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Aurvang

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  1. 110% is the accuracy cap. For every level above you, the mob gains 5% defense, and boss mobs are 2 levels higher than the player in Operations.
  2. I disagree that Phantom (Force Camouflage reduces all damage by 100%) is not worthwhile to take. I certainly question the gain of Subjugation instead of Phantom, particularly in an endgame setting. If the question is utility, there can certainly be debate (ie, if a group is relying on you for interrupts, Subjugation is a strong choice). However, in terms of pure DPS, being able to become immune to burst AoE damage, especially when it is predictable, is a very viable choice. For those who played WoW, it reminds me of the usefulness of the Paladin's bubble, and the Shadow Priest's dispersion for negating boss mechanics and continuing to DPS and heal. For example, if a boss has a mechanic where after 10 seconds, he erupts, doing 200,000 AoE damage to all within his Line of Sight, the normal raid response would be to break the Line of Sight. A Marauder with Phantom has the choice of staying and DPSing the boss for the entire 10 seconds, and hitting Force Camouflage right at the end, becoming immune to the 1-shot kill (much like Dispersion could be used on Sindragosa, and Bubble Immunity could be used on Kael'thas, Prince Malchezzar, Mimiron, and other bosses with instagibs). My 2 cents, obviously, but I strongly feel that Phantom contains a great deal of PvE utility, enough to (imo) outcompete Subjugation. Don't forget that Marauders still bring Obfuscate to fights, it just can be used slightly less without the talent.
  3. I just want to point out that this is not exactly correct. Juyo Mastery gives 3% critical strike chance to bleeds for EACH stack of the Juyo form buff (it's a 2% damage buff that stacks up to 5 times), meaning that when Juyo form has reached its full stacks, Mastery gives 15% critical strike to bleeds.
  4. I've never been a part of a system that had a non cross server LFG. In theory, it should work better, since people would not be exempt from the consequences of their actions by virtue of being on different servers.
  5. In my experience, LFG tools ruin the social experience of an MMO. Finding groups used to be about meeting new people, cooperating, and getting the job done. When the developers start doing the first step (finding people) for you, then it sets a bar that if you cannot do it, the developers will fix it. This leads to the developers helping you cooperate (banning rolls on off spec gear), and the developers getting the job done for you (way overnerfed bosses that are unchallenging). I sincerely hope that Bioware recognizes this, and doesn't prioritize convenience over the social bonding that allows server communities to form. Self made groups put selective pressure against trolls (remember when ninja looting would get you blacklisted on the forums?), but developer made groups encourage trolling. On a side note, any level 10 character with an AC (who knows how to play) can solo the Black Talon. If you can't find a group, man up and break some face on your own.
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