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ObscureKnight

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  • Posts

    230
  • Joined

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Personal Information

  • Location
    Somewhere in Republic or Imperial Space depending on the mood of chaos he is in.
  • Interests
    To be carried in Ops.
  • Occupation
    Sell cookies.
  1. Running Dxun op, the grenade and subsequent aoe is not showing up at all. For any of the player in the op. Nothing like a raid wiping mechanic that is not visible to ruin game play.
  2. Ger rid of the 15 minute penalty for group finder. I have lost track of how many times I jump in queue and will get put with a group doing a last boss lock out, only to be kicked instantly because I am not their buddy they are looking for nd then I am stuck with the 15 min penalty. It is simple, tie the penitently to anyone who quits on their own accord and not removed because the group is waiting on another. Otherwise, I invite you to play some and see first hand.
  3. That is the honest truth right there. I have spent many a time camped on a node, making call outs, keeping it from getting capped only to get called a bad later because my "numbers" were low.
  4. Yeah I noticed this in the council fight on EV. Didn't matter if entrench was up, I got knocked back into the wall then couldn't crouch or roll. Had to walk away from the wall to get back into cover.
  5. So far that is the only spot, since this patch it would not crouch in place nor seek cover would work. It worked on every other boss fight. Entrench wouldn't work on the council fight like it used to.
  6. Funny, I just went through 172, didn't get a single one. The drop rate is pathetic. I wish we had the ability to trade up useless mats like the Superior Resource Matrix.
  7. Except your fix, just reset all mine. So yeah thanks for that. I didnt have the bug, until the Dev's gave it too me.
  8. Bioware, Keith, Musco, whomever, The bug with Jindo Krey & the ship fight is old. You guys refuse to fix the longest lasting things that prevent people from actually completing a flash point, then we are subject to a lock out since we have to drop. Instead you do not listen to the community and worry about skank tanking, or a stupid cargo hold percent full bar. If you have no idea what I am talking about (which I doubt), the ship fires at an interval, which one of the party has to use the terminal, after the first interrupt the ship NEVER comes to the front indicating the mechanic has started over. Regardless of how many times you click the panel you CAN NOT reset the ship, and you are taking damage that does NOT even show on the game. Can we please get this fixed? Just remove the ship all together or actually make the mechanic work.
  9. Obviously you have not run this flash point. This isn't a new bug, it has been around for a long time. The easiest thing to fix it is just take it out of the available rotation. However, when you queue and get this, the only in game solution you get is to be forced to drop and get a 15 minute timer. Now maybe you might actually get to feel the pain of having this pop several times a day. It adds up real fast. There has been other bugged things like this removed before They have taken flash points out before, Colicoid War Games to be specific, so yeah, I think it is a reasonable request to take out material that doesn't get addressed, and prevents the party from not progressing and in fact penalizes them for having to suffer the bug.
  10. I do not need your generic response, just have an in game issue and I need a customer service person who can actually help. Who ever answered the in game system just blew me off, and after all the time and $$ I have given to you guys I would actually like some help for once.
  11. Since the shuttle bug looks like it will never get address, please remove this flashpoint form the game. Many of us are tired of queuing for group finder rewards and getting stuck with this only to be forced into a 15 minute lock out timer since we can not progress the flashpoint. This is something you guys have known about for a long long time, and it is time to just get rid of the issue and the flash point, unless you might actually fix it for real.
  12. To add to this, it is just as equally frustrating when you accidentally kick some one that you try to re-invite, but they are stuck with the same lock out. Saw this quite a bit when you guys rearranged the mouse over menu a few patches ago.
  13. Many groups will run the daily group finder operations with one toon holding a lock out. What sucks is when you queue and get selected instead of the player who was holding the lock out and you get subsequently kicked so they can get their buddy back. Then to add injury to insult, you have a 15 minute lock out timer for Group Finder, even though you didn't do anything other than accept a queue prompt. This is an actually affects game play sort of bug that would be nice if you guys fixed.
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