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Dhariq

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  1. I will be leaving the game but I will keep the program om my skydrive (I can spare 142 kb ) I'm to tired and have noticed that I am not even interested in the numbers or discussing how mechanics are flawed and should be changed etc so I am out. All the stupid mathematically impossible equations such as self heal, barriers etc kinda broke my spirit. I will let the senior designers talk survivability targets (when they build classes that are not even balanced betwen 8 and 16 man) in peace now, and let them continue to do itemizations that they themself said was stupid and bad when talking about Rakata without me picking on them. Mainly because I do not care anymore since they do not move an inch forward as I see it. Not a big loss though I suppose since I have not been contributing with anything real for awile anyway because of caring to little anymore. When you stop being constructive and just whine it is time to move on. So I'll do that. To bad since I really liked the foundation of the game and so wanted to like it.
  2. As I said one can ofc debate that part but it does not change that assassin does not have the highest effective health which you tried make people belive. Not even when adding reactive self healing to it which I never ever even heard of anyone doing ever.
  3. I do not think they will ever push hard on gear though. Sure it is fun to debate things but tbh the only thing you need in this game is check if you can be two shot, if not then either stack mitigation so the healers can take a nap while raiding, or stack endurance and make newbies think your awesome. Edit: I realized that one time that it do make a differense is when you want to carry/gear up some new healer since then you ofc need to be on top of the game. In those cases it is awesome to be an optimal mitigation tank and not just a cool looking "mana sponge".
  4. You sound like the average religious person here. God listens, I know it because, well... he does. But yes other games have reacted to feedback that is true. This game is not other games unfortunatly. But lets hope your faith is not missplaced and that I am just a cynic that is dead wrong. Amen.
  5. Do not check it as it will make you feel bad. The difference in incomming damage in like a kephess fight will make you cringe in how badly you mitigate compared to a 25k hp "mitigation Sin". Why it becomes alot worse than you think is because of the simple fact that you do not start at 0 but at 3/4. So 1% mitigation loss for example will become something close to 4% more damage taken.
  6. Well I think you are missing the point though. I am in no way debating how relevant or not something is here. I am just stating that the effective health of an assassin is the lowest of all the tanks. Sure one can debate if that matter or not but it does not make it less true. This class got a bigger med pack arguments is kinda moot here since you cannot use that when dead because you straight out mitigated to little because of really bad luck. But sure you can work around stuff and learn what to do and when to do it etc. I am not arguing about that at all. I just simply do not agree that you can add healing to effective health, and in one post you even say that assassin have the highest effective health which is even with healing added completely wrong.
  7. Well just punch in you stats into the program in my signature press calculate and you will be set.
  8. YOU ARE WRONG! No seriously though, the only thing that would be wrong would be if you said that the hp gain would give you higher overall mitigation. The break point for that is way way lower than any raid content. Thanks.
  9. Well I read that they agreed to that Rakata was badly itemized. This was changed for Campaign. Now a "senior" designer state facts which they already smacked themself as something bad. So has the mechanics of the game changed? No. So he is a senior designer who is clueless and wrong both according to Bioware and just about everyone here. So yes I base it on the first statement beeing correct. Also I have never seen them care anymore about cases with math. I have never ever even seem them reply to them in anyway or discussed them. Oh, sorry I saw one thread once when one guy were stating some crap that were not correct. So I do not understand how you can type something like "substantially more likely" and try to push it like a fact. It is an oppinion based on nothing more than that you seriously hope that this should be the case as it should be because what they are doing is just horrible. 20 guys screaming OP NERF without anything but a screenshot of a wz summary in the pvp forum are alot more likely to get some knee jerk out of this company than some brilliant facts will ever do. Not unique for BW but still worthless. This is what I would post as facts since they are based on empirical evidence not on how the world should work.
  10. Sorry for being rude in my reply. I think the self heal mechanic is so incredibly stupid that even talking about it pisses me off, nothing personal KeyboardNinja, but again sorry for that. I do not like that they built a system that gives me OP mitigation in content I do not give a s&%t about. Yes I am totally, utterly op in a h4 or flashpoint as a Sin. You add a reactive self heal that you need to channel to EH?! Ehrm... you are way off as I see it. Then you are back to calculating mean mitigation and how much heal someone needs to stay up during a fight. The whole point of eh is to calculate worst possible scenario. You assume that you will have 3 stacks hd, standing and channel your self heal and not be knocked back or needing to move during the time the worst possible thing happens? Also the heal does not mitigate in itself it will only repair retroactivly the damage. So yes a Sin is around the same ballpark if one could heal the already dead is what I read into what you say.
  11. Not having any specifics here but I will give it a shot... For your budget you are WAY to high in defense. You should have something like 4% lower with that budget and that should be switch directly for absorbtion. I would suggest that you get 2 pvp relics with defense. Then you stack absorb mods and not defense ones. Then balance it all with augments. You want to land around the same defense you have (perhaps a tad lower), with an absorb increase of atleast 10% and a percent or two extra shield. This will be possible even with the battlemaster version of the imperiling serenity relic.
  12. Did you read the official reply by the way? They clearly state the reason and well...
  13. Good and interesting thread. I felt like chipping in but when thinking about it, it just made me tired. Thanks guys for showing with some math what everyone with a clue knows by heart. The only problems I see with it is: a) how can Bioware have senior developers who does not understand their own game to begin with? b) given that they do not understand; they have never, ever acted on constructive math heavy explanations, ever. I fear all this will just fly over their head unfortunately.
  14. Yeah I have been advocating something like this for all tank trees but the chances of them doing anything useful is kinda low. Also when they bother to comment or care about something it is always the easy stuff. They seem to be pretty clueless and I bet they do not dare to touch much since most guys who built this have been fired. Like the blade barrier... I mean how bad is that mechanic?! Thanks we got an ability that is basically as bad as the assassin self healing in that it is close to a set number so it does not scale like armor, defense, shield etc. So not 8 man we are going 16 man... yeah no worry but my mitigation is lower in 16 man. Ehrm... GJ Bioware. Please do not make the shield give us a percent reduction in damage because then we would scale perfectly across all content...
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