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GamingCrimes

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  1. I know most people are quite unreasonable on this forum, but I will try to explain everything in detail so that people can understand why I said what I said. The raid wasn't a pug I knew three people in that group and didn't know about whether or not these people often raid together. They searched on the fleet and in the lfg chat for multiple people, so I just assumed it was a pug. You were running with an optimal setup I don't know in which world three sorc dps are considered optimal in DF. If anything, every class is viable right now, doesn't mean its optimal. The tank and heal roles were good, but there isn't that much variance in those slots anyway. Most people had wrong stats, some relics that were completely useless, didn't slot color crystals or didn't have good tank gear at the start of the raid (at the end they were using drops that they got from the previous bosses). I consider that suboptimal. You didn't kill brontes Yes we didn't but we stopped after 4 wipes. Feel free to have your own opinion on whether or not we could have killed it, but I do personally think so. I still consider the run smooth considering that it was a fleet raid and brontes always was one of the hardest encounters in swtor, so why should it take so little tries to kill it. On another note, we managed to kill Grob'thok whilst essentially 7-Manning it because two people died early on in the magnet. Corruptor Zero was killed in a try where multiple people died but it was no problem since you could just stealth rez everyone. The boss itself doesn't deal much damage since we could just use the pt dps to offtank multiple times whilst the second tank was dead. We even managed to kill draxus very quickly even though many mechanics were failed. You are still able to compensate for so, so much with your current gear that it is just silly. You said everyone didn't play for a long period of time! No, I didn't say that. I said that I didn't play in a long time and that I don't play the game very often. I also said that one person didn't clear the instance yet, which was false to say since he did get the achievements during 3.0. Nonetheless, we had to explain everything to him, so it doesn't make a huge difference. Anyway, everyone here is entitled to have their own opinion, but maybe start complaining about the difficulty of hardmode operations instead of ruining the experiences for players that play this game for the challenge.
  2. I think it is a bit ridiculous that people feel like Nightmare is now too hard. You are still easily able to pug every nightmare raid except gods even with unoptimized gear, with people not playing their main roles and even with some people that didn't even clear the instances yet. I literally pugged DF NiM today and everything went very smoothly even with the aforementioned handicaps. I play this game very rarely in recent times because there isn't enough (challenging) content to entertain me for a longer period of time, but I'm still easily able to perform well enough on every class and spec to clear nightmare content. Yes, I used to play this game a lot, but I simply think it is nonsense to say that nightmare is only easy because you play a lot. If you don't have enough time to invest 3 hours two times a week into this game you should not be able to clear nightmare easily, you should have to spend a bit of time to learn the fights. I mean, why would you want to raid nightmare anyway when you aren't enjoying the challenge? If you just want to have a good time with friends, go for hardmode operations, they are there for a reason. I generally agree that the difficulty spikes of SM to HM to NiM isn't really balanced (SM<<HM<<<<<NiM), but that is another problem. Also, don't you think it is funny that you used to get bolstered in the hardest content of the game? It just seems silly to me. Another point I want to talk about is the rarity of vanity that drops in nightmare raids. If everything is tuned in a way that you can literally 7-man ops, these items just aren't worth anything anymore. I think it is important to have something in a game that you work towards achieving. If you get everything with little to no effort you will lose interest. That is also why I think it is completely false to assume that players will stop playing the game when the content is too hard for them. If anything, players will stop playing because they don't have anything left to do in the game, atleast that is the case for 95% of the players that I have met in this game. If something is very hard for some players, but very, very easy for others, maybe those players that find nightmare difficult should just start with ravagers or temple of sacrifice HM, or take some time to improve your rotation on practice dummies. Also, remove the alacrity buff from HM ops pls thx
  3. Even after the nerfs to force speed assassin tanks remain to be the best tank class in pve. This change was more than necessary.
