on end
  10. I have this armour set on 3 characters. One character wears it in its default colours. On this character the brass coloured sections of the chest piece in the centre, front and back, flickers both in game and in cut scenes. On another character, who wears it with the Medium Blue/White Dye Module, the centre front and back sections of the chest piece, light blue in colour, flickers. Oddly on my third character, who wears the set with the Dark Red/Black Dye Module, the chest piece does not flicker at all.
  11. Yes, just now, anywhere from 5k to 10k, playing from Australia
  12. Gaaaah, it occurs in cutscenes too, very annoying. Damned conquest banner stayed on right through the entire cutscene with Hylo, Gault and Huttbreaker on Mek-Sha. Only leaving the instanced area, logging out and logging back in removed it. This would be a nice quality of life fix.
  13. I have an Ikas Firestarter mount in my inventory received from an Ultimate Cartel Pack. It shows as locked in Collections. I cannot unlock it. When I try to unlock it I get the message "You Already Have This Vehicle". Going to my Collections Tab, Mounts, selecting Show Uncollected, it also shows as uncollected so I definitely do not have this mount unlocked. Update: I should have checked Abilities - Vehicles. It does show the Ikas Firestarter as being collected. So this is an unlock bug in collections and on the item itself.
  14. On both my trooper and smuggler classes after doing them at the start of the week, for the rest of the week they are flagged "Not eligible for this conversation" and cannot be picked up, whether trying to select them from the Conquest Tab or trying to select them from the Daily Heroic Missions terminal at Fort Garnik Spaceport.
  15. Came on to say the same, 5 minute respawn is utterly ridiculous ! Please Fix This !!!
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