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Estiroth

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  1. It is not widely know, but a conglomerate of Ughnaughts actually had plans to build a Tibanna Mining Station around Darth Baras, after hearing a remark in a cantina. All efforts were abandoned though, when they found out Baras wasn't literally a 'gas giant'.
  2. "Sorry for the bun"? OT: Dude, you're genious. Crazy .. but genious. And omnomnom burgers.
  3. Actually, the current timeline refers to years as BTC and ATC - 'Before the treaty of Coruscant' and 'After the treaty of Coruscant'
  4. I can't talk about other classes, but Vanguard and Mercenary both get visual or audio effects when they get proccs (Vanguard toons will laugh deviously when Ionic Accelerator proccs and Mercenaries get some kind of red scanner around them when Barrage procs)
  5. Whoop whoop! Because that's all I've got to say on that topic.
  6. Mine dropped from an elite mob on Belsavis, but I guess I got lucky.
  7. Estiroth

    Voidstar 1.2

    So, i don't know if this has been adressed in a thread already, but Voidstar became just wierd in 1.2. The scenario is the following: I and my team start as the defenders, and we hold the line perfectly. Our enemies don't even manage to plant a single bomb. Then we became the attackers, and managed to place the first bomb in no time. The door blows, we instantly won, grabbed some additional medals and left the Warzone. Yet, any time this happens, I leave with less commendations and valor than in any other Warzone win. Why is that? Well, it's actually easy explained. As of 1.2 the commendations recieved at the end of a WZ are dependent on the team's score. Blowing a door in Voidstar is worth 1 score point. Since we defended perfectly and only needed to blow up one door, my team wasn't able to get a score higher than 1. If the enemy team had managed to blow up, say 1 door and to activate the bridges, the game would've been over after we blew the doors to the 3rd room, enabling us to get a score of 3. So basically we were punished for being too good at defending. How to solve this? If you want to keep the commendation system as it is (dependent on the teams score) remove the insta-win in Voidstar. The extra medals you get for winning extra fast are nice - but only if you hadn't managed to get 8 medals during the match anyways. In every Voidstar I won like this, I had always way over 8 medals, and always ended up with around 50-60 commendations. /discuss
  8. Don't you get it? People (me including) aren't against pre-made brackets because we can't stomp PUGs then. We're against pre-made brackets because of already too long queue times.
  9. *Pirate opens chest - finds note* 'Now you're asking yourself <Where's the treasure?>. Look deep into yourself and you'll find that it's all the memories and friendships you've found on your long journey here. ' *Pirate crew responding* 'Oh .. ' 'How nice!' 'Better than gold!'
  10. I agree that different item-score-brackets would be a good idea. However, they should think about letting you join higher brackets, if you want so - most of the people I PvP with are friends of mine, but they are battlemaster already and have a good bunch of battlemaster gear: So why exactly should I not be able to play with my friends, only because I haven't got as much time to farm Valor and gear?
  11. Well, if you aren't 50 obviously you wouldn't complain about a (currently) 50s PvP issue.
  12. Have you actually taken a look at the video? That's the point of the post. BioWare is seriously mocking the community, boasting that they'd do what 'the community' wants. The last 30 hours, this forum was flooded with posts of unsatisfied customers (yeah, there were some satisfied ones too, but the ratio is like Imp-Rep-Imbalance on most servers) who demanded serious changes to Ilum, by not giving a huge advantage to the overpopulated faction, suggesting the servers to be taken down immediately and to start working on this problem. What happened? After about 10! hours BioWare said they would be 'investigating possible issues'. After another 12 hours the servers were finally taken down - and what was acutally changed? Now it's not possible to spawncamp WoW - huge improvement. This is excellent trolling, BioWare. Imp, go home.
  13. The actual problem of Death From Above and Mortar Volley comparison is the following: Death From Above starts doing damage instantly. Mortar Volley actually waits until the channeling bar is like half done already until the first blast deals damage. Hell, the last blast deals damage AFTER the spell his been fully channeled. On topic: No, I don't think DoA affects range.
  14. Oh, and we also want rollback. Do it nao!
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