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Tarairr

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  1. New: Remake: with: - new music for those who dont like korean pop - more editing - more comments
  2. hey, i apreciate all your nice comments @teyngodown, i modded to power/surge until i reached 100% hit (it really sucks to get the railshot missed) so my stats are: 1570 aim 1495 endurance 408 Power (408 bonus range dmg, 717,3 bonus Tech dmg) 177 Critrating (28,42% and techcrit is 35,54%) 150 Surgerating (68,10%) 210 Accuracy (100%) 651 Expertice (12,09%) but keep in mind: dont mess around with your original mods from bm gear since in 1.2 they will get additional expertice if they are still in your bm gear @iDubstep i am looking forward to play pyrotech in rated wz because it is quite fun and according to the bodyguard changes, heal doesnt seem to be fun at all (i really dont want to pause after 2 heals and watch my heatreg. thats kinda ret_arded, although we already have an reta_rded tree ).
  3. and i dont think that quell plays a decisive role in 1v1 merc vs pyro. it is more annoying as merc vs a caster class not having quell
  4. You are right. In direct comparison, FB obviously is way ahead. But there were lots of situations in which Cure was very useful to me against PTs.
  5. alacrity is by far the worst stat für mercs even as healer its worthless
  6. hey, i switched my bm eliminator gear mods to power+surge until i reached 100% accuary. but i wouldnt change the bm gear anymore until 1.2 goes live because of the mod/enh changes of the bm gear!
  7. hey, when i am queueing with a powertech (also pyro) from my guild we end up at about the same amount of dmg done at the end of a warzone. So my dmg is maybe a little lower but i can stay at range i modded the slave outfit with pve mods so it's not a big deal since expertice stacks that bad. ~400armor difference
  8. hey, stimmt an den flame burst dot hab ich nicht gedacht, aber dennoch sollte das matchup recht "even" sein und nicht für einen der beiden favored.
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