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Grinnel

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10 Good

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    Los Angeles
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    Outdoors, computer games, dancing
  • Occupation
    Comp Tech
  1. There are some great things in this game, such as not needing a healer to rez, meditating to heal instead of eating and drinking, but there are numerous things that need to be fixed, added or changed in the game. The first item is a MUST, all others are things that need to be fixed, added in, and a couple of suggestions. 1. WE THE GAMING COMMUNITY NEED A REAL LFG SYSTEM. This needs to be implemented very soon, to many people are annoyed trying to find a group, myself included, only to have it not happen after 20+ mins of looking. 2. The guild tab needs a last logged in part. That way one of the officers, etc can boot people who haven't logged into the game in a long time, alt excluded of course. 3. We need a guild bank. Yes, I saw the video and a guild bank is coming, but this is something that should have been in the game from the beginning. 4. We need to be able to modify the UI, move bars around and such. Again, like #3, this should have been in from the beginning. Every game I have played in the last 4+ yrs has had a modifiable UI from the beginning. 5. Busy areas aren't. Places like Nar Shadaa and Coruscant are packed with people and busy industrial areas, yet you go through them and there are just a smattering of people around. Mainly, you go through these areas and you see the quest givers, some other random mobs, some mobs you have to kill, but very few on the overall. 6. WE NEED TO BE ABLE TO DUAL SPEC. I have a BH that is DPS spec, but can't find a healer for a flashpoint run, with dual specs I can switch specs and be the healer. 7. THE GTC IS HORRIBLE. This needs some major revamping. As a minimum a way to look up the item we are trying to sell/look for without going through 100 lines of stuff. 8. How about a mailbox on the ship, maybe even a GTC link. 9. The pathing is pretty bad on numerous occasions. I can't tell you how many times I have wanted to shoot a mob, only to get message "no line of sight," all because the mob is on the other side of a bush, a plant, a small crate, etc, even when you can see 90% + of said mob. 10. The mobs are stale. No real wandering mobs, almost always in groups of three, or a silver star and one, or one by itself where other mobs come out of the ground when you attack that one. To boring and predictable. 11. Adding friends, this rarely works unless they are online. I haven't been able to add one of my alts to my friends list to make it easier to send items back and forth. 12. Aggro range and following distances are bad. Nar Shadaa is a perfect example of this, I can be close to one mob and not aggro it, yet the mob on the other side of the room will come after me. Also, mobs will follow you way to far, this is especially true in flashpoints. 13. Crafting items are not always equal to the planet. For example, I am on Tat and I gather plants, these items range around 100-150, yet there are times I come across an item that needs 300 to pick it up. 14. Quest and bonus kills don't add up. There are many times you go out to kill 20 of X mob, you kill a party of 3 and get credit for two kills. In 10 kills I may get 6-8 kills credited, and other similar cases. 15. Splitting stacks only works about 1/3 of the time. 16. Crafting, one we need better recipes. Two, I admit I hated gathering all the mats, only to be able to go to one or two places to be able to craft, yet once I crafted most of the time the items were done pretty quick, even the really complicated items take around 1 min to craft. In this game, I truly prefer the companions crafting, but the crafting and mission times are way to long. This needs to be cut down considerably. 17. Zone experience doesn't always work. For example, I discover a new area, I get 1K XP, yet I found another new area 10 mins later and get nothing. This has happened a lot. I have noticed this more on the Republic side than the Sith side as well. 18. The Need/Greed buttons need some fixing, esp when it comes to BOP items. - Some suggestions are adding an "Are you sure" secondary screen that pops up when you hit need, this would help when people accidentally hit need. I for one have hit need on accident a few times, it happens when lots of action is going on and your trying to clear the window out. - Add in a need option for companions. There are lots of people that need for their companions and this is just plain annoying. If no one else needs the item, then it goes to the person for their companion. - A timer for BOP items for party members. Taking a page from Rift, if someone accidentally rolls need on a tank item, for example, and wins, then they can freely trade it over to the tank within a 10 min windows or such.
