Jump to content

Fomorii

Members
  • Posts

    94
  • Joined

Reputation

10 Good

Personal Information

  • Location
    B.C.
  • Interests
    Throwing knives at G.I. Joes while making lightsaber noises. They never come back though Q_Q
  • Occupation
    Being awesome. It's pretty easy.
  1. Jedi getting a unique 5-10% movement increase at 90%+ health that made them terminator run / jump at people. They're all about the inhuman speed / agility boosts, after all Let's step away from homogenization and look into fleshing out the more intriguing utilities our classes can enjoy for the sake of immersion. Give Sorcs/Consulars far sight or astral projection or battle buffs/debuffs like the Sith and Jedi masters of old used to inflict or bestow in times of war. This universe is chock full of nuance. Lord only knows how many superfluous qualities can be added with little alteration, mainly passives, that can add some more individuality and investment.
  2. Fomorii

    Cyborgs

    With the advent of a new era in SWTOR history, is there any chance we'll finally do away with the K-Mart Cyborg race? The cinematic for the next X-Pac shows you guys know how to make cyborgs bad ***. Let's get some real aesthetic choices for Cyborgs already! Prosthetics, face masks, helmets / head mods that don't appear destined for the Island of Misfit Toys, maybe give different movement animations depending on limb replacements. The Matrix-esque movement style of the cyborg twin made me really want to play that guy instead of the clunky Jedi I've got. Everyone could use a movement upgrade. Speed and agility/acrobatics are things this game sincerely needs. It's half of the mystique of these mystical monk-knights; that they move with inhuman grace, speed, and strength. That's another matter, though. Jedi getting a unique 5-10% movement increase at 90%+ health that made them terminator run / jump at people is the next suggestion I make XD
  3. It took a few years, but SWTOR is finally shaping up to be the game it deserves to be. I've been on and off with SWTOR since beta, but this newest phase has me eagerly resubbing until release. Here's hoping it's even half of what our fevered, nerdgasming imaginations are weaving together
  4. I love that this game is finally living up to its potential! Thank you, BW! I've been here since Beta, and had to quit after about one or two months post-release, because this game was a shambles. However hundreds of millions went into production can't have been easy to make back after the mass exodus of players that led to this travesty of a F2P system. Do your marketing guys have no clue how human beings work? You don't strong arm people out of their money with restrictions and consequences, because that makes them play a different game than the one you & they want to play. You can't sell one crappy version of a game in the hopes they'll give you money to make it worth while! You have to let people make every decision completely on their own, and then their temptations get the better of them 9 times out of 10. The secret to a good F2P is to prove you aren't greedy fat cat money bag goobers. Just look at Rift, Warframe, League of Legend, Marvel Heroes 2015, etc... Players aren't retarded, we see greed for what is and it rankles most people; this means vastly less money and more players far less loyal / more willing to leave the game for greener pastures. The crazy amount of profit comes by offering lots of really awesome stuff you can work for in game 99% of the time -make Cartel currency something we can earn by doing in game stuff, or give multiple tiers of currencies that can be spent on different categories of things. Remove ALL negative consequences for being F2P rather than Subscriber, give Subscribers more bonuses / exclusives / discounts on X-pacs, etc... See, when we have the option to work for what we want and to buy what we want, then we end up making FAR worse financial decisions. Most of the players in MH2015 or LoL blow most, if not all, of their pay cheques on new releases, or in MH2015 on the massive number of incredibly tempting / worthwhile / crazily discounted sales that are constantly blowing through that game. Literally hundreds of dollars every couple of weeks from probably 30-50% of the player base, and then the $100 or so a month from the other non-casuals, maybe $20-50 from casuals, etc... It's ALL digital stuff, so everything you make should be profit practically speaking. There's no need to worry about how much profit you want to make, just focus on making sales both tempting enough and 'cheap' enough that poor players, middle class players, and rich players alike feel it's worth spending their cash on juuuuust one more thing, and then another, and then another. Don't care about how much you make per sale, care about how many times in a row someone will be willing to spend their money. Rancor pets, new species, discounted Xpacs / DLCs / content / mounts / companions / side missions maybe, incredible unique costumes / orange gear, this kind of stuff is like a magnet and people suddenly find their wallets and credit cards are made of iron. It doesn't matter how much they spend, because what's another $5 or $10 or $20 