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Caeduz

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  1. Well, we went for DPS heavy last night with two marauder and two snipers all were within 2-3% of each other with the average DPS (during ops) of 2800+ and we were enraging at around 40-50%
  2. Please can those that did not have a go at the said bosses stop commenting on things that they haven't experienced. Mathematically, it might just be possible, but practically its a no for the moment. I'm not saying that we should clear it on the first day BUT with the best attempt I've seen at 40%enrage (Our guild was at 50%) there is absolutely NOTHING I see that could be change to account for that 40% DPS different and that is where things need to be address by the Dev......either just say its working as intended and that we're missing something completely or just that they mess this up with the latter being more likely IMO.
  3. I'm not sure about the Rep side but for the Imp side it's quite healthy., recruiting at the high end maybe tough as there's been some recent consolidation of the HC raiding guild so you'll find most the top end players already happy in 3-4 guild. Sorry if I miss out anyone but off the top of my head the top end of the imp side as far as PvE is concer are:- - Nox Inferna - Reckoning - Drop it like its Hoth There's many other who has and have the ability to clear all the PvE content but the above seems to be the one going for Imp/Server firsts.
  4. The title says it all really, you can PM me with your proposal, /w me in game or just CoD me with a reasonable price IGN "Ravallian" on the Imp side.
  5. For the first boss in S&V HM, we found it easier to almost forget about DPSing the boss and just make sure you get the adds down before it destroy the generator, is there a specific problem or bits that you're having issue with? For the operator its important to make sure that the tank keep away the adds from the boss when he spawns it they stun, etc. again what's your specific problem? Overall we really enjoy S&V and we're hoping that they almost overtune TfB NMM, grated I'm part of a raiding guild but in full DG we cleared both 55 8man HM in the first two days...and that shouldn't happen.
  6. Last night in a joint op between my guild and another we decide to have a go at Dreadtooth with 10 Stacks, a couple of hours in a few members got DCed...no surprise and no drama there...so we thought. After reconnecting they found them self in another instance and unable to transfer to our instance due to the instance de-populating., we tried the usual leave group and reinvite, clicking on portrait of op member to transfer to the instance....all with no success.....as such we ended up wasting the essences as in short we were unable to have a full 24 man team., and of course once we transfer to a new instance Dreadtooth was on his usual one stack. As such please for the love of god allow op/group member to transfer to the same instance as other people in the op/group regardless of the instance condition! .......it was extremely frustrating especially when we were getting him down to 5-6% before this happen!
  7. We had about 8-9 wipes on Dread tooth at 10 stacks my total repair for the night clock up at around 120K....I didn't keep track of the repair cost before but I'm certain it wasn't this much. I'm in full min-max Denova gear and am a DPS. IMO this is wayyyy to much!
  8. Hey, I assume you're not trying to solo it? Anyway, just que the group finder or ask in general chat there's plenty of people looking to grind social points and seriously it's BT., in normal pre 50 there's no reason to struggle., in HM with everyone in the free Tionese you should be fine too.
  9. Good job witht the Merc Traslation there These are from a Merc Arsenal perspective. I like these utilities allot and IMO there's no reason why they would change anything as its not providing a direct DPS buff (which we're actually are ok at) but instead focus on providing utilities that help with survivability and creating more opportunity to Burn some DPS in PvP....both of which are sorely needed! in conclusion...BRING IT ON!
  10. Hi guys, Well, basically I'm just curious to know what kind of DPS your Tank is doing? For mine: Class: Assassin Gear: 61 Mitigation Optimise DPS: about 650
  11. I agree with the previous poster, that for non rank you'll be OK. The first thing you should do as soon as you get over 1000 Expertise is to swap the armor and get the first PvE bonus in, that helps allot! Certain map also help out merc if you know the spots and what you're doing.
  12. There's no Nightmare mode for BT and its not an operation so you can do it over and over again if you like.
  13. While I kind of understand the need of Bioware to "correct" the look to match what was advertise., I still hate the new Phantom look., and IMO I think that a large number of us didn't bought the item based on the advert but base on the preview pane appearance.
  14. Also, I like the group that's actually going to perform the run to have the ability to invite specific people to observe as well as declining specific people/request. As an example., for a guild run Ops you may want a new guildie to have a look at how we do things and at the same time., during progression, we may not like a competing guild to peek in at how we do stuff either.
  15. For a Hub style Op with 6-7+ bosses., I rather we do not get an "option" to skip a boss OR for the bosses we get to be random e.g. Need to defeat 7 bosses from a pool of possible 10 bosses as this would then create too much randomness to the achievement as inevitably there will be some which are easier than others. What could be a solution are that the bosses are not arrange sequentially but as a selection where the group can decide which boss to tackle first as this would remove some Luck/randomness and those less equip/prepare can also attempt the first couple of bosses with a clear aim to progress/achieve while the "raiders" can sink their teeth into something tougher as well. Also, we're a year in maybe its time for a legendary or a new set bonus(es) gear.
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