  4. We did some testing this thursday in HM and the changes that were made to the first boss in terms of hp are very nice to have. We were 7-manning it and we still had a lot of buffer till enrage (kill time of 5:18), but this is more than fine considering our gear and bugged general sets (referring to the additional amplifiers on the berserker set). The changes that were made to the second boss are very welcome aswell. The ability of the warden droids in the last room should probably be on the earlier warden droids as well since it would introduce you to the new mechanic you now have to deal with. Sadly the warden droids on the last room are bugged, so we weren't able to progress further in the operation, but please try to keep the difficulty of the fight with the bugged warden droids. With a planned interrupt rotation and some coordination we were very close to killing the bugged version of the fight and it was a lot of fun trying to come up with a strategy for this and actually trying to execute it properly, especially because most of the other encounters are very straight forward.
  5. A lot of this discussion has been about Tank mitigation, but I think we should also talk about the dps output of tanks. I've been running Dxun HM a lot over the past weeks with my guild and we've been testing different tank classes. We came to the conclusion that for this instance in particular Assassin + Juggernaut Tank comps are equally as strong or sometimes even stronger than double Assassin. In terms of DtPS and Spike Mitigation Assassin Tanks always beat Juggernaut Tanks, but in terms of dps output Juggernauts make up for it. This is partly because of Saber Reflect and partly because of the new amplifiers. The hard hitting and AoE abilities of Juggernaut Tanks are all Weapon Damage (except Force Scream and Smash), whilst Assassin Tanks have a wider damage distribution on their attacks. If you are curious, we compiled a list of the damage distribution of the different classes here. I can't really speak for Powertech Tanks yet since we didn't test them that much. From my experience tanks have enough mitigation anyway and we shouldn't just focus on dtps alone when comparing the tank classes with each other. Don't get me wrong though, the spike and overall mitigation of Assassin Tanks definitely is too strong and other tank classes should get something similar to Force Speed.
  6. In its current state, the new loot system is very grindy and annoying. Me and my guildmates ran 8+ hours of Hammer Station MM over 2 days and we came to the conclusion that there is too much useless gear and that the progression of your gear feels too slow. Currently, you get gear that is 2 ilvls above your current ilvl. This is really annoying, because a lot of the time your are stuck at a certain ilvl and you are only getting sidegrades. My suggestion is that the range of gear you can get should be bigger, like 6 ilvls (for example 270 - 276). This makes it more enjoyable to acquire gear because this makes it possible to get a big upgrade and not just small ones. Most of the gear you get isn't spec specific or even class specific. You can get tank relics as a sorcerer or generators with tech power as an assassin. I know that everything is legacy bound now, but please, a lot of the players aren't playing every class and every spec. It's just annoying to get gear you don't need in any way except for deconstructing it, especially when it comes to tacticals which you can't even deconstruct. My suggestion is that you make loot spec or class specific and that the loot at the end of the flashpoint should only be from the loottable of the classes that are in the group. Right now there is too much "fixed" gear without any armorings, enhancements or mods. I don't know if this will get better once you have a higher ilvl, but most of my guildmates are around ilvl ~290, and the items still don't have armorings, enhancements or mods. Most mods, etc. that drop thus are useless, you can only place those in setbonus gear and that is currently too expensive to quickly acquire, so you just end up deconstructing them. I feel like there should be a way to get gear through tokens, just like in 4.0. Doing harder content should reward you with something, not just a higher chance at something. Give us fixed loot tables in master mode ops and something similar for ranked pvp and you will see a lot of peepoHappy people.
  7. For pve this dcd is fine, it‘s not an insane damage reduction like undying, but it certainly isn‘t weak like a shield probe. I think there are two main problems with this ability: 1.: Why not just give us flat damage reduction? This would adress the issue in pvp aswell. I don’t think the ramp up time it has is a problem since most abilities have multiple damage instances anyway and you should be up to max stacks in half a second when being targeted. 2.: The cooldown feels too long. I don’t think this ability should have a 2 min cooldown that isn’t affected by alacrity. It doesn‘t line up with explosive fuel which makes it kinda annoying in pve since you mostly want to use it as an offensive cooldown, and as an DCD it just isn‘t strong enough to have a 2 min CD. Both its offensive and defensive component probably justify the long cooldown, but then atleast make it be affected by alacrity so the cooldowns line up well.