  2. There are some great things in this game, such as not needing a healer to rez, meditating to heal instead of eating and drinking, but there are numerous things that need to be fixed, added or changed in the game. The first item is a MUST, all others are things that need to be fixed, added in, and a couple of suggestions. 1. WE THE GAMING COMMUNITY NEED A REAL LFG SYSTEM. This needs to be implemented very soon, to many people are annoyed trying to find a group, myself included, only to have it not happen after 20+ mins of looking. 2. The guild tab needs a last logged in part. That way one of the officers, etc can boot people who haven't logged into the game in a long time, alt excluded of course. 3. We need a guild bank. Yes, I saw the video and a guild bank is coming, but this is something that should have been in the game from the beginning. 4. We need to be able to modify the UI, move bars around and such. Again, like #3, this should have been in from the beginning. Every game I have played in the last 4+ yrs has had a modifiable UI from the beginning. 5. Busy areas aren't. Places like Nar Shadaa and Coruscant are packed with people and busy industrial areas, yet you go through them and there are just a smattering of people around. Mainly, you go through these areas and you see the quest givers, some other random mobs, some mobs you have to kill, but very few on the overall. 6. WE NEED TO BE ABLE TO DUAL SPEC. I have a BH that is DPS spec, but can't find a healer for a flashpoint run, with dual specs I can switch specs and be the healer. 7. THE GTC IS HORRIBLE. This needs some major revamping. As a minimum a way to look up the item we are trying to sell/look for without going through 100 lines of stuff. 8. How about a mailbox on the ship, maybe even a GTC link. 9. The pathing is pretty bad on numerous occasions. I can't tell you how many times I have wanted to shoot a mob, only to get message "no line of sight," all because the mob is on the other side of a bush, a plant, a small crate, etc, even when you can see 90% + of said mob. 10. The mobs are stale. No real wandering mobs, almost always in groups of three, or a silver star and one, or one by itself where other mobs come out of the ground when you attack that one. To boring and predictable. 11. Adding friends, this rarely works unless they are online. I haven't been able to add one of my alts to my friends list to make it easier to send items back and forth. 12. Aggro range and following distances are bad. Nar Shadaa is a perfect example of this, I can be close to one mob and not aggro it, yet the mob on the other side of the room will come after me. Also, mobs will follow you way to far, this is especially true in flashpoints. 13. Crafting items are not always equal to the planet. For example, I am on Tat and I gather plants, these items range around 100-150, yet there are times I come across an item that needs 300 to pick it up. 14. Quest and bonus kills don't add up. There are many times you go out to kill 20 of X mob, you kill a party of 3 and get credit for two kills. In 10 kills I may get 6-8 kills credited, and other similar cases. 15. Splitting stacks only works about 1/3 of the time. 16. Crafting, one we need better recipes. Two, I admit I hated gathering all the mats, only to be able to go to one or two places to be able to craft, yet once I crafted most of the time the items were done pretty quick, even the really complicated items take around 1 min to craft. In this game, I truly prefer the companions crafting, but the crafting and mission times are way to long. This needs to be cut down considerably. 17. Zone experience doesn't always work. For example, I discover a new area, I get 1K XP, yet I found another new area 10 mins later and get nothing. This has happened a lot. I have noticed this more on the Republic side than the Sith side as well. 18. The Need/Greed buttons need some fixing, esp when it comes to BOP items. - Some suggestions are adding an "Are you sure" secondary screen that pops up when you hit need, this would help when people accidentally hit need. I for one have hit need on accident a few times, it happens when lots of action is going on and your trying to clear the window out. - Add in a need option for companions. There are lots of people that need for their companions and this is just plain annoying. If no one else needs the item, then it goes to the person for their companion. - A timer for BOP items for party members. Taking a page from Rift, if someone accidentally rolls need on a tank item, for example, and wins, then they can freely trade it over to the tank within a 10 min windows or such.
  3. All in all a good post. I would like to add, that a real LFG system is crucial. As another player stated, it gets annoying sitting around waiting to find people, then half the time they leave. A guild bank should have been in the game from the start. The guild tab needs a last online feature so officers can boot non-playing people. Lastly, trying to add friends who aren't online rarely works, and I can't add even one of my alts to my friends list.
  4. Hmm, so many things to say, guess I will post here rather than make a new thread and hope that the devs see this. DKaas has lots of bugged crafting drops. I would guess about one third of them are bugged, you see them but can't click on them to pick up the crafting item. Also on Dkaas, a couple times I didn't get XP for turning in a quest. Balmorra was just horrible. -It has many more quests than we need, I probably did a third of them and left the planet at 21. -At least 5 of quests did not give me XP when I turned them in. -Still getting low XP for killing many of the mobs on this planet as if I was around lvl 6-10. Slicing drops need to be improved greatly. I find metal scraps, crystals and bio stuff all over the place, but half as many slicing drops. I don't even care if there is money or items in them, just something to improve the skill so I don't have to send my companions out all the time to increase it. Send companion one out for 200 credits, he comes back with a locked box, I get 100-150 credits, this needs improvement. THE GTC IS ABSOLUTELY HORRIBLE! -So many tabs and subcategories to look through, to hopefully find the right area that I need. - I can't set a starting price point only an end point. Please change. - I want the ability to click on an item in my inventory that I want to sell and have others of the same item or similar show up as well. This will help me determine if I am way over or under priced. I want the ability to move windows around. I hate that I open window one and it always covers chat. We need a sell all greys button. I really dislike going through my bag trying to find all the grey items to click on. Mailed crafting items don't stack, fix this please. I have a lower lvl bio guy, I send this character crafting goods to help lvl up the bio better. This character does questing as well and gets bio mats. Now when I send 15 crafting mats item A to this character, he already has 23 crafting mats A in his bag, gets the mail and now they are in two different stack instead of one stack. I also can't just click one of the stacks to make it auto onto the other stack, very annoying.
  5. I agree the heat dissipation needs to be improved. Most of the time it seems fine, dealing one on one or a small group of regular mobs, but you get into a bigger fight and I find myself heating up fast or using the regular blaster all the time so I don't heat up to much. I have noticed the two biggest heat signatures, at least things I use often enough, are regular missiles and the rocket punch. Even the flame thrower doesn't generate as much heat as the punch and the flame thrower is a DOT so it dissipates as you use it.
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