Jump to content

ScrubinMuhTub

Members
  • Posts

    94
  • Joined

Reputation

10 Good
  1. Always ambushed by the coffee-through-nose jokes. Thanks for the laugh!
  2. Miss you bro - I remember that beatdown in season 4!
  3. Game Type - Warzones Class - Powertech Name - Cloggin Link - http://i.imgur.com/4TnckXl.jpg Section/Rank as follows: powertech damage done/death ratio #2 Record - 834618/0 powertech overall protection #1 Record - 2021148 powertech damage taken #4 Record - 1214115 powertech damage taken/death ratio #1 Record - 1214115/0 powertech +300k Protection/Damage #1 Record - 834618/2021148 powertech kills #1 Record - 20 powertech kills/death ratio #1 Record - 20/0
  4. Huge thanks KBN for the reply. I was particularly hoping for some clarification from you. Mad respect and thanks for the contribution you have in the community.
  5. I've heard varying truths about whether or not attacks through Guard in PvP content are able to be Shielded. Any out there that can confirm or deny? I am aware that there was a time when Energy/Kinetic attacks were not shieldable, and that Guard has been changed in many ways over the years, such as Guarded targets being dotted transfered dots, or Guarded targets being knocked down applied the same knockdown to tanks... Simply put, in 3.0 and beyond, are attacks through guard able to be mitigated by shield/absorb in PvP content?
  6. It isn't lazy, it's frugal. When I could use the same armor set for both professions, why wouldn't I? That simply means I have an art designer that I don't have to pay to make more things for the cash shop that generates income. Two sets for the price of one AND I get to make more money through the cash shop? It would be insane not to do that.
  7. Gametype - Reg WZ Toon - Saramber Section - Objective Points Class - Sorcerer Rank - 1 Record - 15400 Link - http://i.imgur.com/ANPgrqu.jpg Gametype - Reg WZ Toon - Dino-bot Section - Kills Class - Sorcerer Rank - 1 Record - 62 Link - http://i.imgur.com/ANPgrqu.jpg Gametype - Reg WZ Toon - Saramber Section - Kills Class - Sorcerer Rank - 2 Record - 48 Link - http://i.imgur.com/ANPgrqu.jpg
  8. Gametype - Reg WZ Toon - Bleachin Section - Most Medals Class - Assassin Rank - 1 Record - 25 Link - http://i.imgur.com/ANPgrqu.jpg
  9. Fair. I'm on the other side of the fence, in that I appreciate being able to Leeching Strike - Execute and if the moons align I have a period of burst. That isn't to say I don't see where you are coming from. I only picked up Hatred/Madness about two months before 3.0 (as a returning player, having never played the spec), and when the new expansion dropped, Leeching Strike felt like something 'a little extra' and nearly unnecessary. That said, I'm not arguing for it's removal - the idea alone is ridiculous as BioWare has too much invested in the damn thing already. Anyways - I've been considering your other utility - Recklessness? I considered the extra charge, but wrote it off as not being maximized. Granted, I'm about 15-20% underperforming in dps compared to the top players on my server, and they are about 20-40% over many others in that respect, so I'm willing to admit that I'm missing something. If I picked up a third charge of Recklessness, is my idea to use it for Spike, Deathfield, Demolish, or am I off in left field and you REALLY took Fade.
  10. You won't hear argument from me about the extra purge, as only a fool would not see a second purge on demand as an incredible increase in survivability. I am, however, simply offering what I believe to be the mostly likely, and effective nerf. My money is that both assassin and operative will forever maintain their purge-on-vanish utility, simply from a design stand point. EDIT: Another likely solution is taking away the 100% increase in heal received from Leeching Strike that is found within the Discipline. Having such an effective 'medpack' every 15 seconds is another key component to Hatred survivability.
  11. Cleanse mechanics do a great deal to neuter a DoT spec in pvp and have zero impact on PvE. If that's your goal - have at it. You won't see any DoT specs in any serious PvP environment. Another common suggestion is to kill DoT spread - Take one look at 3.0 and tell me BioWare didn't specifically add a DoT spread mechanic to nearly every class. Consider that and ask yourself if you think removing DoT spread is going to happen? I agree that Hatred is BiS when it comes to any comp. It has a solution to every problem and no other class in the game provides that in PvP. If you want to bring it back in line, you have to start looking at those solutions and cutting them out. In regs or Arenas, DCD's are even more pronounced than ever before - they are class defining and shape the entire approach to gameplay. That isn't unique to SWTOR, but it is perhaps more pronounced in my brief history here than it has been in the past. Looking across the playing field, one smart player picks apart the enemy team for the weakest link - sure they all do damage, but which one can we get to stop. dealing. damage. You won't see Hatred on the list. There are a few that rise to the top - priorities not necessarily because they are strong, but because their ability to hold on to their hitpoints is akin to a 3 fingered man holding a palm full of water. Sniper, I'm looking at you. So what do you do? Get out your flamethrowers boys and girls, because the single largest nerfbat I can legitimately see happening to Hatred (for PvP) is the removal of a Utility that grants 2 additional seconds of Force Shroud. Two seconds doesn't sound like much. Force Shroud is a purge, and it grants all kinds of delicious CC immunity (there are a couple mez stuns that still work). Force Shroud allows you to operate with near perfect impunity to set up your dots, position your DoT spread via Death Field, and proc your first Crushing Darkness. Force Shroud is the key ability that allows the player, regardless of circumstance, to set the stage of combat on their terms. Before you get me twisted, I'm not saying 'nerf Force Shroud'. I'm simply spelling it out for those who might not see what's going on under that fuzzy, lovey, cuddley tickle-bear named Hatred. Those two additional seconds give you the GCDs to pursue life, liberty, and happiness. They also happen to stack on top of another utility - one that grants two seconds of Force Shroud on your combat stealth. That's right - I'm not sharing anything new, but let's clarify for those who aren't savvy. Two Utilities, when taken together, grant 9 seconds of Force/Tech immunity over two separate cooldowns, each with roughly a minute timer. I get to purge twice. I get to dance for free twice. I get to make important plays - TWO TIMES with large windows in which to move and act freely. And I fundamentally believe this is the crux of the problem that lies within the Hatred spec. It's not the immunity on deflection - that's ancillary. It's not the omgDoTspread - that's necessary. It's not the bbqwtf burst - it's not there. It's the two extra seconds of Force Shroud. Come at me bro.
×
×
  • Create New...