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Avalean

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  1. Must be 18 years of age or older, teamspeak 3 use in game is required. We are a Multigaming, International, Dual faction Sided guild. We do more than simply play SWTOR and even have a guild get together once a year. For 2013 we are going fishing for giant carp and catfish for 2 weeks in germany. In 2012 we did a one wek fishing excursion and a 1 week fossil hunting trip. For 2014 current plans are for a massive costume party gathering. For 2015 current plans are to go fishing for giant carp in france or Spain. Our guild rules and basic calendar, "that changes each month", is located at: http://www.gits.yuku.com our Teamspeak 3 server is ran on a totally seperate server machine on a seperate dedicated DSL Phone line at 7.5MHz with no lar or rubber banding. Server is not a public one so you will need to contact me for log in information. this is best achieved in game via game mail or post. Empire side send request to : Suemunlee or Sularis Republic side send request to: mamma-Pectus or Dark-uncle Basic language use is english although our members are from all over Europe to also include Canada and Isreal. For more information contact me and we can discuss it vis voice comms.
  2. check out http://www.gits.yuku.com Rules and calendar is there, calendar changes each month. Teamspeak 3 use is required when in game. Need to be 18 years of age or older and no not for that but we do have our reasons. You can also send an in game post / mail to Mamma.Pectus on republic side, or Suemunlee on emnpire side to get TS3 server log in info since it is not a public server.
  3. check out http://www.gits.yuku.com Rules and calendar is there, calendar changes each month. Teamspeak 3 use is required when in game. Need to be 18 years of age or older and no not for that but we do have our reasons. You can also send an in game post / mail to Mamma.Pectus on republic side, or Suemunlee on emnpire side to get TS3 server log in info since it is not a public server.
  4. check out http://www.gits.yuku.com Rules and calendar is there, calendar changes each month. Teamspeak 3 use is required when in game. Need to be 18 years of age or older and no not for that but we do have our reasons. You can also send an in game post / mail to Mamma.Pectus on republic side, or Suemunlee on emnpire side to get TS3 server log in info since it is not a public server.
  5. check out http://www.gits.yuku.com Rules and calendar is there, calendar changes each month. Teamspeak 3 use is required when in game. Need to be 18 years of age or older and no not for that but we do have our reasons. You can also send an in game post / mail to Mamma.Pectus on republic side, or Suemunlee on emnpire side to get TS3 server log in info since it is not a public server.
  6. check out http://www.gits.yuku.com Rules and calendar is there, calendar changes each month. Teamspeak 3 use is required when in game. Need to be 18 years of age or older and no not for that but we do have our reasons. You can also send an in game post / mail to Mamma.Pectus on republic side, or Suemunlee on emnpire side to get TS3 server log in info since it is not a public server.
