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Phottek

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  1. I'm in an almost identical mix of gear to you although a tiny bit below. BH Ear/Implant/Legs, Rakata everything else, still 1 columi weapon. I however, do significantly more DPS than that and do quite a few things different than you to achieve it. I use My Build for the extra alacrity, you can even go the whole way and take 9% alacrity and boost your APM from 28 to 32. I prefer 4% as its easier on my heat management and less RNG reliant (crit dependant) Your Crit, Surge and Accuracy are all pretty high although acceptable. You could reitemize quite easily to boost your numbers. Swap out an accuracy enhancement for power/surge, get as close to 100% accuracy as possible. Replace all surge augments with aim. Scales with Sorc buff and is superior. Get crit closer to 30% unbuffed by swapping out crit for power (either enhancements or mods) We no longer rely on crit for heat venting. You vent 8 heat every 6sec irrespective of cirt %. Ditch your relics and buy 2 x Campain relics of the boundless ages from the PVP vendor (11200 creds) You wont loose much surge with the enhancement changes making up for the augment losses. By adding aim augments you will get a little crit as well as almost as much power as an overkill augment. With the sorc buff you come out ahead. The PVP relics are seriously overpowered for PVE DPS. When comparing 97 power passive (lowest level PVP bought with 11200 credits) to the best possible PVE version (Warstalker Relic of boundless ages) 350 power for 30 secs, 2min CD, the base PVP model comes out ahead by 12.5% power over time and doesn't ever need to be activated. Get the BM version for 550 comms if you pvp, it's even better My stats completely unbuffed look more like this.. Aim 1971 Power 614 Accuracy 100.03% Crit 29.11% Surge 72.93% Rotation if its not a typo is part of your heat and DPS problems. Using that rotation can bring you over 40 heat by the time you hit your first HSM. Try Tracer x 3, HSM, Railshot, Unload, Tracer..... always use railshot on CD (you should have the 4pce bonus, if not you are gimping your DPS to the extreme) Use rapid shots before you go over 40 heat.. not after. Its a DPS gain in the long run as your diminished heat dissipation above 40 hurts you more. Using Thermal Sensor Override + Power Surge with a Fusion Missile is good for damage, but if you find yourself high on heat use it with unload to help claw some heat back over the channel time. I start a boss encounter with the rotation above and then go hell for leather with disregard for heat until I hit 75 heat. Then I pop vent heat and go back to the normal rotation making sure to stay under 40 for the next 1min50sec. I then ramp up again to 75 and blow vent heat on CD.. this way you can get an extra 200 heat usage over a 5min fight. Although MOX doesn't take downtime into account a 900DPS figure seems very low and strikes me as a heat management problem more than anything else. Reworking your gear to carry less accuracy, crit and more power will give another 100DPS but it wont help if you constantly overheat. Spend some time on the dummys at fleet working on staying below 40 and you should see a marked increase in the numbers you put out. For a better idea of constant DPS use SWmoniTOR as a parser. You're welcome.
  2. Not necessarily. Sometimes bugs are a lot more complex to solve than we might think. Take the never-ending unload animation bug for example. It's been there since beta and is constantly complained about to the point where you would argue that if an easy fix was available, they would have implemented one by now. Ive played other MMOs where relatively simple damage coefficient bugs have taken months or even years to sort out because of the interaction between several pieces of script. Sometimes a bugs' effect is easy to spot but the cause can be very subtle. Just knowing that its on their radar and someone will be looking into it is a really good start.
  3. Thank you so much. Showing the customer you're listening is 80% of the fix right there. It may sit there unfixed for a few more months, but at least we will know that you are aware of it and will fix it in the future.
  4. Tested on my merc for an hour on 50 Ops dummy on fleet. Went up the tree as far as target tracking but didnt take it. Result: Max Unload Crit 1479 Took target tracking points and tested. Result: Max Unload 1496 That's not 30% and at 1% deviation it's what you'd expect over an hour of doing unload every 15 seconds. Surely one of the Devs can get on an account and test this themselves. The responses i've seen from BW on this issue have all been double talk about DR relating to armor. Please just come out and say "We tested IRL not a spreadsheet or looked at code, we see what every merc in the game can see when doing a real test, its a bug and not working as intended, we will endeavour to fix it"
  5. Fixed.. that error has been there since beta.. I'm surprised no one ever picked it up. There will be no more changes/expansions/updates prior to 1.3. I would suggest that anyone who uses this resource regularly does a copy/paste prior to release. At the moment with the changes slated for our class, it looks as though I will not be renewing and therefore be unable to update the guide (nor want to). Thanks to all those who have provided feedback and support for my efforts to this point. It is much appreciated. I hope that those of you who are left after patch enjoy the game, and may the force be with you.
