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Aluvi

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  1. <3 Donna. Pick up Battlefront and come be a REAL republic commando!
  2. Thanks for the kind wishes. As for what I'll be playing, I haven't decided 100% yet. I just upgraded my gaming rig last night and I am currently enjoying Fallout 4 on ultra settings @ 120 fps / 1440p . Absolutely love that game. I have Star Wars: Battlefront pre ordered as well. I put in 50 hours over 3 days during the beta weekend. I know a lot of people are iffy or even flat out don't like Battlefront, but I absolutely loved it. It definitely fulfills my "Star Wars PvP" need. Overwatch is on the horizon and has the potential to be an amazing shooter, and given Blizzards track record, the streams I have seen, and the amount of hype that it has generated so far... I think it's going to be big. I might pick up Legacy of the Void as well, although I know at this point that I will never be good enough at SC2 to get to Masters league. That game puts every other game to shame in terms of skill ceiling. When Battlefront comes out, I will definitely be streaming it. The new monster rig demands it.
  3. Most of my posts here have been complaining about something or giving advice to Marauders for PvP. This one is simply a thank you to BioWare for making a game that has entertained me so much over the past few years. I'm moving on to other games now, and I don't anticipate coming back. This game will always be special to me, because it marked my transition from being a "PvE player first" to being a "PvP player first". PvE content no longer holds much interest to me, and unfortunately that is the direction that SWTOR is going in - primarily by telling an ongoing story. Lots of people like that, and that's cool, but it's not what I want out of a game. I have no doubt that this game will continue to be massively successful in the PvE / story / casual MMO crowd. This was also the first time that I have actually gotten pretty decent at PvP in a game. PvP just never gets old to me. It's always a thrill pitting my skills and my teams against another team of players. Meeting much better players (especially T-elos, who always pushed me to be a better player), learning from them, and honing my own skills through this game has been a lot of fun, and has fundamentally changed how I approach new games. I've made a lot of great friends through SWTOR, some of which have come and gone, but some of whom I am still friends with and will continue to game with on other titles. To BioWare studios, old friends long gone, and unknown Imps and Pubs alike: I wish you nothing but the best. May the force be with you.
  4. ^That's what BioWare thinks about PvP. I'm sorry that you took all that time to write up this post. They don't care.
  5. Are we playing the same game? Because even my terribly geared lowbie sorc is getting 3K+ dps in midbies. We've already seen 5K screenshots. Spread dots, kite, and heal your team. Do that well and you should win most arenas as a madness sorc. Considering sorcs now have more "get away" abilities than any other class in the game I can't see how that will be hard. PTs are more fun for killing people. Even my midbie PT is already hittting 2K single target dps, and I know that 3-4K is probably possible. THey don't have the heals and survivability of a sorc though. Excellent glass cannon. I don't know why people think that this season will be so different. Not much has changed since the 3.X era, except for some unwarranted nerfs and some buffs to the already OP classes. Doesn't make much sense.
  6. Dem 4.3M sorc heals lol. Yep, I called it a loooong time ago. PT too stronk. Sorc too stronk. BioWare never listens. Oh well.
  7. I still love Carnage. It's more fun to me. I just don't love the warzones comprised of 100% sorcs/sniper/PT that demolish me. The best PTs regularly do about 25-50% more dps than I do in warzones now. That's even when we're winning and I am able to kill and farm dps without discretion. If BioWare would undo the surge nerf that they did for absolutely no reason, and without telling us, I feel like Carnage would be borderline good. You can still shred bads and mediocre players all day in the spec though, and it's really fun.
  8. Leaderboard top 100 will be 45-50% sorcs, 30-35% PT, then everyone else with 3-7% each. Not much has changed, but Marauders received nerfs for no good reason, PT burst was actually increased, and sorcs got arguably one of the best new abilities. Sorcs are by far the best class in the game for PvP right now overall. PTs do much better burst, and have very good sustained single target. They're also the best tanks. You'd be a fool to play anything but a PT or a sorc this season in ranked. Actually, you'd be a fool to play in ranked at all, because the balance is so atrociously bad that it doesn't really matter, and Solo Q never did. Most of the top 4s teams have stopped caring, since they have to arrange times to play between the teams, and there isn't much interest in new / less than godskill players because they just get farmed. So it's all Solo Q, which is inherently biased towards classes like Sorcs and PTs that have the best toolset and highest dps.
  9. Its a common trend in MMOs. Theyre becoming less and less challenging to appeal to more and more casual brain deads. SWTOR is just following suit. Compare Vanilla WoW leveling to modern WoW leveling. You'll see the same thing.
  10. Predation does not prevent knockback / roots. It breaks them, but there's no immunity during it. Granted, predation does help massively with staying on a sniper. Snipers really aren't OP. THey were critting for 16k before 4.0, and abilities have inflated significantly.
  11. I'd love to have a real, non neutered smash spec again, but a +/- 5% dummy parse dps gap is not the way to justify it. Dummy performance =/= WZ performance. Sorry, but you're asking for changes using the wrong metrics. It's unfortunate that you took the time to put all of this data together when it's based on such flawed ideology.
  12. Nice job OP. Saved me the trouble. As before, when we debated main stat vs Power, it comes down to about a 1% difference that won't really be noticable.
  13. ^Pretty much this. You only should need to use Vicious Slash once in the whole Fury rotation IIRC, and it's rare that you actually get the opportunity to have enough time on target without stuns to actually do the full rotation. Usually you're just picking out the heavy hitting parts of the rotation to use. That said, in general Rage hits a lot harder. A big part of this is the Pooled Hatred utility. Used correctly, this can turn into 25K Raging Bursts or Furious Strikes, and it's up fairly often. On say a sorc, it's possible to get a 25K Burst, 18K Furious Strike, and 16K+ Vicious Throw (used at any hp due to charge proc utility). Throw in the dots from a Force Crush right after the Raging burst as well and you have a sizable amount of damage done in a short window. In general, Juggs feel stronger overall, but especially in Rage vs Fury right now. Taunt and Force Push are also huge. People don't realize how amazing a well timed force push to separate a guarded healer and their tank can be. You can go from facing an unstoppable tank + heals combo to just beating on a healer for a few seconds, and with 2 or 3 people jumping on the healer, they die pretty quick. Taunts of course are always a big deal, and used correctly can effectively neuter the best DPSers on the opposite team. Juggs also just feel more fun to me, although I will admit, I miss Force Camo so damn much, and I need to get better at using my taunt correctly.
  14. Aluvi

    Developer duels.

    Do you really want to see two people clicking and keyboard turning?
  15. I actually prefer Carnage, even though I know Fury is better. It's just a play style thing. Carnage feels much more "frenetic" to me. It feels faster, even if it isn't better burst.
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