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Fallenius

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  1. A reverse weapon tuning for weapons that already have an effect by default. I want to use the DLA-13 Heavy Blaster Rifle from the cartel market but since it have this anoying lasersight, it kind of destroy the look for me. Same with some of the event weapons. Would be nice if we could have a weapon tuning that turn those effekts off.
  2. Yes. Critical Armormech 10 and Critical Cybertech 10 are broken. They Don’t even show up as amplifiers when equiped. Needs to be fixed asap.
  3. It have been like this for over a year now. Started a lvl 60 character with the token and can’t play any main missons from vanilla. But i can ofc play all side quests except the Taris Bonus Mission. You start it and the waypoint updates on the map but not in game. Nothing happens when you click the npc.
  4. Well this is the frustration answer and i get you. Yes they are prob understaffed but if they just created a new material inventory, then they can create an app. People think that apps are rocket sience. If you combine the changes they made in 5.10.2 and 6.0 i would say that they have very good knowledge of how the engine works. To change these things they had to rewrite some of the underlying code. It’s easy to complain about things we don’t understand but in 2019 they have made changes that most people don’t think about. VFX Preview window, DYN changes and now the new material inventory window. All these things have been in game since launch so changing them must have been alot of work.
  5. This is pointless. I just maxed out Artifice. I could buy the 168 schematics from start (at 600) and thats all. So from 600 - 700 i got nothing, well one new dye modul and som bonded attachments that i never even liked before the expansion. I know that you can craft some schematics to get the new amplifiers and someone mentoined 176 gear. But there where No 176 hilt schematics at the Artifice vendor, so i guess you get them from deconstructing 168? I agree that the crafting system with all the materials needed is BS. But also the disapointment, standing infront of the Artifice vendor, hitting 700, clicking the vendor and then empty window. Should there not be some kind of end reward when maxing out any type of progression. The crafting in SWTOR was never good. First of all they need a smartphone app for this. I know people are gonna say. This will not work. YES IT WILL. Just like we can add cartel coins to our Account from the website. The only problem is inventory and online state of your character. So make it simple. When you open the app, you login > choose server > select character name > and then companion crafting window and material window pops up. Here you manage everything and it’ts running by it self like a small game on it’s own (your character will not be online). All final items go into the renown stash or something similar. You will be able to deposit crrdits to the app just like you do with your legacy bank. Ofc you will not be able to gain any influence on your companions while sending them on missions from your phone but who cares. Second thing that needs to be changed is item value. Either you can craft gear like you do now but then it needs to be High end gear otherwise it’s pointless. Or split things up and remove all the armorings, mods and enhancements and focus on augments and these new Amplifiers for crafting. The gamerule for gearing could be... Armoring, mods, enhancements = vendor purchase barrels, hilts, relics = loot (Flashpoints, operation etc) Augments, implants, earpiece = crafting then it would be a valid market for crafters to sell things they make.
  6. The hangar is useless since you enter the bridge when you go to the Guild Flagship. It’s great that we can change arrival point in strongholds and it would be awesome if we could do that in the flagship aswell. In addition to that, add a centerpiece decoration with just 1 imp/pub shuttle for each faction. There are shuttles on the fleet, most planets and in the small cutscene when entering the guild flagship so it would make sense to have that option for decorating. There are already 2 starship hook decorations with multiple shuttles but this will finally give you a way to display how you travel to the coruscant and the dromund kaas stronghold.
  7. Yea. You can really see that the ships are to big to fit the hangar. Scale is a problem in swtor. Many things are not scaled correct. I just assumed that the stronghold things was posted here. I will have a look at the suggestion box.
  8. The hangar is useless since you enter the bridge anyway when you go to the Flagship. It’s great that we can change arrival points on strongholds and it would be awesome if we could do that on flagships aswell
  9. Yea. just as you said. Now we can change arival point. Sure we can put a fighter on the landingpad or whatever but most planets you land on have the shuttle as entrypoint. It’s either that or ”planet starport”. 1 exception is Oricon that have a beacon for some reason 😂 My point is that Since all stronholds doesn’t have starship hooks Then centerpiece hooks with shuttles seems like a good idea. I would also like to see an animation when you use quicktravel, fleetpass or priority transport. Like a shuttle flying in while you wait the 5 seconds to depart.
  10. There are already 2 starship hooks with multiple imp and pub shuttles but a single centerpiece hook with just 1 shuttle for each faction would make sense since you have shuttles on the fleet, most planets and in the small cutscene when entering the guild flagship. It will also finally give you a logic way of displaying how you get to the coruscant and the dromund kaas stronghold.
  11. We have many big strongholds and i think it would be nice to have more smaller types. About the same size as courscant and dromund kaas (but with 1 starship hook). I like the idea of having an extended jedi/sith training area that is player controlled. Other locations like Ossus or Dantooine would be nice since we don’t really have a good Jedi stronghold. The yavin one feels more like a sith place in the old Republic era.
  12. I Tried to play the videos on 2 computers in both Mozilla Firefox and Google Chrome. Nothing happens
  13. Same here! i can't connect to the server. Tried to log in on 2 computers
  14. I don't know if this is intended or not? But since companions can use other restricted gear, it seems a bit odd when for example Mako can't use the Trainee's Blaster Pistol when it says Requires Smuggler, Bounty Hunter. Would be great if you either remove the class restriction or make the companions fit to the class they are supposed to be.
  15. Yea to be honest i think it's fair to put it in the Cartel Market. Infact everything that have been a temporary reward or a reward that only some players could get, should be available in the Cartel Market. Ofc it needs to be priced in a way so if you did an extra effort besides logging in at a specific date, the price should be higher. Some achievements are also connected to these rewards and there are no way for a subscribed player to complete all achievements in the game if they didn't take part in these 1-time events. So it's not really true when they say that you will have full access to the game if you are subscribed, since achievements are part of the game.
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