  8. You should probably read all the PT utilities and the passive still tree again. Obviously juggernauts or mercs have reflects, but you will only be able to utilize these on abilities you can actually reflect. I‘m guessing you are probably not raiding on the highest difficulty, so let‘s take a look at Nahut. That‘s the third boss of the newest operation and during the first phase of the fight you are constantly taking damage that you can‘t reflect. You can however deal damage through pyroshield and close and personal (disregarding the energy regeneration you additionally gain from this). This make powertech dps the best dps class by miles during that phase. Regarding offtanking, you don’t seem to realize that mercenary or marauder dps can't taunt. All the other classes you mentioned don’t actually gain anything from it; most direct boss attacks can‘t be reflected. Some can be and in those situations reflects are better, but with the new ability PT dps have a dps gain in nearly every situation. If you want to discuss this further you should provide some sources for your claims, otherwise I will not reply since I‘ve already wasted enough time with this.
  9. You are probably just trolling, but sure I will gladly give you a lot of examples. Also, I didn't say Powertechs gain dps when off tanking, they gain dps when they take damage, this new ability would just make it possible to off tank whilst taking way less damage than tanks. PTs on Hateful Entity, where you are constantly taking damage. MM Brontes, you are constantly taking damage during the burn. MM Nefra, here we have long periods of time where we are taking damage. MM Dread Council, here you have multiple periods of time where you are again taking constant damage. VM Revan, during the burn you are again constantly taking damage. MM A&E I didn't include the exact parses, but you are probably able to click these links and see the damage breakdown for yourself. I don't know what kind of pve YOU are doing, but what you are saying is frankly wrong and sabotaging the discussion.
  10. !Speaking from the perspective of a pve player! A lot of people seem to really dislike the new ability, but I personally feel like it gives Powertech DPS an amazing cooldown that could be used to off tank bosses when energy shield and explosive fuel are off cooldown. This would give us an even more insane burst window whilst helping with tank damage: with 200% increased armor and an additional 25% flat damage reduction through energy shield we should end up at around 80-85% damage reduction, not taking into account any damage reduction we gain through the passive skill tree. Powertechs can gain an insane amount of dps when taking damage, this ability would definitely fit into the unique playstyle of the class. I obviously understand that a lot players want to move away from the playstyle of taking damage to deal damage but exactly this and its burst capabilites make the class special. I've played PT for a long time now and I definitely think this is a great ability for pve.
  11. So I just want to share a bit of my thoughts, hopefully it's not too late. I played KP on veteran mode and EC on master mode on the PTS and I have to say that the scaling feels really, really bad. The difficulty aside, I personally don't enjoy getting downscaled when I enter an Operation on it's highest difficulty. It doesn't feel good to pull high numbers on target dummies when I will just do 3k at most in lvl 50 Operations. Why am I getting new gear if it won't have any effect when I enter these older Operations? 95% of SW:TOR's endgame pve content are these older operations and I will personally lose a lot of enjoyment from playing this game when dps/hps/hp numbers are all over the place. It just wouldn't fit having multiple endgame operations on different levels. I'm not even so sure what you are trying to achieve here. Should the players experience the operations like they were when they came out? Do you want to have this kind of scaling tech so that you don't have to rebalance the older operations once we get new gear? I personally don't feel like there are many viable reasons for this. Rebalance them for Maxlevel, then we have something to reprogress once 6.0 comes out, which will hopefully feel challenging and thus kinda new again.
  12. You probably all already know this, but <Berserk> recently cleared GftM NiM. Disregarding the drama around Zwirni's post, I personally would like our team to be represented on the progression board. Collection of all the kills The Tyth kill in the collection isn't actually the first one, if you want to see the very first one you can click here. At Tyth and A&E we had atleast four people pop their achievements, starting at Nahut we had atleast six and on Izax we had seven achievements pop. The exact time when we killed the boss was on the 22.7., 18:41:02 UTC. I hope this is enough evidence for putting us on the list.
