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Saberdance

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  1. You only have about a minute to stand there before you get booted from the game. In the meantime, you aren't doing anything to help your team and if the grapple/harpoon gets resisted, you lose a point. I'd say it's working as intended. Just consider it another course hazard.
  2. Just had this in a WZ. (It happened in the beta occasionally too) I was flash bombed or whatever and the CC didn't wear off until I was dead, which took a good 15 seconds. My CC break was cooling down so I don't know if that would have gotten me out of it. When I rezzed, I still couldn't move and my guy just shuffled in place until I got booted. Then I was sent back to the fleet even though I queued on Tatooine.
  3. I noticed it on Nar Shaddaa as well, but there it was just a static green bar. On Tat, it flickers wildly if you're moving. Even with the luminance of the zone, the contrast makes it like a strobe light.
  4. The bug I'm talking about is most notable on the landing pad in Tatooine where green overlays quickly flicker over the screen. I had a friend (who suffers from PSE) stop by and I was showing him the game when the bug kicked in. He had to stop looking because it made him feel odd and said it might trigger a seizure. Is this a high priority fix?
  5. They are implementing changes that cause people who you want to fight to be forced to dismount. Hope that helps.
  6. Yep, it's a team game. And you'll notice it takes more of your team to bring down a sage/sorc than usual and you'll find yourself with less of a team when one is attacking you.
  7. The sage/sorc healers at 50 seem to be pretty damn durable unless they're getting wailed on by 3+ people. By durable, I mean un-freaking-stoppable. The DPS types are "glass cannons," much like WoW's Frost Mage. We all know how "fair" they are.
  8. Huttball... huttball... hmm... OH! You mean that WZ I get every 5 games or so?
  9. Tip of the iceberg. If you want to fix these classes for PvP, you should: A. Put bubble on a 2 minute cooldown, 1:30 with talents. B. Reduce lighting/pebble damage by 15%. C. Then, make sprint unusable while holding the huttball.
  10. Yep, total cheese. Let's hope they get whacked with the nerf-bat, and hard.
  11. If we ever get addons, I'm setting my Harpoon to play Scorpion's "GET OVER HERE!" every time I use it.
  12. There are three spouts on the pad which throw you in the opposite direction from where you contact them. If you run at the pad straight on from the Huttball mound, it will always send you flying straight back from where you came. If you circle around it and approach one of the rear spouts from an angle, it will shoot you onto the ledge. Here's a pic. (best I could find) http://imageshack.us/photo/my-images/143/obstaclejumppad.png/sr=1 You can get an idea from that where it will send you based on where you come in contact with the spouts. If it's still sending you random places, latency might also be an issue.
  13. It's more fun to grapple/harpoon them to the ledge and watch 'em instantly explode.
  14. It would be better to ask this in the Class forums. http://www.swtor.com/community/forumdisplay.php?f=15
  15. Not even a farewell rant? What a disappointing troll.
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