  7. Well that is a nice and very closed minded statement to simply not care, however I was looking at this from the aspect of those who do care, especially from that of the game developers and those who make their living at the game. So in basic format, It simply seems that it would be a positive thing to initiate the original suggested plan onto the website so that new players could easily find and contact appropriate guilds. In this way more new players would possible continue playing while deciding to become monthly paid members instead of free to play. This in turn would up the profits of the company, help build better organized guild contact structures, and as such enhance the longivity of the game to boot, meaning more profits in the long term for the company as well. Avalean
  8. yep been there and exactly what I was saying, it is all bunched up unorganized and hard to locate. Multiple postings of different questions, various nonrelated discussions and you would have to read each and every posting to see what guild is on which region and server IF they even think of posting that info. New players are not going to spend that kind of time and effort. This is a "Give it to me now" society. Information needs to be streamlined, organized, structured and easy to locate read and act upon. Umm did you even read the posting in full or just skim over it maybe? But your posting is a good indicator and example of exactly what I was talking about thanks for that. Avalean
  9. Cannot find a simple direct listing of guilds, everything is all convoluted, jumbled and mixed up in the forums. Why not have one forum broken into three sections North American, European, and Asia Pacific. In each of these sections is broken into the individual servers. Each active guild could then post defined information such as an example: European Servers The Red Eclipse Server PVE Empire Guilds Republic Guilds So an individual seeking a guild could go to the ACTIVE GUILDS section And select region: North American European Asia Pacific Say select European And see the list of servers for Europe: The red Eclipse Tomb of Freedon Nadd T3-M4 Jar’Kai Sword Vanjervalis Chain Darth Nihilus Battle Meditation Mantel of the Force They would then select their server and see: Empire Republic Selecting their faction brings them to the guilds posted info for that specific server and faction side. In the same way a guild leader could post their guild info in basic format in a preset section making it easier for others to find. Guild leader goes to Server section EUROPEAN Then goes to Server The Red Eclipse Then to faction EMPIRE Then Post info TITLE : Galactic Inter-Trade Slavers "GITS" (TS3 Client required, Dual Sided, Multi game guild) MESSAGE POSTED: GITS has been active on several MMO and Beta testing fronts for many years. Currently focused on SWTOR as main venue with calendared events for Mec Warrior Online, and World of Tanks as well each week. We are a multi gaming, Social, Leveling, Interactive, International Group with a full monthly calendar of Planned activities, and Events in SWTR and elsewhere. Affiliated with JAWAs on Republic side as well. Primary Language used: English Requirements: TS3 client, headset with microphone for voice communications is needed Forum for calendar events, guild rules, and other info at: http://WWW.gits.yuku.com Contacts via whisper in Game or in-game mail: Avalean, Suemunlee, Corzra, or Deathsgift And that is it, no message replies allowed, no in forum postings or discussions to keep it uncluttered crisp and formulized, if people want to join the guild in question, they go to the server, then into game and look for listed guild leaders to whisper too or mail them in game for questions or invites. Simple as that and would not clog up the forum, would keep everything easy to find for the members, and allow in game contact easier as well. This would be a great help to all guilds, assist new players in finding others of like mind also. So keeping them hopefully coming back and perhaps move from free to play to monthly subscription play and eliminate tons of random postings all over the place which usually pushes new prospects away from a game instead of making them feel comfortable and wanting to stay in a community. To post in the section you would simply need basic info each section could as well be set to limits by moderators if desired to keep everything to a minimum aspect. I can not see this as being a big problem and am nit sure why it has not already been done. OR perhaps I am simply not finding it via the search engine provided properly. If such is already in use then perhaps it needs to be made more visible so easier to see, notice, and reach by new participants on the forum. Avalean
  10. ok the concept put out by the Game was that IF you had bought and been a subscriber before F2P launch you had access to your previous characters of only certain classes as I understood it. My suggestion was to allow them access to All of the characters and classes they had Previously already created BUT to only allow them a designated set of active slots or characters a week. So if you say had 12 toons created THEN went F2P you could only access say 4 of those on any given week. Just a basic concept is all to allow those who have previously PAID for the Game, Spent CASh for the Subscription, then for what ever reason went ot the Free to play option so would not lose all of their previously paid for and time consuming work was all. Hope that clairifies it a bit better. Avalean
