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Aedilous

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  1. Fair enough with the mods point. Well played. I will say though, that Bioware must like Jedi's better because all the Jedi gear looks pretty cool while Imp gear looks like crap. I think my suggestion of having different looking gear instead of different colors comes straight from wanting to give Bioware a chance to redesign Imp gear to not look like . . . well, like it does now.
  2. I would have rather seen them put design effort into the ranked gear so that it is directly noticeable. If the ranked warzones are just for epeen and the new gear isn't going to effect stat changes at all then they should have designed it to look entirely different instead of the exact same gear but with slightly different colors. As it is I couldn't tell you what color Battlemaster gear is because I don't care about the color of my gear. Just my own opinion on the gear "redesign" that is supposed to keep people interested. For me, it doesn't work.
  3. The guy who has more time to grind may or may not care about his epeen and showing off his gear. The only thing that having more time to play equates to is having more time to play. The amount of time that I have to participate in a game does not have any effect on the type of person I am. There are plenty of other ways to do gear in MMO's. Unfortunately Bioware designed their system around a geared based progression system. You make a character, you play the game, you get new gear to increase your stats to compete with higher level mobs and players. Unless they want to change the entire game system then they need something for hardcore PvP players, like the OP, to strive for. No hardcore PvPer is going to be happy with only being able to earn a different color of the gear they already have. This game isn't unbalanced in the level 50 class. If you play you earn gear. If you don't play you don't earn gear. It's a simple equation. People who don't play much and complain that they don't have as much PvP gear as a hardcore player shouldn't be given the same gear that hardcore players have to work for. And before people start complaining about exploiting Ilum and valor please just hold your breath until you pass out. It isn't a valid argument and Bioware has already said so themselves. You can create premades in Warzones but can only bring in 4 people in a group. If the other team doesn't have a premade or can't work together to win then I'm sorry but that's the way it is. Know how to play your class and how to fight your opponents and worry about your own performance. It's all you can be concerned with since some people just don't care. Besides stat buffs we know how to obtain War Hero gear. Rated warzones drop comms for War Hero gear which has no Valor req. That's about all there is to it. It's the same system currently in use.
  4. Seeing as how Bioware makes the decisions on the changes to the game that it is supplying its customers, sure. As for asking them not to cater to people who are going to complain that PvP is too hard when it in fact isn't then your conclusion is bogus. Don't change a working and viable PvP system to make it easier for people that just don't want to put in the effort. I would like to hear any developer come here and list why they are making any PvP gear, Tier 1 or otherwise, available for purchase by credits and why that is a better system to use instead of making players actually play the game to get their PvP gear.
  5. The OP isn't afraid of getting beaten by fresh 50's without gear. The OP is making a perfectly logical statement. Anyone who disagrees with him is allowed to do so. Anyone who disagrees and their only argument is "this person is afraid of even footing" doesn't understand the point of the suggestion at all. The main point is that games like this aren't designed to have an "equal playing field" all the time. The fact that games like these have stats that can be increased and which, when increased, effect the play style you use means that giving everyone the same gear is impossible. Willpower is useful to a Sorc and useless to a Sniper. If you're suggestion is to give everyone the same gear then go play Global Agenda. That's a test of skill. Games like ToR are not and stats make it that way. The person who puts in the time to increase his stats, be it through datacron hunting or better gear, has an advantage over someone who isn't going to put in the effort. If you want instant gratification gear then create your own game where everyone flies on unicorns and shoots hearts and stars and plays happy. PvP in these games should be designed with gear progression in mind because otherwise what else is there at end game? Do you think players want to spend the time to get to level 50 and then have nothing to look forward to? Play a single player game then. What the OP is saying is that if you want to be competitive then put in the time required to be competitive. If you're a casual gamer who doesn't have a lot of time to spend playing PvP/PvE then I'm sorry but unfortunately you do get a little screwed over. But it isn't by players who just want to stomp face without a challenge. It's by the game mechanics.
  6. Why am I wrong and why doesn Expertise need to be increased?
  7. Good. I'd rather see that happen than to see them give away gear for credits. Let me as you something. You said that you are BiS geared (not familier with that gear so if you could explain I'd appreciate it) and roll through PvP. Did you get to buy your PvE gear off of a merchant for credits instead of running your PvE material and earning it? That is the part that most PvPers are upset about with the change. People cry so Bioware gives away what they had to earn. Whether you feel like BM was stolen on Ilum or not doesn't matter because those people still had to go to Ilum and play the game to wear that gear. Now it doesn't matter. I can make a new toon tonight, hit 50 in a week, buy Champ gear for credits without ever having run a PvP instance.
