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Plainhorrible

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Personal Information

  • Location
    Illinois
  • Interests
    Food, Sleeping, Hanging out with friends, games
  • Occupation
    Workers permit soon. Then hopefully ill get a job.
  1. I hate to be that guy but... kinda like the.... Wintergrasp buff system? Except this will be population related instead of loss related? I'm sorry I don't know all the details... TLDR
  2. Imperial Operatives in my opinion are a bit overpowered. The sniper side is a tad bit over powered, but the main point of this thread is the Operative. I do not know if Bioware intended for Operatives to be so OP, but unfortunately, they are. I get absolutely blown up every time i open up on one of them, or they open up on me. They have an incredibly long stun, and when they start to do their backstab routine... GG. I think they wouldn't be nearly as OP if they couldn't do the damage in such a short amount of time. Also, I cannot really prove this, nor have I looked into this, but can they just spam one button? It seems like every time i'm fighting an operative, they just spam the knife in the back ability. *** Blizz.
  3. PvP is a system of checks and balances. I play a scoundrel. I can dish great damage when coming out of stealth. On the other hand, I have incredibly low survivability. To sum this up: Checks - Great damage, mobile Balances - Very squishy, close range Sorcerers and Sages have what seems like no balances on the other hand. Checks - Great damage, relatively mobile, long range, great survivability, great healing, few long casting spells Balances - Slightly weak to melee classes (due to the amount of interrupts) I don't want to come off like a QQ'ing noob but I am frustrated with the current state of the sorcerer/ sage.
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