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chaosvoid

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  1. I assume Sruge caps at 100%(130% for Full auto/demolation round), however, what is -- if any -- the cap for crit?
  2. In a system without resillience/expertise PvP is still rewarded with gear that is on par with PvE gear.
  3. I mainly PvP and i absolutely agree with this!!! Expertise feels like a "obligatory" stat -- I get less customization of my charecters by it and if this was implemented I would have more incentive to do something besides pvp like raid. Also just another reason 1-49 pvp is better than 50.
  4. This hasnt been happening on my server, but i wish it was.... The biggest problem in Illum by far is Lag in large group vs group combat -- can barely move let alone cast an ability half the time in Illum, all the enemys are invisible, etc.
  5. NO!! First prioty should be fixing the bugg that auto kicks people b/c their load screen is going -- they dont leave, nor do they afk, but they are still kicked out and receive valor penaltys.
  6. Thats how i tested it... Shoot grav round on same target then shoot Charged bolts -- i repeated this process for like 3 WZ's so thats quite alot of tests. That said I would say Grav round has better overall damage(cant miss or be blocked or deflected + armor debuff). It also seems as I am getting better gear and more levels that the diffrence in PvE and PvP might be averaging out slighty... For example when I upgraded my weapon to artifact quality Charged bolts started doing almost exactly the same damage as Grav Round In a PvE scenerio -- suggesting that it scales slightly better than grav round weapon wise. However as all my gear has improved it has seemed like Grav Round has been closer in damage to Charged Bolts in PvP suggesting that Grav Round scales better with all other gear besides the weapon(further testing would have to be done to confirm this). Both -- any kenetic, weapon, or energy attacks are affected by armor. Elemental and internal are not reduced by armor.
  7. Hey I just got Grav Round and its doing less damage in WZ's than Charged Bolts... Grav Round tooltip says 1900-2000k damage and consistently hits for around 1.3k(2.2-2.4crits)... Charged Bolts tooltip says 1300-1400k damage and consistently hits for 1.2-1.6k(2.5-2.8 crits regularly) It seems weird that one ability is talented, has a higher damage tooltip, and does less damage then the other equivalent ability. BTW in PvE Grav Round will do tons more damage than Charged Bolts... Also assuming the tooltip is correct than with Armor penetration Grav Round should be doing on average 1500-1800 damage.
  8. Negative FPS on Illum and while that occurs the system seems to be attempting to divide by 0 causing everything to become invisible. Just the other day I was admiring the glaciers and horizon in Illum and this invisible wall of 100 red names suddenly appeared out of nowhere instently causing my game to crash.
  9. My charecter stumbles about aimlessly while I TRY to press me aoe button(force storm) with little to no success.
  10. I approve. I would also like to point on to BW on illum economics -- that as the lag problem decreases everyones profits will increase!
  11. Since no1 else stepped up to answer your very respectable question I will. They do get stealth.... But then again so does every other class in Illum.
  12. Mine seems to to be bugged also, would really like to see this fixed.
  13. Im pretty sure sent also has that same ability(although slightly less effective). It feels like for pvp I am best served to be a walking support unit that cant really do anything greatly to affect the battle -- on my tank powertech(about same level as gaurdian) I do more dps than than when my knight is dps specced and have more survivability than when hes tanked speced... to top it all off 75% of my usefull attacks are ranged. Its just sad the diffrence between JKG and other classes in terms of dps, survivability, and general playability via fluid ability actions.
  14. I would argue shadow is by far the better PvP tank b/c it deals like 2x the damage of guardian. Not only does Shadow have better dps output but the ability transitioning is tons more fluid and easier to manage. Shadow also has better escape mechanisms. The only thing that Gaurdian has going for it as a tank is its cc(which is less usefull if you cant kill your opponant to begin with). Overall IMO vangaurd > shadow > gaurdian.
  15. I know exactly what your saying... Sundering Slash really doesnt feel like it deserves a CD at all -- its slightly better than slash and creates less fluidity in the playing style. That said, while I dont like the current mechanics of Sundering Slash and Slash, I still rarely have trouble generating focus itself(especially with slash hotkeyed to my most clicked button for fast response focus generation). Thus Ideally I would want to see Sundering Slash with no base cd(as a replacement for Slash).
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