  8. That's true. But the way I see it Bioware is changing the system in a way that doesn't really address their issue. Most of what I have seen on these forums for calls to change the system are because new players don't feel like it's fair to get roflstomped by players who have played for a while. In reality that's just too damn bad. If you don't have gear because you just started and you end up fighting someone who has played for a while and who has better gear then chances are you will come up short. It's the way it is. Instead of the new player taking it in stride and continuing to play so that he can get geared as well and one day find that player and say to him, "Hello. My name is Inigo Montoya, you killed my father, prepare to die", the new player complains to Bioware. Then Bioware changes the system so that the new player gets Expertise gear super easily. Personally, I'd rather get rid of Expertise and make it so that I have to run PvE and PvP to get the gear that I need to stay competitive. It means I feel like I accomplished something and earned my rank/gear/status/whatever. I do see where it would upset other players though to have to do something they don't care for. Thanks for the reply.
  9. I understand that all stats increase your potential. However, no other stat in the game is designed with the specific intent of giving one player an advantage over another player. Outside of PvP Expertise has no use. Getting rid of Expertise and, potentially, increasing the overall stat line of each gear piece in a set means that no player can say, "in addition to my regular stat line, which you also have, I have Expertise to grant extra damage/damage mitigation". Allowing fresh 50's to purchase PvP gear doesn't eliminate the problem of an uneven playing field. Some players will still have higher Expertise because they have played longer and have full BM. Like I said earlier, personally I don't think that there is a problem with PvP as it has been until now. Keep Expertise and gear progression. Basically I agree with a lot of PvP'ers that changing the system is unnecessary. However, if Bioware is determined to change their system entirely to create a 'level' PvP experience then I'd rather they do something other than what they currently have scheduled. Giving away gear for free doesn't fix the problem. In fact it's a step in the wrong direction, in my opinion. What it says to me is that Bioware is going to cave in and cater to the non-PvP crowd on PvP matters.
  10. Looking at it from a "how do we equalize PvP for new 50's and long term players" that's a decent idea. I'll probably get jumped in the parking lot for this but in my opinion the most 'equal' MMO that I have played is Global Agenda. Doesn't matter that it's free to play, doesn't matter that it isn't a RPG. In Global all gear has pretty much the same stats so every player is wearing pretty much the same gear. You can change how you look with an appearance tab. It is hands down the most 'equal' playing field that you'll play on. Matches come down to who is a better player and whose teams works together best to achieve the objective. PvP is tiered better to make sure that like level opponents are competing against each other. For a game like ToR, however, making everyone wear the same gear in PvP won't work. In fact, I can't imagine anyone having fun that way in a MMORPG. There isn't anything to look forward to. Players don't have anything to really look forward to at end game. No items to work for, no gear to obtain. There wouldn't be anything to do at endgame besides more instanced PvP where you compete in one of the same three warzones all over again.
  11. I suppose I should have noted initially, and have now gone back to edit my original post, that I don't feel like the way the gear system works currently has a big problem. The gear progression isn't difficult to get in any way, you just need to participate. My post was to suggest an option other than allowing fresh 50's to purchase PvP gear without having to ever actually have done PvP. That Bioware is allowing it to happen makes no sense to me. If you want PvP gear then participate in PvP. If you don't care about PvP then stop complaining about the gear progression. Also, I'm not one of those people that feels like I just want to roflstomp a new player because I have gear and they don't. To be honest, I haven't played ToR in about a week and a half because I've been unhappy with its current direction.
  12. I have spent a lot of time recently on the forums, specifically the PvP forum, and have seen more than enough threads regarding gear changes in 1.2. The PvP crowd complaining about the easymode gear changes and lack of any true PvP in general, the PvE crowd complaining that PvPers only complain because they want to faceroll fresh 50's who aren't geared and they don't want a challenge. However, I don't think that I have seen anyone actual address the issue of a 'level playing field', including Bioware. This is how I see it. I realize this will be a wall of text and may crit some readers for 99,999 damage so I bolded what I felt were the main points. However, feel free to read it all. PvP gear has a stat that increases the amount of damage you do to other players and decreases the damage you take from other players: Expertise (for anyone that might still not know what Expertise does). Each tier of PvP gear increases the amount of Expertise over the lower tiers: Cent, Champ, BM, and now the upcoming War Hero tier. For a while it was semi difficult to obtain the PvP sets but people complained about getting stomped on by people who play more and were able to get better gear at a quicker pace. So Bioware made it easier to get gear but still required that players put work into participating in PvP, be it on Ilum or in Warzones. That wasn't good enough for some people so the complaints continued. Now Bioware is making PvP gear available for purchase from a vendor for credits and Valor isn't required for anything. So a fresh level 50 is now able to get full Cent (perhaps Champ as well, I've seen some people say yes to Champ vendor and some say no) without actually participating in PvP. That does not create a level playing field. It creates a temporary fix to a very short term problem. If the problem is leveling the playing field so that people are required to be skillful to be competitive then why not eliminate the stat that grants one player an advantage? Remove Expertise from all PvP gear, make set bonuses for PvP gear slightly more geared toward PvP combat, and that's that. That way no one has an advantage over other players based solely on having gear with a stat that is designed to give one player an advantage over another player. Expertise, or its equivalent in other MMO's, should be reserved for gear that is stupid hard to get and requires players to go way out of their way to get. That way if someone has it you know they worked their *** off. Either that or just never use a stat that is designed to give long term PvP players an advantage over fresh 50's. Feel free to comment with disagreements or other suggestions but please keep it civil. Edit: This thread is intended to suggest an alternative change to what Bioware has slated for 1.2 release. I do not care to keep new players from getting geared out so that I can face stomp them easier. To me, removing Expertise and tweaking PvP gear will do more to 'level the playing field' than 1.2.