  11. OK, I have FNIALLY gotten through all of the postings and concepts in this thread to date. So my final suggestions are as such. 1) If you PAID for the game originally and have had a continual subscription up until day one of the free to play release, then you should have no restrictions if you stop your subscription on THOSE specific characters and races you have developed. In short, you have access to them but under the limited format which is 4 or 6 ACTIVATED characters at a time. This I think has been covered enough and is the general idea originally to start with. 2) Much has been said on limited PVP war zones. Why not simply allow unlimited low level war zones while requiring 50 and above ranked warzones to require subscription? It seems that would for now solve the problem. Sorry even if you were previously a subscriber and bought the game this is a subscription ONLY option now. As for Flash points and Ops, the 3 low level Flashpoints found on the station should be enough to give people a taste of that so they get those three to play once every 24 hours for each FP, Anything else is subscription only simple enough. 3) The entire "Cartel Coin" thing I think is really a ruse to make people think they are getting more for a subscription, or to have subscribed players pay real money extra for unreal useless items to start with. That may work for the 12 to 15 year old range which has mommies and daddies credit card access. But eventually the parents WILL catch on quickly and POOF end that little money maker. As someone who lives on a budget I can say with certainty, "I paid for the game, I pay for a subscription and have since day one and will continue to do so, But if you go adding more to my cash outflow (Pay for expansions, pay for extras, pay for this as you have no other way to access it), no matter how much I may like the game and those I play with, I am gone baby GONE!", enough said on that. 4) Game content is laggy at best right now, but I would rather see more content rather than simply the same old MMO routine of add more levels, add more armor, make what is there harder to do with the same number of people. So, instead of the same old armor and level arms race routine, why not make as stated before in one of my post, the space combat fully 3D in control and interaction? Why not allow for space group missions / quest / and PVP combat, Oh and asteroid mining for underworld metals there is not enough underworld metals skills missions anyway so a good way to add to those. “Companion gifts? We don’t need any of your stinking companion gifts, give me Underworld metals and compounds!!!!” The technology is there to do this easily, the programs have been done years ago, seems you are limiting yourselves for no advantageous reason other than a lack of imagination on your concepts teams, so you are trying to recoup the losses with this supposedly F2P stuff. Common folks you could do so much more with what you already have if you put some imagination into it. Heck need imagination providers? I have SKYPE, let us voice conference, you can have some of my imagination for free, the spouse says I have too much for my own good anyway! Avalean
  12. OH OH!!! Can I buy a cute little Rift Acklay pet with my cartel coins that follows me around and if I stand in place for 4 or 5 minutes it will either sit down and use one of its front claws to point at its mouth to beg for food, or walk around me in a circle then curl up into a little ball with ZZzzzzzss coming off of it? PS I like the restrictions on F2P.. You want the full Monty then pay for it as it cost cash to pay for servers, electricity "which the cost keeps rising for that alone", Tech support "opps sorry that is none existent right now but something useful to think about adding!!", Race and slot restrictions are a nice touch exactly what my guild originally was saying SHOULD be done. The limit on PVP I not so sure of unless a few modifications are made, as there are many flaws and bugs in the PVP program now as is. Say give them the 3 a day but IF they are DCed or Leave a War Zone with-in the first 2 Minutes it is not counted against them. Also speaking of LEAVING war zones, I honestly think there should be a penalty for leaving a warzone, something like a 15 or 20 minute ban on entering any new WZs if you intentionally select and leave a warzone. I know at times I have been in a WZ and due to internet connections have DCed so there would have to be a qualifier for the penalty such as the selection and then approval to leave a warzone before it is completed by the player. Yes one could simply shut the game off then restart possibly to avoid this but I am confident the development staff could if they wished devise some fair means of dealing with this bothersome issue. I hate walking into a WZ half way through or just as they are losing at the end, so have waste my time in the queue to start with, then to have to be forced to requeue so more wasted game time, AND I still got nothing for entering the zone to start with. As a PAYED subscriber that I consider a definite problem for member retention over this petty give me everything AND allow me to play for free issues. Pay to play or Subscription as many call it is simply a fact of the world today. So deal with it and or move on want free to play go try World of Tanks or Wizard 101, Oh ya forgot, they also have limitations on F2P with the option of "you want the full Monty then subscribe". Avalean
