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Triipp

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  1. 6 pc bonus is really the one that only matters for me, the other 2 set bonuses don't seem very game changing like the the jugg vengeance saberthrow for instance. Energy management aint that hard except when you don't use your corrosive dart when you should, which if you open hard you gotta wait for energy to go back up or you will starve, so i guess a 2 or 4pc corrosive dart energy cost reduction would be pretty great for easier energy management...
  2. I agree with the saberthrow min range 0m should be baseline... Other than that, I like the set bonuses how they are, gives you a nice burst when used right.
  3. exactly!, at least you wouldn't be queueing with a bunch of pvp baddies with less thank 1k bolstered gear that die in 3 hits by fully ranked peeps... why would you want pvp gear if you don't pvp? the suggestion is to be able to gear basic tier pvp gear with basic comms that are pretty much useless to pvp-rs, and even pve-rs that already maxed out... theres not point on spending them on pvp gear if you don't pvp...
  4. I don't know if this has ever been suggested before, but i just can't see anything bad about it, (I may be wrong) - It would be easier to pvp gear alts, and not limit myself to only do pvp stuff... - Some pver's that would like pvping, would not feel disencouraged about the gear grind it takes only to get basic pvp armor. - Me and i believe a lot of people, would have something else to do with basic comms after your alts don't even need those (and companions either because they get 192 gear from that weekly in yavin) so changing them to warzone comms would be a good option for the loads of basic comms i got on my toons. - I believe less people would be ungeared when doing regs, i mean some people don't care about gearing, but other got no better way to earn at least a few pieces than doing regs in pve armor. (because bolster is incredibly hard to understand unless you do some previous research). For myself I can't find anything bad on this suggestion, but i would still like to post it cause i've never seen anything before. (seems i posted on a wrong board, might need to move it to suggestions)
  5. Well since operatives always get nerfed even if they don't need it this post might be just "another operative post" Since 3.0 when hey took our hidden strike, and replaced it with backstab i've been seeing a serious drop on our burst, and overall dps... Some other operatives agree that its even better to open with veiled strike since it gives you a bonus on volatile substance (with 6 piece set), so that pretty much makes the whole backstabbing from stealth useless... I believe they should do something as said before in the lines of "when backstab is used from stealth, it won't trigger the cooldown" because we just lost an attack... (that and the fact that volatile substance doesn't immediately trigger, so you have to be intensively careful to time everything right).. Its a pretty fun class and i've enjoyed it since always, but they kinda took the fun out of it simplifying some stuff (not needing to apply poison blade everytime, which was really fun when you had the rotation down) and they made us the weakest dps there is... (NO AoE except the super expensive granade)
  6. Is season 4 really starting without a proper balancing to classes? I mean the only changes announced are for the sentinel and the juggernaut, and some for the assasin but nothing really that makes them more balanced...
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