  13. No offense is intended in asking this but are you Republic player on your server? I ask because the only people that I have seen ever use this argument are Republic playes unhappy with the way Ilum worked out. More people decided to play Imperial so they were able to form groups to raid Ilum easier. That doesn't mean they cheated and should have their Valor revoked. That's a laughable idea, in my opinion. Also, to say that NO ONE earned BattleMaster is silly. There are plenty of people who saw the flaws in Ilum and decided to do it through Warzones. For instance, myself. I couldn't run Ilum because of the lag so I have to run strictly Warzones. Granted I'm not in BattleMaster gear but that's also due to the fact that I stopped playing the game as much.
  14. I don't understand how people can look at PvP with this viewpoint. It sounds like you want to have a "level playing field" for PvP and that having people get geared faster is the only possible way to achieve that. Personally I have always hated any type of stat that increases the damage you do to other players, just for wearing it. Getting rid of Expertise is the easiest way to "even" the odds. It's a stupid mechanic that only made sense when the gear that offered it was difficult to obtain. With 1.2 they make getting PvP gear even easier. Not that it was hard to get anyway, but now it's a joke. Most of the PvP players that are upset aren't upset because Bioware is trying to make their PvP a more enjoyable experience for fresh 50's. They're upset with the way Bioware is doing it. More and more they make it look like the PvP base doesn't matter at all to the over all game. Besides that is the fact that even PvP players like to feel like they accomplished something when they get new gear. If you want to keep Expertise then make it stupid hard to get. Then players would feel like their time was well spent. Sure, ToR never was and probably never will be a PvP centric game. But Bioware should realize that most of their fanbase plays this game, and any other MMO, specifically for the PvP aspect. If I didn't want to play a game with other people and then compete against other people to see how well I do against other players then I wouldn't pay a monthly fee to play this game. I'd buy Mass Effect 3 or any other game that Bioware has produced in the last decade. Just because the game isn't designed to center on PvP doesn't mean that you can ostricize that aspect of the community. To me and many other PvP players that's exactly what Bioware seems to be doing. Make our achievements worth something. Make our goals difficult but obtainable. Giving away gear to new 50's does the exact opposite. It flys in the gace of all of the people that had to "work" for their gear in previous incarnations of the system to see some new level 50 in full BM gear because he didn't have to get his Valor rank up, no matter how he did it. I could be mistaken but don't they plan on having Cent gear purchaseable for credits at a vendor instead of needing to spend comms on it? I thought I saw something like that but please feel free to correct me if that isn't the case.
  15. That's a pretty arrogant and disrespectful response. I'm going to assume that you don't play PvP much, if at all, or you'd have a different outlook. And to say that people don't deserve the privelege of information about where the game they pay a monthly fee to play is going is just ridiculous. When my money goes into paying for the development of new features for the game that I play then I damn well have every right to ask what the game is going to offer in the near future that will make me want to keep paying. The fact that you say you didn't even read the post says to me that you enjoy staying ingnorant and dislike having any type of discussion that may not agree with your point of view. As for people only taking negative aspects away from developer notes and forum posts the only thing that I can say is that sometimes it's warranted. Most of what Bioware has done recently makes me want to stop playing the game entirely. I classify myself as a PvP player who enjoys that PvE/Story aspects that ToR could offer. In my opinion ToR is the best MMO currently on the market, based solely off of its PvE merits (Voice overs, story that pulls you in and decisions that make a difference). However, after 1.2 it will be a much different story and I may not continue playing. I'd mention the PvP gear changes in 1.2 and how they seem to me to be based off of PvE players complaints but that's for a different thread entirely so I won't waste peoples time here. But don't call all PvP players childish because they disagree with you.
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