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Valliantsmugglez

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  1. I don't have many comments to support this video, except that it's meant to be entertaining. http://www.youtube.com/watch?v=R_-UDKV0DsA Just click the annotation to skip straight to the Tatooine parts. This is basically a compilation of some of the funny things a group of Republic and Sith adventurers got up to while searching for datacrons. Please leave your thoughts here or through comments on the video! Enjoy!
  2. I don't have many comments to support this video. http://www.youtube.com/watch?v=R_-UDKV0DsA Just click the annotation to skip straight to the Tatooine parts. This is basically a compilation of some of the funny things a group of Republic and Sith adventurers got up to while searching for datacrons. Please leave your thoughts here or through comments on the video! Enjoy!
  3. I don't have many comments to support this video. http://www.youtube.com/watch?v=R_-UDKV0DsA Just click the annotation to skip straight to the Tatooine parts. This is basically a compilation of some of the funny things a group of Republic and Sith adventurers got up to while searching for datacrons. Enjoy!
  4. Heh, thanks mate I have big plans for Scrapper guides in the near future so just stay tuned to my channel and I'll be releasing fully broken down tutorials for roles and gear. http://www.torhead.com/skill-calc#701MZGhMRddRkGRZhr.2 - This was the peculiar build I was trying during this video. Offensively it worked out great, and I found myself taking a like to it.
  5. Well these two are actually my two favorite classes, I have a 45 shadow so I know a respectable amount on their play style. On my Scrapper, in a 1v1 against any Deception Shadow, I will beat them. This is mainly because of the level of crowd control that comes with the Scrapper and one of the main reasons why Scrappers win is because Tendon Blast negates Force Sprint. Effectively this is taking their gap closer out of the fight completely if the Scrapper is skillful, because you could just effectively time the Tendon Blast since it sits on a smaller CD. Winning against tanking Shadows isn't as easy but the odds are still in my favor for generally the same reasons. The problems are that they now have a big force shroud and a much more defensive hit point line. But I do not beat them in damage overall if they're good. In fact I don't often come above fourth in damage on the boards because of the obvious classes (Pyrotechs, Marauders) but a sin will probably come in front of me. This is because, for me, they have higher sustained damage, but at the same time they have more versatility in the way that they can switch to Mauling and get high burst. The fact that Shadows have this mixture means that they can keep up a level of damage that in total exceeds the Scrappers. With smaller cooldowns too, and force as a regen bar, Shadows will be able to progressively burn down targets more easily than Scrappers will. Scrappers can burn down healers incredibly fast as well as light DPSers, but then they have to begin their sustained damage if they can't get out of stealth which is substantially lower than the Shadows, apart from Backblast. Basically they have different uses. You'd use Scrappers for fast bursting on key targets, like healers, and you'd get the Shadows for the same thing but not to the same degree of power, but you can trust them to keep up a good level of damage throughout the entire warzone.
  6. After my first week of playing a Scrapper in 1.4, there are a few things I've noticed and so I made this video to sort of break down two days worth of war zone footage. http://www.youtube.com/watch?v=sZuAdbN5Te4&feature=plcp 1) Sneak is now a movement increase. A gap closer? Well, in my opinion, it isn't what everyone expected, but it allows our efficiency against classes that would before kite us so much to be slightly better. The thing is, it lasts 6 seconds and it has a substantial cool down which can only be reset outside of combat or through our combat stealth. In my opinion this makes the ability more of a warzone roamer thing, allowing us to move fast around the map to where ever we are needed. Who else has constant speed like that? 2) I'm hitting higher than I did before, no matter what people tell me. I don't know whether it is a stat change gear wise, but I could never hit 3.9-4.1k on powertechs before, which is what I am noticing after this update. I am generally doing better against all classes: Shadows and Powertechs can't kite me any more, but Warriors are harder than ever, with their massive crits and unimaginable survival... beating them will take me some thought. I hope you enjoy the video and benefit from it!
  7. After my first week of playing a Scrapper in 1.4, there are a few things I've noticed and so I made this video to sort of break down two days worth of war zone footage. http://www.youtube.com/watch?v=sZuAdbN5Te4&feature=plcp 1) Sneak is now a movement increase. A gap closer? Well, in my opinion, it isn't what everyone expected, but it allows our efficiency against classes that would before kite us so much to be slightly better. The thing is, it lasts 6 seconds and it has a substantial cool down which can only be reset outside of combat or through our combat stealth. In my opinion this makes the ability more of a warzone roamer thing, allowing us to move fast around the map to where ever we are needed. Who else has constant speed like that? 2) I'm hitting higher than I did before, no matter what people tell me. I don't know whether it is a stat change gear wise, but I could never hit 3.9-4.1k on powertechs before, which is what I am noticing after this update. I am generally doing better against all classes: Shadows and Powertechs can't kite me any more, but Warriors are harder than ever, with their massive crits and unimaginable survival... beating them will take me some thought. I hope you enjoy the video and benefit from it!
  8. Hehe, this seems like a well thought out plan
  9. To me, having a place where you can't possibly level is the best place to have your hub.
  10. But it's a levelling planet. Also, as far as I know it doesn't have everything the fleet does, does it? I don't think it has all the gear vendors.
  11. Why a very small portion? I think nearly all 50s would be glad to have a new, more thought out place to actually be able to interact with things.
  12. Oh, my bad, I didn't know this was already up. Whatever, double the notice
  13. I think that after 1.4, it would be really awesome if they could create a new hub for Empire and Republic, maybe even both being allowed in the same place. I was thinking we could have, like, a Hutt Cargo ship, where there are actually things to DO. Firstly it needs to be colourful: something like what you see in Nar Shadaa would be the most appealing. Also, like the Darkmoon Faire in WoW, it needs things in it other than just gear vendors! God, it gets so damn boring wandering around a grey, crappy and boring place like the fleet, but it's where everyone is so I do it anyway. Give us mini games, maybe even a little bit of gambling games where we can lose and win credits for crazy mini games for like, I don't know, mini group space combat, or different styled punching duelling areas, or something like working in a bar, and there are stages, and every stage higher you go you have to serve drinks to more people, and if you don't serve one of the Hutts a drink then you lose the game xP And finally, of course, I think nearly everyone would like a dueling area, maybe even the PVErs could have some fun with it. Even if you have to make it a separate instance actually accessible on the ship, we need it. This will be the most popular part and many, many people would appreciate this. And for PVE, maybe you could have... boss generators? Something that you can practise against that isn't as static as a dummy. Whatever it is, however crazy it is or imaginative it is, I think we need a new hub that encourages more things to do.
  14. Absolutely no idea. Nothing I have stacks defence.
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