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Satans_Chosen

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  1. I transferred to a bigger server and there are a lot more people on at one time. Great! Now is it possible to reduce the number of players per instance to below 100? Or at least let me manually switch to a less populated instance. I don't see the point of visually representing 200, 300 players on the fleet stations. It's just too crowded. It's enough that people can more easily get into groups. My companion frequently takes his weapon out for no reason at all, like walking around on the fleet station with an activated double lightsaber. Sometimes it even bugs and the weapon disappears entirely but the companion still acts as though he has his weapon out. Or the lightsaber is holstered by still activated. Can we go back to the original setup where my companion only draw weapon when I draw my weapon? Just a couple of minor irritations that I hope will be fixed in the future.
  2. It doesn't hurt to look, but I don't see what good it does to BW/EA for SWTOR to go free-to-play. Those that spend a lot of time on pvp and raiding will continue without paying a subscription fee. Those that play for the single player content aren't likely to start spending money in the store. On top of that, balancing the F2P model with the sensitivities of the current subscriber base will be a big challenge as many of them have personal distaste for F2P. There is a lot to work through for any F2P in the foreseeable future. I don't expect any F2P until the first major purchasable expansion that add significant amount of single player content and more diverse multiplayer activities. Then the entire single player portion may become buy-to-play as so many other games are. The multiplayer portion can be split out as a premium service. Convenience and vanity items can be sold on top of everything as long as it doesn't alienate the "play to win" crowd. (Or it can, I guess, if there is more money to be made from the "pay to win" crowd.) BioWare really needs to split off its top writers and form a separate studio dedicated to story-based games. Several of SWTOR's class stories should appeal to a much larger audience than the meager 1 million or so subscribers to SWTOR today. That best part of SWTOR is drowned by the ineptitude of the MMO-gameplay management.
  3. Because we can. If all the MMO on the market are $15 subscription-based, there would be a lot less complaining about it. However, complaining is not the issue. We can complain all we want about sub cost, but if the subscriber count of SWTOR remain to BW/EA's satisfaction, the complaints will be dismissed. Mostly, we don't complain. We just leave. You are happy. We are happy. Any discussion over why we can't just pay subs and be happy like you is irrelevant. Whenever I consider gear or level based pvp and raiding->gear-> raiding, I feel like a chump. I am currently paying $15 a month essentially just for the single player story. I am only doing it because it's BioWare and even that has its limits. Everyone who doesn't care for sub-based MMO has his own reasons; those are not your concern. Just do your part to support sub-based MMO. Of course people who subscribe and complain about subscription cost are annoying you guys and giving non-subscribers a bad name. Feel free to work to kick them out of your community. Mine ends in a few days.
  4. This sounds like a genuine problem. BW/EA should have offered entire guilds the option to transfer to Oceanic servers instead of just individual players. I hope they eventually offer everyone one free server transfer (space permitting) to address that oversight. I don't see nearly as many flaming posts on the General forum as I did a few months ago. SWTOR came out, what, 12/20 of last year? People who subscribed for 1 and 3 months and found the game wanting have left. Give it a couple more months, MrGrizzly. Once the 6 monther's subs expire, they will leave too. I think most flame posts come from people who hate the game but whose money has been sunk due to unfulfilled expectations of the game. Some of them feel trapped. They don't want to play the game but don't want to feel they are just donating the reminder of their subscription to BW/EA. So, they come to the forums to exercise the only remaining benefit of their purchase: posting their complaints. As long as they don't violate the EULA, there is really nothing to be done. Just ignore them. Once everyone's initial subscription runs out, only a few complainer who resubscribe for the purpose of grieving others will remain. Then the remaining SWTOR can look for actions that will stop those posts and maybe ban the haters from the game.
  5. I wish this is a pure appreciation thread instead of a proposal thread; I don't want to get into other people's romantic business. I too have personally benefitted from Dulfy's guides. Thank you, Dulfy, for making the net a nicer place.
  6. I don't really care to discuss it, but I want to toss the question out there. Naturally more active subscriptions is good both for business and for players (assuming it doesn't lead to lagging or overcrowding). From a business perspective, assuming it doesn't affect the subscription number, is it better to have more or less players login at once? Actually, I think a more accurate question is whether it's desirable to have more or less player-hours logged into the game? I should think for business, ideally everyone will pay a subscription fee but no one will ever log in so the operating cost of SWTOR becomes as low as possible. That's of course ludicrous. What if you minimized player playing time to just above the threshold where they cancel their subscription? So instead of having a lot of activities to do all the time, players only cared to log in once day for whatever dailies, once a week for whatever... so forth. SWTOR is my first MMO so I don't know. Are there players, in WoW for instance, who only login like a few hours a week to raid? Wouldn't it be wonderful for EA if everybody did that? This is pure speculation, of course, but I am beginning to wonder whether BioWare really wasn't able to include many of the features like mini-games and better space combat and more varied pvp into SWTOR. Maybe the goal was never to provide as much content as development time and resource allowed. Maybe the goal was to reach a stable end-game weekly raiding player population ASAP. Hmm... Wouldn't that be something.
  7. While I always support freedom of information, I am a little uncertain about posting this news here and rubbing current SWTOR players' noses in it. I understand the point that if we know a MMO is going to fail for certain, players should be warned as to not waste more time and money on it, but that is not the case with SWTOR. I think there is still ample opportunity for SWTOR become even stronger. I move that those who support SWTOR and want it to succeed use this news as motivation for action. Play more! Subscribe longer (or buy more time cards)! Invite friends, family, co-workers to join you, maybe even strangers on forums and other social websites. Expand your interactions so all players on all servers feel it's easy to play with other people, whether or not they are level 50 or can participate in end-game. That might have been the OP's intention by sharing this news. I just want to say it out loud. On the other hand, if this and other news make you feel you should quit. There is no need to advertise, just quit quietly.
