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bahugboto

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  1. It has been proven beyond a shred of doubt that Shadow Tanks can consistently score 600/100/100 on warzones if they bother trying, the nerf bat will have to come soon, if these game ever gets into it's competitive legs. more and more people will start complaining about this imbalance.
  2. Agreed, i do not mean the entire shadow or assassin class, but the Shadow tank must be nerfed hard, there's many shadow players trying to defend the indefensible, but like i said it's only a matter of time, the sooner the better.
  3. I have been arguing about this imbalance since the start, please visit my thread it has all the reasons i laid out how a Shadow is totally imbalanced, and help get the classes balanced. Please visit this thread and argue in favor of a nerf! http://www.swtor.com/community/showthread.php?p=3242693#post3242693
  4. Enough i will post irrefutable prove of a Jedi shadow tank spec doing overpowered nonsense on a warzone, for more reference please refer to this thread, the evidence is now irrefutable and with screen shots to back them up this time. Go to this thread: http://www.swtor.com/community/showthread.php?t=336999 Stats for a level 50 Valor 68 focus specced Guardian in battlemaster gear: http://imageshack.us/f/94/focus3x.jpg/ Stats for a pro level 19 assassin if scaled accordingly you can only imagine what that assassin could do at level 50 battlemaster geared: http://imageshack.us/f/23/swtor2012030111361568.jpg/ The top tier assassin have been consistently getting 600K-800K + damage in warzone, that has been confirmed, it is irrefutable, a fully tank specced ***/Shadow can do 600/100/100 in high tier warzones, that is overpowered x 2. The prove is now irrefutable, that Shadow/Assassin are completely overpowered, they are virtually able to do 600K dps 100k protection and 100k healing, in a single WZ match at battlemaster level, to those of you dirty cheaters in denial, be warned you cannot escape your fate forever, once the community pvp maturity catch up with the overal game imbalance, say bye bye to your overpowered Shadow.
  5. 1.44% net damage reduction, you must think we are all stupid you pulled that math formula out of your ***? So far the only people moaning about this thread are shadows and assassins, Just wait and see the nerf will come.
  6. Pointless sarcastic post, do not addressed what have not been said already, please go back a reread the past few pages of this thread.
  7. Let's not be silly now, no one spec for 3 leaps, also learn to read and comprehend my posts, i completely and fully understand the mechanics, let me correct my self in terms of shielding, i will not use the shield deflects now, i will just use shielded so anyone who lacks understanding will not be confused. A shadow can shield 2x more than a tank guardian could. Also zealous leap is a support skill and a ***** getaway skill. You don't need a one minute cooldown on sprint and stealth to make a ***** getaway for a shadow, you can use leap more often but doesn't change the fact that it's a support skill, don't need to overate it, it's useful, but it is what it is. Also Guardian leap specced to stun will inevitably grant your opponent more resolve than sometimes wanted, it's sometimes better to have the charge disrupt and not specced to stun at all, so as not to grant your opponent uneeded resolve especially with the short stun cooldown allowing you to maybe get a smash in but you will not have the insane amount of smash dmg you get spec in focus tree, so it's balanced out by the resolve you give your opponent and your lack of a follow up move to that 2 sec stun, don't overrate something. Like i said only newbies specced in 3 leaps, it's not viable as a pvp option with your dps and survivability gimped even further. Even if a guardian get up close they lack the follow up moves or combos to do much damage, and with the resolve patch, their combo of CCs which as a tank saving grace are pretty much made worthless and no longer spammable.
  8. The mighty kinetic ward gives a shadow tank at least double the opportunities to deflect incoming damage than a guardian tank ever could, don't try to weasel out with another half baked theory. Shadow also have another edge, they can DPs and heal at the same time, they also have another edge, they can have complete force immunity for 24 secs out of 3 min, Shadow also have another advantage, they can permanent heal, a guardian can't with it's own abilities, all in all Shadow is a superior tank at least where PVP is concerned and not only that most of their damage especially the hard hitting ones comes through force attacks, while most of the guardians tank damage are physical. Add their DPS, force pull, stealth and sprint to the mix they their survivability at the hands of a pro pvper is unmatched.
