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unluckyperson

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  1. have you checked "Show Detailed Tooltips" in the game preferences?
  2. I'd also augment with shield augments, your shield chance seems unusually low. you could also stand to lose some accuracy.
  3. well in PvP if you want to be tanky going up the middle tree is your best bet, if you go up the right tree I personally suggest getting Assault Plastique for the sole reason that AP + HIB can produce quite a bit of burst. Note my comments on the right tree are my personal preference. There are also hybrid builds people use, 2/22/22 and 8/22/16. I personally don't like playing the middle tree in PvP that isn't to say it's not viable, it's a style preference. The Hybrids also should be viable in PvP since they generally parse a little better than the right tree or the middle tree. The Carolina Parakeet build that ZillaElite mentioned is a Left and Right tree hybrid, and was very popular a long time ago, long before 55 even happened. Iron Fist was a Left and Middle tree hybrid, where you'd go up in the left tree to get storm and you'd go into the middle tree to get Gut and Frontline Defense. The reason why people stopped using it was that Energy Blast's ammunition regeneration helped to manage your ammunition and in the end the damage you'd get and the fact that you can use it between global cooldowns made it entirely not worth it to use the Iron Fist build anymore. A modern variation of it is probably possible, but I'll be honest in that I'm not sure how it would perform. 2.0 brought about a very important change to the way shield and defense chances work. Shields can activate on any attack that does kinetic or energy damage. Defense (dodging) can only happen if you're dealing with a Ranged or Tech attack. So that means in PvP if you're stacking lots of shield/absorb you'll fair decently overall the only thing you'll be not great against mitigation wise is against a damage overtime build, whereas if you're stacking a lot of defense you'll only be great against specific classes and builds (ie. gunslinger/sniper left tree, or sage middle tree).
  4. it adds threat regardless of it pulling the target or not, but as the other 2 stated it's not a huge amount, it could probably be better.
  5. Yes and no to the stockstrike thing. From the skill tree you get +4% shield chance, and if you're not running Ion Cell you only get 5% shield chance from having a shield. So if you're not running any shield chance at all you have a base +9% shield chance and half of the time when your shield pops up do you even get a reset on the stockstrike cooldown. Ion Cell gives +15% shield chance, bringing the total to +24% shield chance. Also Neural Overload doesn't work without Ion Cell (so if you're not using Ion Cell Neural overload is a wasted point). So yes you'll be using it more because if you run Ion Cell you have a 12% potential chance to reset it. If you don't run Ion cell that potential chance is 4.5%. I say potential because if you dodge an attack you can't shield it. Running Plasma Cell with Ion Accelerator ability allows you to guarantee that Ion Accelerator comes up within every 6 second period. So you can potentially use High Impact Bolt every 6-8 seconds depending on your global cooldowns. Without Plasma Cell on, Ion Accelerator doesn't work. So you choose: Potential 12% chance to reset stockstrike or Guaranteed HIB reset with potential 4.5% chance to reset stockstrike. Also as far as survival it will have a much lower survivability than a pure tank because you're missing a lot of stuff like the 6 second absorption boost from Energy Blast. From a damage standpoint you lose a lot of little bonuses here and there, and more importantly you lose 30% critical hit damage on Ion Pulse and High Impact bolt, which I think actually would impact your damage quite a bit, since you're hitting HIB every 6-8 seconds and Ion Pulse is used liberally as part of your rotation. I cant say how much dps you will actually lose because I haven't tested it, but do keep in mind that you lose a lot of Tech Power switching from a Generator to a Shield. The best thing about the build that was posted by the original poster is probably the fact that it has a gap closer for a dps. Yes I know hold the line can be used as a gap closer, but Storm is so much better than hold the line for most cases (being that you don't have to jump to someone in cover). The ability to jump to a second floor after being knocked off it is something about storm that is a bit better than Hold the Line. That utility though I personally don't think is worth 13 points, I say 13 because the first 8 points (2 brutal impact, 3 steely resolve, 3 Overcharged cell Capacitor) are abilities that directly help your damage. You could cut it down to 9 IF Static Field and Rebraced Armor give you enough extra uptime to be better than the where those 4 points would otherwise be spent.
  6. yeah harpoon has a flight time as well. Though I don't understand why the single taunt has a flight time since it's a laser thing that shoots it should be instant. Though about the harpoon flight time I find it sometimes useful because i can hit harpoon and position myself while the animation is going.
  7. I can play the hybrid specs, and I do play tactics every now and again, but I don't like to play the hybrid much personally. However my statement was more of a rebuttal to someone saying that 2.4 brought the death of the hybrid vanguard/powertech builds. I'm also not crazy enough though to say that because something performs well on a dummy it will yield results in ops. I do however believe that it gives an indicator on a relative relationship. For example if you parse on spec A and produce 200 dps more than spec B, I think that in an ops boss fight that you'll get somewhere from 0-200 more dps in spec A vs spec B. However because of situations or things even this may not necessarily be true. I would however argue that what you end up parsing is somewhat dependent on gear. I could never produce much more (difference was about 100 dps) in the hybrid specs when I first tested them against a dummy, however I was running old pre-2.0 crit/surge gear. As a rebuttal to the last bit, I'd argue personally that Tactics has better damage mitigation compared to assault because of 2 reasons: Power Armor (straight 2% damage reduction) Reflexive Shield (20% chance to get a shield that absorbs damage and reduces CD on Reactive Shield).
  8. If you want to kill stuff going full tank building the Combat Tech 4 piece set is really good because of the bonus to Stockstrike. This is something people used to do, and even Taugrim stopped doing it after 1.3. I can only assume after 1.3 it was no longer worth it because they broke his Iron Fist build and the mitigation was far more worth it. Now though the mitigation from running full shield/absorb gear is probably far more worth it than anytime before because of how they reworked the way shields work.
  9. Do you take Rapid Recharge? and based on your personal impressions do you think having 1 alacrity enhancement would help? or hurt? The other question if you have Rapid Recharge are you using Reserve Power Cell and Rapid Reload on cooldown/as necessary?
  10. I don't know if this statement is necessarily true, I know for a fact that on my server people are still running hybrid specs, as evidenced by this thread. 2/22/22 is the top parse right now at a little above 3400. The other variation I've been seeing people run is 8/22/16 for that extra elemental damage. I don't know how it compares to your parses or your server's parses but at least it seems viable to me. On the other hand I would like to know why you say that Assault has better defenses in PvP than Tactics, most people believe the opposite.
  11. I've always said this to some of the other vanguard tanks in my guild, where it always seemed like there was a delay in taunt time because of the animations and they've always told me they didn't think so. Nice to know other people experience it.
  12. no, its' not what I think, I ran several flashpoints without blaster augs, because I put some thought into it and realized that blaster augs should be garbage. I tanked them the exact same way I normally would, and I ended up not being able to hold threat whenever it came to the group pulls. I only changed 1 thing, I had taken that one point of out of blaster augs and put it into heavy stock, since I've always favoured heavy stock over brutal impact. Based on that empirical experience I realized that lack of blaster augs at the time proved to be not optimal for the way i played. As I said "I can only speculate . . . " I didn't know the reason then, and I still don't really know the reason now.
  13. this is something I will admit, to be honest I believe (haven't really checked my parses) that Heavy Stock will yield better threat increases than Brutal Impact. As I said it's a personal choice that in the past used to make sense, and now it doesn't really matter since it doesn't make a difference as far as I can feel. Admittedly I haven't checked my parses with it that much.
  14. serendipitous assault is a must have for dps no matter what. After that the crit seems like an okay choice?
  15. healing a dps geared tank is ridiculously tough.
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