  13. With that I just wanted to specifically point out the behaviour of the people in Better now. We are not saying Berserk is a better guild. Please give me the exact statement in which we ever said that. Also, please take a look when the first Killvideos were released. Better now had those videos during progression, yet they flame us for taking a lot of pulls for actually killing the boss. That is the only thing I'm criticizing with this part. Please read Zwirni's post again, thoroughly this time. "Most" people is not everyone.
  14. Since most of the replies to this thread seem to miss a lot of information, I just quickly want to clarify some things regarding Zwirni's post. 1.: Berserk went blind into the instance. Our roster consists of 11 people, 2 of which cleared the instance already, one formerly being part of Infinitas and one being part of Better Now. I raided with Braindead Minds so I cleared 2/5 of the instance, three other people also cleared 2/5 bosses beforehand. We never said that we would go into the instance blind. I would like to see the source for this, but it probably just doesn't exist. BTW: one of our raiders, Edvora to be exact, only has 3% of his eyesight left. 2.: We got carried by other guilds. The only person that is currently not in our guild that was raiding with us is Nachtsense. Nachtsense used to play with us in Berserk back when we first created the guild and he still is a good friend of ours. Out of 15 days, he was around for ~5 days and helped us if we were missing a player. I can't prove that he didn't "carry" our tactics discussion, since we didn't stream with voice, but I can say that he wasn't the deciding factor in killing the bosses. 3.: We stole other guilds tactics. We did take a look at the kill videos of other guilds and they were a great help. Our first Tyth kill was achieved by using our own tactic, but we changed it to a more common one since it is really hard to pull of consistently. On the other bosses we just looked for something that worked for us. Please don't get triggered because Zwirni said in his Nahut Video that the path in P1 is "our tactic". It's not, but I certainly don't think that it was Zwirni's intention to claim that this path was made by us. 4.: We blame the nightmare community for not being helpful and simply put, toxic. First off I want to say that we don't know every single nightmare raider or every single nightmare raiding guild. But if you want prove that some parts of the nightmare raiding community are very toxic, just look at our twitch chat during progression. We were getting flamed for wiping, because "there are multiple kill videos out already, why don't you just kill the boss with that information". Just Nahigo's reaction to the talkthrough videos today shows a lot about the nightmare raiding community. After our first A&E kill our marauder was getting flamed for doing low dps, without even congratulating us for killing a more or less hard nightmare boss. It's just flame and unnecessary toxicity. There certainly are some helpful nightmare raiders, but in my experience, there are little left. I don't think it is fair to say that no one in the nightmare community is helpful and friendly, but there certainly are reasons for Zwirni's claims. EDIT: I just want to underline that Zwirni used the word publicly. Yes, everyone is helpful if they get asked, but new players just don't know any nightmare raiders and for those players a public talkthrough video is very, very helpful. And if you don't want to know the fight before even entering the instance, you are able to just not watch the video, because we are humans and can make our own decisions. 5.: We are bad because we took a long time for clearing the instance after it's been out for 9 months. Most of the replies in this thread aren't directly discussing this statement, however I just quickly want to talk about this. Most guilds took a very long time for clearing GftM, which is completely fine since it is a hard instance, but sadly a lot of them seem to forget the time when they were progressing the instance. Guilds like <Better now> (which probably are the main reason Zwirni is even making his statement) had kill videos as well, yet they took way more time on the individual boss fights than us. Now that we killed the boss, we are getting flamed for "not killing the boss the right way". I think most of you only speak highly of the raiding community because you don't understand german, feel free to translate: https://prnt.sc/oioul4 https://prnt.sc/oioup5 6.: Exploits. Yes, we think there are a lot of exploits that are being used for killing bosses. The only thing that Zwirni did was point this out, but this apparently automatically means that we blame others for using this. We used them ourselves, because we don't care about it, we just think it's funny that the only progression thread for this game is saying that "Exploits will not be tolerated", however no one really knows how to define what an exploit in this game is. Also, don't take everything too seriously. Putting "World First GftM Progression" in our streaming title is obviously a meme. Lastly I want to thank every single guild for releasing their kill videos, they helped a lot. Also thank you to everyone who was, for a change of pace, supportive in our twitch chats and actually congratulated us for killing the bosses and clearing the instance.
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