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Horza

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  • Location
    Nottingham, U.K.
  • Homepage
    http://www.flickr.com/photos/horzaedeo/
  • Interests
    Computer games, photography
  • Occupation
    Full Time Depressive
  1. The only one that worked for me was the compatibility mode change
  2. I'm assuming the Imp mission is the same, too the turret's now got nowhere near enough HP to survive the troops, never mind the walker at the end Also, the elite droids don't attack at all unless you knock one into flamethrower range with a missile explosion
  3. The exact same thing happens with Satele Shan's dualsaber
  4. There's plenty of variation in belts to warrant their inclusion to complete armour sets, though as has been said, bracers are often hidden by other pieces. However, more bracer schematics being available could only be a good thing. What they REALLY ought to do though, is provide boots for the advanced armourtech sets, as neither the custom or basic sets have them, which is an awful omission. One thought that does occur is custom armour sets specifically for companions, so they can keep their look, if you wish. Being able to craft them would be a definite boost, I'm sure.
  5. I've not actually checked that Asavrede, thank you. I shall try and remember to do so. It doesn't change the fact that synthweaving have green and custom boot recipes purchaseable from the skill trainer, whilst armortech doesn't.
  6. Or rather, the complete lack of purchaseable schematics for them, both green quality and custom pieces. What IS the rationale behind this? Synthweaving gets boots schematics at least, but the armortech ones seem to be completely missing. Considering the amount of companions who wear medium & heavy non-jedi armour, this seems very very strange. It also means you can't get a matching set look, should you wish too, which leads me on to the heavy armour hardly looking like the sort of stuff troopers would wear on the battlefield, but I appreciate different art styles are to different people's tastes.
  7. Excellent. They rather remind me of the Lewis chessmen.
  8. Could we have those times in GMT as well, just for convenience's sake?
  9. You see them because they're the ones who go talk to the devs, and then post when they've been given information by them.
  10. The point isn't simply whether the fight is easy or not. The point is if you die or disconnect, you shouldn't have to fight through the entire instance again. Having died the first time, in seconds (as a sentinel FYI), after leaping straight in, I fought my way back in, let everyone else draw agro the second time, and won easily. To be put back right to the beginning because my connection fell over whilst on my way to the first bomb however, made me want to break things. THAT is poor design.
  11. I feel your pain. My internet fell over right after I beat him and was heading to disarm the bombs. Once I logged back in, I found myself outside the instance, having to do the entire thing again. Poor show BioWare. If you're going to make us spawn outside, at least get rid of the NPCs we've already killed. It's super tedious having to wade through them again. Also, the fight with Krannus, though simple enough when you know not to attack straight away, shouldn't have a learning curve that goes "Start fight-> Die immediately-> Try again, after wading through a couple of elites and bunch of other guys you've already killed. Difficult fights I don't mind. Unfair ones I do.
  12. No I don't know for sure, but logic says no. I mean, you're not going to get another unlock if you level two twi'lek's to 50.
  13. Go into the game options menu. I don't recall what tab it's under, but there's one to turn off Sith corruption showing on your character. Hope that helps!
  14. You might want to go and read this. http://www.swtor.com/node/313734 Second question.
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