  8. I am not against achievements, and I think they shouldn't be too hard to implement. On the other hand, it most certainly doesn't solve much for me and many others like me. My tolerance for repetitive tasks are rather low, and in-game rewards or titles or whatnot are not going to change that. I can't say anything about SWTOR since I don't see a clear achievement system yet, but I have played Guild Wars extensively. When I meet someone who has done so much in the game to get God Walking Among Mere Mortals, my first reaction is to compliment him out of courtesy. Privately, I mark him as taking the game much too seriously and generally unsuitable for extended interaction on a casual level. Achievements may appeal more to hardcore, dedicated gamers. I don't know. It does little for casual gamers or gamers looking for thrills like myself. I want to spectate PvP, watching some display remarkable skills while others make fools of themselves. Actually, I wouldn't mind spectating some Hardmode Ops runs either. I want to gamble on Nar Shadda. I want to watch and join swoop bike races. I want pvp space battles, perhaps extending beyond just snub fighters. I want really good AI that I can challenge on one of those future board...holographic games. I want variety, preferably activities I cannot do in real life. I don't want to repeat a flashpoint a dozen times so I can get a title or mini-pet or whatever that does nothing for me. But, I recognize that I ask too much. Achievements are easier to implement and will satisfy some. Perhaps that is enough.
  9. I didn't have a problem with my mar, my first character, except for heroic quests. But at that time I just assumed it was because heroic quests are meant to be done in a group. I believed I leveled from 1 to 50 without difficulty and without even using Quinn the medic except for heroics. Both Vette and Jaesa worked well with me and my Annihilation skill line. But that was months ago, so the gameplay may have changed. My main point is please don't change Pierce and Vette. I am a guy who doesn't play female characters, so I rely on female NPC to make my gameplay bearable. That said, I do agree that the classes are quite unfair in PvE. I can even do many Heroic 4 on my own with my Operative by combining Sleeping Dart, Slice Droid, a few level advantage, and focused fire followed by Cloaking Screen, something unthinkable on my Marauder.
  10. I don't consider space combat as a mini-game due to its static nature. It's like a maze, once you successfully complete it once, subsequent runs for most including myself are 100% successful with no additional effort. I only do the last one for the daily commendation, so it's really more of a grind or chore. There was this one heroic area quest on Balmorra for the Republic that involved switching nine power conduits between ON and OFF positions with the goal of all ON. That was as close to a mini-game as I've seen in SWTOR. Unfortunately, it was not repeatable. On the other hand, I no longer think mini-games are necessary in SWTOR. I have come to realize that SWTOR has always targetted a rather specific type of MMO player for whom mini-games are like the human appendix. It's better for the SWTOR team to focus on fixing/perfecting variouss issue surrounding raids... I mean operations and warzones. Once that's done, without doing anything else, SWTOR should sustain a stable player base for some time. To answer the original question: of course I will play mini-games, the more and more varied the better. Just not in SWTOR.
  11. No reason to be weirded out unless that guy's gal character begins to flirt with your guy character and then you begin to imagine there is something going on beyond just the game. By then either one or both of you will have developed real psychological problems. Otherwise it's just harmless role-playing.
  12. This has probably existed since the beginning but I've just noticed it after playing multiple characters. I want the look of an orange gear on one character but one of its mods on another. If I have the one who will wear the gear pull the mod, it's fine since the mod isn't bound and can be mailed around. If I use the character who will use the mod to extract it, I am out of luck. Just what good it does to bind orange gear but not the extract mod to the character doing the extraction?
  13. I just started a new Republic Trooper character on Kaas City server, and from how under-populated even the fleet is (40-60 players, half are lvl 50 doing their own things, each time I checked between 7-9 PM CST), I don't think a lfg tool wil be enough. Much of the game's group content (excluding ops and pvp) can be done with just two players + companions. If the game implements a buddy system, some way to pair up players who are similar in level and have similar play habits, it will go a long way toward making the game accessible to everyone below end game. It doesn't have to be complicated. Just a brief survey after a player picks her advanced class asking a couple of broad questions about play time and maybe desired activity (heroics, fp, role-playing, etc.). The system can then provide a list of other players with similar responses + character level & class. Any player can opt out, of course, and those that want new partners later can use the system again. It doesn't even have to be just 2-person. Larger groups could eventually evolve into guilds. I do not want to just randomly join a guild purely for the blind hope of finding someone to group. I may find the guild unsuitable and want to leave, but a high turn-over rate in guilds is never a good thing. Casual guilds that do not reach a certain size are too loose to be useful anyway. A small group that has at least some common ground in the beginning has a better chance of staying together. Because of the pain with finding a group and the randomness of pvp modes, swtor currently feels multiplayer-unfriendly for peopel who play without peers from outside the game.
  14. I am missing the meaning of your post. I am sorry. If everyone with an opinion leave the game, there be nobody left. Many people whose criticisms haven't been address will leave the game or have already left, like me. Others will stay, like I said, and live with it. There is also no question that as people who complained leave, the amoung of heated criticisms on the forums will decrease. That is what I meant. I did not intend to insinuate all opinionated players will quit.
  15. I assume the point of your original post is that a lot of people bashed SWTOR because they saw someone else bash the game and wanted to be a part of the fad? Perhaps. When a point of dissatisfaction is repeated many times, it gets hard to tell whether one is expressing legitimate concern or just copying/pasting someone else's post for the heck of it. I give them the benefit of doubt.
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