  9. You underestimate the strength of endure pain and invincible - No i think anyone who reads this would laugh his *** off at you, Endure is basically worthless for a sustain survivability which is what a melee guardian tank should be doing best, sustained survivability. Unless you are planning on making a quick getaway, or planning on surviving just a few seconds longer because once the duration of enure finish you are screwed. Without a healer as backup you will be playing a ***** tank with enure, I already done smash/sweep combo, they get owned by kites, they get owned especially by shadows who can totally mitigate the damage, Focus guardian are easier to earn medals in pvp but they are squishy and easily beatable nonetheless by anyone who knows how their rotation especially after the surge nerf, their element of surprise is even less. But back to the discussion about tanks I have given you a hundred reason why a Guardian tank is squishier than a shadow tank, the only reason you ever given me was to underrate the shadow's ability, overate the guardian ability with no stats to back you up. Just saying a guardian has heavy armor that's why will never fly.
  10. We are always talking about endgame, please stick to endgame issues.
  11. Just remove the offensive post, but please don't close the thread. There is obviously very serious unresolved issues here, that must be looked at.
  12. The more you attempt to play down the shadow ability the more pathetic the argument becomes, do not attempt to play down stuff, won't work with me or anyone knowledgeable about this. Guardian: Saber ward 12 seconds reduces whites by (50% but force by only 25%) Cooldown 3Min Endure pain 10 seconds (pretty much a useless crap ability to use midfights, somewhat useful when used alongside a medpack to increase health boost, but it's no permanent heal, and when the timer expires it takes away all the heals or health boost it innitially gives you, so basically a weak sauce ability especially when you have no healer nearby to back you up, no replacement for a proper heal whatsoever) Invincible 10 seconds(40% damage reduction to all) Another long cooldown with short duration ability that is proc once every 3 min. By the time the next proc arrive you have taken a 2.50 min beat down. Shadow Kinetic Ward (can and should be proc as soon as possible, will last indefinitely, will be extremely useful against any classes apart for sages, and some other classes depending on their build considering their constant shielding) Deflection 50% melee/range mitigation for 12 seconds, 2 minute cooldown ( very much a weaker cousin of Saber Ward but with a much faster cooldown) Resilience (100% tech/force mitigation for 6 seconds, 45 second cooldown) Another overpowered proc with an extremely short cooldown time, allowing you to proc it at crucial moments in PVP, that adds to 24 secs of complete force immunity over 3 Min, if this is not overpowered i don't know what is!) Battle Readiness (10% instant self heal + increased self heal for 15 seconds, 2 minute cooldown, use in conjunction with medpack and TT another unnecessary PEMANENT survivability proc) Harnessed Shadow(Heals 3% of Hp every tick using the right rotation giving the user a potential to heal for over 2.3k hp every 12 sec or so) Added to these already overpowering survivability tool vs a Guardian, the Shadow can out DPS a Guardian and kite a Guardian and certainly out tank a Guardian(which by rule of logic should be completely the opposite) and you are basing your weak arguments based on playing down a shadow potential?
  13. Guardian have more mobility? Explain and don't give me force leap and charge nonsense. Juggs have better defensive cooldowns? explain - List me all the Guardian defensive abilities and tell me their cooldown and duration
  14. It's a general consensus that the Guardian is the squishiest of all tank clases when all tree are specced to tank when you take their ability utilities into context. A shadow heals are better and more constant than a powertech if they go kinetic build, so you are wrong about the heals part, A guardian have more armor than a shadow, but their only saving grace is 2 shields that proc for 10 secs every 3 min, and no permanent healing abilities whatsoever(with the exception of Guadian leap which is weak), added to that the worst dps output among all tanking class and melee, so it's obvious a Guardian needs a buff, a shadow a nerf to bring it down to the level of powertech, the nerf should come in small increments, like nerfing harnessed shadow so that it can be interupted and reducing the amount healed from 3-2%. It's an entirely legit argument. A tanking Guardian can be buffed by instead of extending the enure last longer, make enure heals last permanently as long as it's not over the max hp when it expires, reducing the CD time of both shields. That would be a fair start and we can work from there for better improved balance.
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