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Rabenschwinge

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  1. Hey there. Does anybody know whether there is a way of getting a rid of an item in hook that is completely covered by the item in that hook, other than resetting all decorations in the room? I installed a "Factory Ceiling Crane" in a ceiling hook. It was a little large, but I thought it would be acceptable in my starship hangar. Except that it actually pierces through the roof of the and occupies a large portion of the terrace above and blocks the hooks there as well. https://1drv.ms/u/s!AgOC4Ing0Qw7gP9Pjmk9wu1Cp95_UQ?e=tuacXk https://1drv.ms/u/s!AgOC4Ing0Qw7gP9Q4RlNM-kwX9obfw?e=4l8Rwz I'd very much like to get rid of it, but I don't know how to select the hook that the crane occupies, and I don't want to mess up the arrangement of all the starfighters and their support facilities by resetting the room.
  2. That may be nice, but that's something people have always been asking since before launch (except that before we got beta access we didn't know that it would not be possible to decorate our starships in the first place). However, I believe the main thing is that the player ship gets somehow populated after KotFE. To transform the player ship into some variant housing would go far beyond that.
  3. Would it be in the realm of possible to just give the players a means to populate their player ship somehow? While our star ship is not particularly important anymore, I find it sad how empty it is whenever I do get there; and recently I had to a couple of times, since the latest flashpoint story line was put on the mission terminal on the ship. I can think of a number of ways to do that: a) Let the player pick several of their existing companions, one for each "slot" in the ship. A slot would be "Bridge - Pilot", "Bridge - Coms", "Engineering", "Holoterminal", "Medical Bay", "Stareboard Room" ... things like that. b) Add a single one slot to the star ship and sell Cartel Market Items to populate the ship with a conclusive crew of a faction. I.e. Galactic Empire Crew, Pirate Crew, Sith Empire Crew, Jedi Crew, Sith Crew, Smuggler Crew, Chiss Ascendency Crew... c) A mix of both, sell cartel market items for personel that can be unlocked for the ship, each constituting a single one person for a specific role. In that case the personnell might also provide additional services (appearance customization terminal, if the player also has a stronghold legacy terminal, etc.) While there are ways I like better than others, any would constitute an improvement over an empty ship.
  4. For a smuggler I would pick either a show off mount, maybe something that smells of a classic with chrome applications, or I would pick a relatively small makeshift speeder that looks like it had just been assembled, isn't supposed to be pretty and easily fits inside a star ships cargo hold.
  5. That may be true to some degree, but even though she may be intentionally boring, boring is still bad. Besides, I neither like her outburst of demonstrative indignation, nor her schoolmasterly attitude, which I much rather see in her than "wisdom". She radiates everything that is wrong with the Jedi order: Arrogance, detachment from the world and from life. Any compassion she shows does not feel sincere, it feels like an studied act to display her own moral superiority. Even though that may be intentional, that is not what I like to play. A Jedi Shadow happens to be my main character, planned out during the last few betas and created within the first hour when the game came life. She does have her strong moments, particularly when she is sly and talks with double meanings, but all in all I don't like it. This becomes particularly apparent in KotET and KotFE, where one has a direct comparison to the other character classes. (On a side note: Even though I consider myself to be a fan of Jennifer Hale, I don't particularly like the female trooper either. I do like Commander Shepard from Mass Effect, Chu Chi and Aayla Secura from The Clone Wars, Bastila from KotOR, and I suppose Satele is ok as long as I don't have to play her) While I had bigger problems than the voice when the game was released (namely the look), and I liked the "Shadow" advanced class as such. I like the female Imperial Agent.
  6. It would not entirely surprise me if they were mutually exclusive, though. Even if not, they are probably rather rivals than partners. The one thing they had in common was which has already been dealt with in the mean time. I just hope Kira will get along with Lana. (I play only female characters, so Kira was never an option, but some of my characters, including one of my Jedi Knights, have a romance with Lana. Kira isn't known to be particularly fond of Sith.)
