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Nepumuk

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  1. As healing Sage (Seer) I just finished maxing out all companions, and I really missed just having Qyzen out all the time. Dailies go basically like this: Optionally shield myself and Qyzen. Run in and bunch up mobs via knockback. Qyzen grabs aggro on what he feels like it, no micromanaging from me. Force Quake spam. Maybe some interrupting/stuns for fun. No heals. Move to next mob group. Qyzen and Seer is the perfect team. Occasionally I swap him with Nadia but then I would get interrupted more without him as aggro magnet. As Seer you should not heal while doing solo stuff, other than in very rare emergency cases e.g. when you got adds or overpulled.
  2. Mouse acceleration seems to have gotten worse since patch 1.2. For current hardware, mouse acceleration is a legacy feature, even for the desktop (Windows), so it should never be enabled for games by default. I still have a switch on my mouse software for turning acceleration off for Windows, but it does not seem to affect SWTOR. Please turn it off or add an option. Being able to alter this setting at least per INI file would be sufficient. My camera settings Smart Camera OFF Pivot Camera OFF Camera Rotation Speed 0% Average game performance FPS: 70-110 Server Lag: 39-45ms System Mouse: Razer DeathAdder, Driver: 3.05, Firmware: 2.45 OS: Windows 7 64 bit
  3. Flashpoints, Heroics > Operations Even at 50 the daily heroics are now spread across 3 planets. But also while leveling I may have a few heroics left on a planet while already moving on to the next. Or I am on the fleet enjoying the VIP lounge or other leisure activities, so a galaxy wide system to find heroic groups should be an important core feature. I believe normal mode operations are intended to be very easy and beatable by pickup groups, therefore we should be able to use the finder for those as well. But as operations are intended for level 50 players only, Flashpoints and Heroics should be a higher priority, Usability > Robust loot system > Cross server group finder, account wide friend and ignore list There are a lot of LFG tools out there in other MMOs. All of which have shown to me that the most important features are those which get a critical mass to use the tool. Therefore, a good usability which makes it easy to use for players new to MMOs is a must. And cross server functionality should not be delayed too long. In order to make cross server an improvement for communities, we need tools to befriend players from other servers, as well as block out the bad apples. For obvious reasons in pickup groups, I should not be able to need items not intended for my class and current spec. There was a developer post about it a few weeks back so this feature is in the works already.
  4. Spark of Hope and Pandora's Plea. 'Nuff said.
  5. I don't think it is good idea announce minor things like every single level. In various MMOs a lot of guildies were regularly annoyed by such kind of spam of insignificant achievements, e.g.: "ding level 3", or "10 fish!", "woot you clicked a button!!". At least there should be 3 options to turn it off or tune it down: Let me turn off any announcements from other players. So I can decide whether I want to see announcements from other players or not. Let me turn off any announcements I would trigger. So nobody would see any announcements from me. This is very important for such quiet situations when I am just minding my own business for a while and don't want to interact with people. Everyone needs some alone time sometimes and it's quite irritating to blare automated messages into guild chat during that time. Let the guild leader/officers turn off any or all announcement categories. So you could fine tune as a guild what kind of messages you see in guild chat. E.g. turn off level dings completely except for level 50, but leave messages on for defeating world and operation bosses.
  6. They should have kept the loot system. Take all or leave it would have been all we ever needed. On a serious note. The 2 videos seem pretty much the same to me in terms of general look and feel. The differences like UI and varying degrees and cartoony character models appear to be rather cosmetic than fundamental.
  7. Balmorra felt like it had by far the most heroics for Republic but I mostly enjoyed them.
  8. Use the lift on the west side of the fleet to go to Interfleet Transport. Then take the taxi there to your destination. Tracking the Boarding Party introduction mission will highlight everything you need to know on the map as well. If you don't have that mission then pick it up in the main fleet area. Just circle the 4 quarters until the mission icon shows up on your (mini-) map.
  9. I would usually just leg it in such a situation. Run up to the mob and nuke his face. It's annoying, but as tanking is a fairly mobile role anyways I don't mind it too much.
  10. Heroics are not the problem, the lack of proper LFG support is. I'm glad they added so many HCs even on the starter planets. But having no appropriate system in place to actually help and encourage players to form groups is quite paradox.
  11. I'm having a hard time to imagine why you have problems. You don't give any kind of information to analyse the situation, e.g.: Which mobs do you have the most problems with? Which companion do you use? Is the companion's gear level and stat appropriate? Do you have any companion skills switched off? What gear do you use, is it level and class appropriate? Which skill "rotation" do you use? How did you spend your skill points? Did you forget to upgrade any abilities? Anecdote: Since the level we got Forcequake (30 something?) I was just jumping into the mobs and spamming Forcequake with a tanky companion like Qyzen or Iresso to grab as much aggro as they could so the channel got less slowed/interrupted. In mixed strength mob groups, once only the silver/elite mobs were left standing, I then finished them off with single target damage. Shielding companion and myself and stunning/lifting/interrupting mobs whenever I felt like it. The only time spent healing the companion was after combat, if I could not use the vehicle or did not feel like resummoning the companion, or if I pulled adds, or when soloing champions.
  12. Did they workaround the problem with the vehicle activation bar, by moving the delay to the beginning of the activation? I noticed yesterday that when I start to move forward the moment the activation bar hits the end I don't get dismounted anymore. Maybe I just have a slow reaction but a few weeks back I was able to consistently dismount myself when trying to move right when the activation bar was full. This does not happen anymore. But now there seems to be slight but quite apparent delay between when I click the vehicle button on my quickslots, to when the activation bar actually shows up, maybe 250-500ms. So it seems as if the activation bar is still inaccurate, as it shows up too late. Or maybe it was always that way and I just never noticed before. I'm testing on a level 35 Bounty Hunter, with 34 players on Alderaan, but no one anywhere in my vicinity. 50-70 fps and 43 ms, while activating and deactivating the vehicle. P.S.: 20 frame drops from just activating the vehicle in a otherwise empty area is a pretty big drop isn't it? The only life around are maybe 6 static NPCs in about maybe 60-90m distance.
  13. There is already a topic about it with a million or so posts: http://www.swtor.com/community/showthread.php?t=279017
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