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powerofvoid

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  1. All of the nameplate stuff vanishes on friendly players, not just the name itself.
  2. It is my understanding that Gunnery Commando already can use a blaster rifle on some fights. Gunnery Commando only loses out on Propulsion Round (movement ability) and Hail of Bolts (AoE filler), by using a Blaster Rifle, and not every fight requires those. It would be nice to make those usable with a rifle too, though.
  3. Nameplates have some useful features, but they take up a lot of screen real estate, especially in 16p ops. I want to be able to disable: Legacy Titles Titles Legacy Names Names on friendly players And just show: Class/Rank icon Health bar Cast bar Resolve bar on players Names on NPCs Possibly flair icon on players, in case I need more differentiation
  4. Make the boss respawn rather than despawning if combat ends without it being killed. Make the boss evade if you go too far away, so that if someone solo-pulls to grief you (or for some other reason), you can just leave, let them die, let #1 happen, and come back for the boss.
  5. Obi-Wan Kenobi can Force Crush multiple targets at once as an LS Jedi. Give our characters this ability via heroic moment.
  6. They mentioned the idea of loadouts being used when switching combat styles, which suggests that you will be able to change between, say, Combat Sentinel and Defense Guardian as easily as you would between Vigilance Guardian Defense Guardian, so they probably won't have a "free period", because it sounds like it will be cheap or free to do indefinitely (for subscribers, at least)
  7. Does this mean we'll be able to make a single Jedi character who can fight in all the ways Obi-Wan Kenobi does? Single lightsaber (Guardian) Two lightsabers (Sentinel) Force Crush (Warrior) Blaster Pistol (BH/SM) Sniper Rifle (Sniper)
  8. Koth defected from Zakuul because he wasn't willing to massacre civilians for Zakuul. IIRC, the only way to get him to defect from you is to massacre civilians, and not cover it up, and he still doesn't go back to Zakuul! ... he just doesn't want to work with you. As for Vitiate/Valkorion: It never goes beyond talk -- he was already working with you (albeit not for very long at that point) when he found out V was in your head, and he never picks V over you (not that he gets the chance). The claim that Vitiate and Valkorion are the same person is kinda absurd-sounding for someone who doesn't have the ability to sense it in the Force and wasn't there when V admitted to it in his throne room five years ago. --- Back to Ashara: While being excessively eager to fight, even against evil (and Sith are evil. Even "Light Side" Sith fight for the Empire against the Republic) is not considered an ideal trait in a Jedi, serving the Dark Side is still a choice, and even someone with great desire to do evil (which fighting Sith is not) can still choose not to do it. Jedi are allowed to feel whatever they want -- they just aren't supposed to allow their emotions to rule them.
  9. How about: Give players vision at all spawn points before they respawn, so they can see if there are enemy players near them. (sort of suggested above) Give players a strong damage reflect (similar to feedback shields, but with multiple charges and also effective on secondary weapons, etc.), and invulnerability to drones, mines, AoE, and other accidental attacks, for several seconds after respawning, or until they score a kill or assist, so the other team is discouraged from targeting them, but still able to attack the rest of the respawned player's team.
  10. Yeah there is: she's a character who ultimately has some thread of solid moral fiber, a bit like Koth Vortena (♥), and the Dark Side is, barring actual mind control where victim is physically incapable of controlling themselves, a choice that a character makes based on their personality and values. More characters should have an identity and values beyond "whatever the player wants" In principle, having a "kill" or "evict from my ship" option makes sense, but that has development budget issues (the former more than the latter).
  11. Endgame content like NiM raiding exists for two reasons: To keep things interesting for people who crave a challenge. To provide bragging rights for people who want to brag about such things. The first group does not need special lot, because the boss fights are their own reward. The second group is best served by cosmetic items, because the point is to show off. HM and NiM bosses should drop more exclusive, binds-to-legacy-on-pickup: Dyes Color crystals Cosmetic armor Cosmetic weapons Pets Vehicles Flairs Toys Decorations Titles Emotes Appearance Unlocks Companion Customizations Weapon tunings
  12. The fact that you claim that the Dread War leads "straight into 2 ops" suggests that the problem isn't that Oricon ends with DF and DP, it's that Oricon doesn't require you to complete the four Dread War Operations that come before Oricon in the story before it tempts you with its own story quests.
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