  7. I generally prefer simple and sporty speeders which aren't too bulky. It depends on the a little on the character. Light Racers: The Aratech series. Particularly the oldest of those, which has always since start, the Aratech Scythe. Recently I have been using an Aratech Eclipse more often, even though the simplicity of the Scythe's design has some charm to it. I also like shorter variations of the Ikas speeders. The only one I have actually unlocked is the Ikas X-7 Heavier speeders: Some of my characters use the heavier Command Corsair since its relatively recent appearance. One of my characters uses the relatively bulky, but somehow more traditional appearance of the Morlinger NG-6 Others: My Bounty Hunter typically uses an MSM J-37 Jetpack. My trooper uses a BA-2 Recon Walker. I never use beasts as mounts. I never use speeders which require the user to stand upright at the end. The thing I am looking for, but never really found, is a speeder in which the character can sit, so that outfits with a skirt do not have clipping problems. I haven't really found any I like. Sometimes I use the Chiss Interceptor, which was a recent subscriber reward or something, but I would prefer an open speeder over one that replace the character altogether. There are some good looking double seated sport car speeders, but those are generally too big for my taste and often clip with the environment.
  8. Well, I am glad this is settled then. One thing I wanted to mention is that is not necessary for the existing lower tier item that you wish to swap for a higher tier token to be in your inventory. Even though you cannot have it equipped, it is enough to keep it in your personal cargo hold. Whether or not the same is true for "Unassembled Components" I do not know, but know that it is not enough to keep them in your legacy cargo hold.
  9. Not yet. I don't think that it something that weekend support can answer off hand.
  10. I did chapter VII in veteran mode for conquest. It appears I did not receive conquest points when I was done, even though I might be mistaken. I did not see the message that I completed the achievement for it either, even though I clearly received it as it was the first time I did it veteran mode, so it may have gotten lost while I was skipping over the finishing dialogues. I scrolled back after completing it, but the chat history was inconclusive as many things from the flashpoint were missing, including its completion, even though I did get the rewards, fled with the ship and ended up on Odessen again. Unfortunately I did not investigate further at this point, and since the daily goals may have cycled sine then, Still, it should have awarded me with 1279 points (incl. 55% stronghold bonus) and I believe I already had more than 20,000 points. According to achievements, I was done in 05/13/2018 2:12:22 PM. If that is UTC, after the last cycle of the dailies, which means it should be still marked as completed in my conquest log, which it isn't. If that is my time, it would not. So I was wondering whether this was an oversight on my part, or does it actually not count in veteran mode?
  11. I for one did get the title. I also got the unlock item, it's still in the inventory of the character who finished the last mission. I just can't use it.
  12. When I think back to the beginning of SW:TOR, one quote comes instantly into mind: -- James Ohlen, Studio Creative Director and Lead Designer, Bioware, from a pre-release promo video, published in September 2011 There once was a video response to that, which I can't find anymore. Footage from the above promo video, with transations to footage of a group fighting the world boss on Taris. All classes easily recognizable, for all members of the same class looked about the same. Standing in dirty, but not at all intimidating swamp, fighting a single one big, but clunky rather than frightening world boss. This image is the best approximation of criticism I could find from 2012: http://i.imgur.com/Yc6so.jpg By now there is one kind of content to which this applies to some degree. Not a very popular kind of content. Uprisings. When I fought Karraga's and later Soa's legs for the first time, I felt incredibly fooled. Yes, it was a promotional video, of course they exaggerated, but the contrast between this statement and the game as it presented itself frustrated me beyond belief. I once so a video comment to that statement, blending footage from the above video with footage from a group fighting the world boss of Taris. A single one large, ugly thing that pushes everyone back, a group standing in the mud that looks not at all interesting, just dirty, all members of the same class dressed about the same, or at least very similar outfits, all invariably with extremely clunky shoulder ... buildings. Story was always Bioware's strong suit, but the fewest players played more than two class story arcs. Given the pace of levelling at launch and the lack of end-game, I believe that many players stayed long enough to play one character of either side up to level 50, after which they had seen enough and the game would become extremely repetitive. And the remaining stories were just not good enough to put up with weeks of grinding to see about 30 minutes of video sequences (counting only one path of dialogue) of a story that isn't that good. A slightly off topic rant, elaborating my personal reason for the first time of absence from the game, in March or April 2012:
  13. Same happened to me. I filed a support ticket in the "items" category. Maybe "companions" would have been better, but it's the item I cannot interact with.
  14. Well I can tell you how Vitiate (who wanted to consume all life in the galaxy, at least as far as we know) became Valkorian (the authoritarian, but on some level still benevolent ruler of Zakuul, at the same time): They had a cliffhanger open after Ziost and wanted to tell a completely different story, but they could not just leave Ziost without some kind of conflusion. In consequence they came up with the brilliant idea: "Hey, let's just claim that this guy is that other guy!" It is my understanding that the trap was that everyone was brought to Iokath and then the Machine Lords awakened.
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