  13. A few ideas as we enter this new phase of the development. 1) Instead of putting out for videos just give a written update and then use the saved cash for updating your space combat areas and other suggestions below. Have a look at games such as freelancer, Wing Commander, and Privateer. Use the same concepts to allow for in space team missions, Asteroid Mining of rare metals and possibly space combat PVP War Zones. I find the linear and railroad style of play reminiscent of the old rebel assault games which were fun in their day but get a grip folks I do not pay for a 3 or 5 thousand dollar computer system to play games from 20 years ago which gives me no actual gaming options other than up / down / little to the left, and now a little to the right. Now Multiplayer options, no team play options, no space missions options what gives? I find it boring, limiting and actually a little insulting to my mental level of space flight simulation comprehension and gaming abilities.… 2) PLEASE raise the cap on war zone and ranked war zone commendations the current cap is FAR too low to be practical for PVPing guilds and teams. A) Simply add two zeros to the end of each so it is 200,000 War Zone and 375,000 Ranked. B) Lower the level from 40 to 30 to transfer Commendations to ranked commendations as well. This should for the short term resolve many problems people have concerning the lower ranged cap of commendations of both types. 3) Allow for Multiple tree specked talents. It becomes a massive time consumer when my OPs party is short a healer and I have to go and PAY FOR and then revamp my Sorcerer DPS into a healer to fill in the gap then next day have to go PA FOR and respect my Sorcerer back to DPS to play with my PVP Team. It seems it would make more sense and be more practical to allow characters to have two trees which could be specked at the same time with their points and then IF NOT IN COMBAT, be able to switch to the alternate tree according to PVE PVP FPs and OPs team needs. So sorcerers, Bounty hunters or consular’s could be specked for healer and DPS, Other classes could be dual specked and able to swap between DPS forms as needed due to mission or party constraints, Tanks could have the ability as needed to swap between say a primary tank and a defensive or secondary tank tree. Due to the complexity and constant changing of the game as it grows and develops this to me seems a practical advancement to character development and versatility for the gamers. 4) Allow for a "STOP EXPERINCE POINTS" paid option. A major problem our guild at least has as we get new low level members is not having low level characters to assist them without having to create a character level that character to a certain point, THEN delete the character to make a new one to go assist a new low level member since the low level character is gaining experience as we assist the newbie at the same time. If player had the option to pay say 1000 credits to stop their experience progression while still getting legacy experience, guilds or even individuals if not in a guild could easily then have 8 slots to play and use fully to desires, then 4 others to formulate say 2 low level or medium level PVP Characters for guild PVP Zones or low and medium PVE characters to assist new or low level players without sucking all of their experience away due to massive level differences while still remaining at that set level. Under this concept, a player then could have say a level 20 and 40 character stopped and not gaining experience while still assisting new players of low to intermediate levels on a fair playing field and still for themself building their social, light / dark side, and legacy points accordingly on both faction sides. This would as well allow for those who enjoy low level PVP Zones to at a max stop their character experience progression at or before level 49 and still enjoy the nonranked PVP Zones with their friends and guildies of lower levels. I realize some of these will require moderate to extensive development and reprogramming such as the space missions and space combat full 3D movement abilities. Others however are as simple as the warzone commendations of added 2 zeros to the max held of .... in the program to raise those commendation caps and the allotment of 2 talent skill tress instead of a single one along with the payment for a stop to experience gained ONLY are simply minor adjustments to already established program data. By applying these suggestions I can see over a 25%+ gain if not 50% or more, of game content and playability which would as well constitute more revenue gains IF you allotted some of these changes for the Subscription members only. Want dual talent trees? Subscribe.. Want Ability to start and stop experience gains? Subscribe... Want access to the Space mining, PVP and team mission’s zones? Subscribe.. Well you get the idea. Avalean "Gaming for over 30 years now and still going forward"
  14. No it is not stated as an accomplishment, simply as a current fact to show and explain to the previous poster and others reading the string as to why I nor any of our guild at least do not need to go buying the suggested items is all. As such, simply another point for the Devs as to a reason why the need for a rise in the allowable limit since they may not have calculated this simple fact into the reasoning as to a need to put a cap on the commendations anyway. Cough Boulster BURP! PS Also FourTwent, I know it is an election time for the Americans but if you are going to use a statement then use the entire statement so it is not taken out of context please.
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