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Trip

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  1. If it wasn't for the reusable stims/medpacks the Vendor Stims and Medpacks would make us just as obsolete as every other crafting profession out there. You can easily get by on the vendor purchased Stims and Medpacks from 1-50 and most 50+ situations. Each crafting profession gets their own perk at max level, some of them need to be buffed there's no doubt about that. Why not discuss how to buff your profession or class instead of calling for things to get nerfed? That's something that's been going on in MMO's for as long as I can remember. Come on people, don't hate on other crew skills or classes, help make your class or crew skill as good as the one you think is over powered.
  2. I keep seeing all of these "Biochem is OP" threads and they all seem to be from people who don't know what recipies are available, or understand what the end game recipes are going to look like. I'm going to list the high end recipes for Biochem, put the reusable next to the non reusable recipies that we have access to. One thing to keep in mind that no one seems to realize is that the reusable stims/Medpacks including are not more powerful then what Biochem can make and sell. In fact the Blue medpacks are more powerful then the reusable non Rataka medpacks. Rataka Medpack (BOP) - http://www.torhead.com/schematic/fPfMQdp Tionese (Non BOP) - http://www.torhead.com/schematic/e4DgcTu Rataka Endurance Stim (BOP) - http://www.torhead.com/schematic/9VQXpQM Exotech Endurance Stim (Non BOP) - http://www.torhead.com/schematic/bGtu3Xh The Rataka Stims and Medpacks have a slight advantage in power. They also require materials that require people to raid and are BOP. Exotech requires no materials from raids (Outside of the schematics) Here are the non Rataka/Exotech stims Reusable Ultimate Medpac (BOP)- http://www.torhead.com/schematic/d68nT6A Prototype Ultimate Medpac (Non BOP) - http://www.torhead.com/schematic/9Zadcx7 Reusable Hyper-Battle Fortitude Stim (BOP) - http://www.torhead.com/schematic/4BV32ul Prototype Hyper-Battle Fortitude Stim (Non BOP) - http://www.torhead.com/schematic/3Wo7ocn Reusable medpacks have less power then the blue recipies. Reusable stims have the same power, but must be reused after every death. The blue recipe does not need to be removed after every death. Having access to our own reusable medpacks/stims just saves the Biochem some money in the long run. They will not need to buy two stims everytime they raid or for every hour or two of PVP. All the reusable ones end up doing is saving them aprox 10,000-20,000 in credits total per raid. Not much considering that's two daily quest rewards that take 15 minutes to complete on Ilum or Belsalvis. Medpacks and Stims do not and will not cost a lot of money come end game, it's more of a convenience factor for myself so I don't have to sit there and take hours per day to crat stims/medpacks for myself every day when I use them. It does not make the Biochem user overpowered. Nothing is stopping another crew skill profession from buying the blue recipes or purple Tionese recipes and doing the same exact thing we are able to do right now.
  3. I'm at 50 with Dark V as well, with Diplomacy. I'd like it that if it would lock in your darkside/lightside rank at V is you got that far. Maybe with an option in the preferences? But whenever I send a lightside mission out I just make sure I also send out 1-2 Darkside missions as well to balance it out. If you accept the lightside missions first, then the darkside missions that seems to be the best way to ensure you are not down to Darkside IV for too long.
  4. My first 30 or so bags I got a good amount of gear. 3x Implants, 1x offhand, 1x mainhand, 1x Legs and 1x ear piece. Approximately 1 out of every 3-4 bags I got an item. Since the patch Tuesday I have gotten zero items. I have opened 15 bags since Tuesday and have been 0-15 with just commendations. Not sure if they tweaked with the bag drop percentage, if so that's fine, just would have liked the heads up. If not there's just a horrible string of bad luck going around right now
  5. I'm sorry server forums are very much needed for an MMO.
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