  6. EDIT: Possible Changes in 1.3 have put all future edits/expansions/updates on hold.
  7. I prefer straight Immortal. However a vengeance hybrid can yield good results if you are planning to offtank in Ops where you can switch back to a DPS set without a respec and do significant damage. That being said the specs you posted are very bad. The vengeance spec gives up Crushing Blow (15sec CD) for no replacement. Leaving only Backhand on a 45 second CD and your default abilities. Try either of these for hybrid vengeance http://www.torhead.com/skill-calc#101hMGzuzMZfGMMMhzzM.1 http://www.torhead.com/skill-calc#101hMGzuzMZcGMRMuzzM.1 The second allows you to switch to Shien Form and DPS when not needed to tank in OPs. You gain 4% defence at all times and lose 4% shield chance. Your force scream shield is up 33% more (its only an 800 value though). Smash becomes free. Crushing blow is replaced by Impale which is on the same CD and has approx the same damage (although it doesnt have a high threat modifier) Overall in tank setup you may find yourself with less rage through the loss of sweeping fury and doing slightly less threat as a result of this and the loss of Crushing Blow and Backhand. You will also take a few % more elemental damage. However in DPS setup in Shien Form you will do far greater DPS than you could in Immortal. Its a tradeoff. You'll have to try it to see if you like it. I didn't.... my spec is http://www.torhead.com/skill-calc#101hMGzudrdfzZcGZ0M.1
  8. The hybrid builds look quite interesting. I will use a couple of respecs and parse damage to see howe the threat generation compares to a pure immortal build. The build using reduced CD on Force scream to have much better uptime on the shield looks viable. Both builds look to work well in 8 and 16 where you can switch to a DPS set and put out much better numbers than the immortal build If anyone else has a build they favor, i would love to see it. ty
  9. Update for 1.2 is now live. Changes to Talents Changes to builds Flashpoint guides added FAQ changes Crafting edits Lots of minor fixes Still more to come but it is now ready for use. If you have a build you would like to add, have any other suggestions , or see where changes are needed please PM me. Phoie
  10. Hi everyone. Im updating my tanking guide http://www.swtor.com/community/showthread.php?t=2688 and would like some feedback and contributions for the tanking builds section. Im running a 31/8/2 build atm but would like to see what others recommend. Please post your build with a link and a brief explanation of your choices if possible. Thank you.
  11. Hi everyone. Im updating my tanking guide http://www.swtor.com/community/showthread.php?t=2688 and would like some feedback and contributions for the tanking builds section. Im running a 31/8/2 build atm but would like to see what others recommend. Please post your build with a link and a brief explanation of your choices if possible. Thank you.
  12. Now that 1.2 has gone live I will be updating the main post to reflect the changes to the SW soon. I am most interested in input on preferred talent builds for levelling, HM's, and OPs.. so if you would like to post your picks here i'll be sure to check them out and possibly add them to the guide ty. On a personal note, as an Aussie I will soon be taking advantage of the free transfers to get my main over to the Oceanic PVP server and am looking for a guild to call home. Send me a PM here on the forums if you would like to chat more.
  13. This guide has been transferred to JK venacular with my consent and posted to their boards. One well informed reader has made a few observations about the contents and I will be changing some things here shortly. The guide was originally written during the beta phase and some of the stuff in here was from datamining at the time. Changes will appear in the positioning, taunting, buffs, stats, crafting. All the changes are relatively small and shouldnt change the overall look of the guide, only adding a little more clarity to some sections.
  14. Great work Camarius. This guide was written with my consent so please don't try and flame the author for copying it. A lot of work went into its conversion to JK venacular, and the author will be maintaining it over time as new patches go live. Keep up the good work.
  15. Just rolled out another update. IS now current for this build taking into account changes to Force Push etc. FAQs and Flashpoint guides are now complete. Also made some fixes i'll list here with quotes for those who alerted me to them. Thank you for letting me know, with a document this size it will never be perfect. Fixed, was that way in beta when originally written. Never noticed it was still in there. Ty for this, I got the info off a site. I will manually check all companion gift preferences myself and update soon. Ty, Ive been looking for this error for a while. Could never see it in the abilities section. Finally saw it in the talents section. Fixed
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