for something 'THAT' cool? Never try to force people to give you money, because they will grip onto it with everything they've got. Make it 100% our own choice and don't be stingy with your offers/sales/discounts. Players will hurl their life savings at anything and everything even slightly tempting as long as it is obviously a good deal. No one wants to spend $20+ on a mount and then another $10+ to unlock it across your legacy. It's a digital item, no one person should ever feel forced to spend 1/3 the cost of a new bloody game to run around on something that looks different, but does nothing different than their other mounts. Make a cycle of mount sales every three or five days, so everyone knows their favourite mount will be on sale soon. That way, if they desperately want it they can happily choose to blow $20+ on it. Otherwise, they can wait for a sale OR they can earn Cartel currency in-game without spending a dime to work for it. That's the tipping point for a successful F2P profit margin. The choice to work, or to buy, far better if the chance for a sale is moderate to high is how the crazily successful F2P games make their money and sustain player loyalty. People want to help them out, because they prove to their customers that they are worth our admiration and respect. The stuff they get in return doesn't hurt, either I have to say I was digusted and unbelievably surprised to see such a greed enthused F2P model last year, and it hasn't gotten any better I'd fire your marketing guys in a heart beat, because they haven't a clue how people work. Just look at DCUO, I bought the $30 per three month sub for all the bonus stuff they offer, but there's really very little need to subscribe if you just want to play the game. Rift, LoL, and MH2015 have the best F2P models by far, and I've subsequently poured huge amounts of money into each of them :3 So has just about every other player! I only say these things because I always wanted this to be my MMO, for however long it lasts. I want to see SWTOR become the next big MMO, regardless of the rocky start. With the addition of the new Star Fighter system, there's finally enough potential realized for the game to really take off and to build up an impressive player base. Still, almost three years later? I've been swinging by every six months or so to see if it's worth playing, or if those in charge are still shamelessly - though there is shame, lots of shame worth of ugly, even hideously bad decisions - trying to ring money out of their victims. Customers are catered to and understood and are worked with/around. Victims are taken advantage of, or at least attempted to be taken advantage of. That's not cool. Nickle and Dime-ing almost every aspect of the game was a bad call, so let's see you guys learn from the successes of other F2P models, and from basic human psychology/economics, so we can finally have the SWTOR the players and Devs/EA all deserve it to be. A bad F2P model repels new players and keeps old players from returning. One that shows you guys know what you're doing and that players can make decisions for themselves on the merits of a thing, regardless of the impulsive buyers frenzy the vast majority of players find themselves in when given that chance, will bring more and more new players in, help retain veterans and give returning players far more reason to stay than a diminished leveling experience, and overall undesirable gaming experience with harldy anything to do but run out of quests, because they level at a reduced XP rate, etc... People will sub if you make it worth their while, many times more than if you make subscribing their only real option to play the game. That kind of hubris just makes people think SWTOR is run by scumbags who don't deserve their money. No one is being cheap in that regard, they're being practical and showing their distaste for scumbags. That money then gets spent on other games they want to support; it even makes them feel like they're donating to a particularly fun F2P charity if it's a good model, which is yet another layer reinforcing the buying habits that you guys obviously want. Basic economics, psychology, and common sense, +years of gaming experience should lead anyone to these conclusions, which suggests to me that those responsible for this F2P model's current incarnation aren't working off any of those foundations of marketing wisdom in the gaming world. Remove those people from anything that affects how much money you make ASAP
  5. Give. Voss. Now. Please. Thank you? We need more species coming in, maybe once every six to ten months through the CM, imo. They'd be a GREAT source of income for BW/EA, they'd be a huge draw for new, old, and returning players, they'd make people want to try new race/class combos - especially if the new races have new dialogue choices and story elements! -, and it would help bring a bit of consistent change and variety to the game. Of course, actual content is more important, but there's obviously more than one dev team working on more than one thing at a time. More races, more money, larger budget = win! The secret to good F2P is to prove you aren't greedy fat cat money bag goobers. Just look at Rift, Warframe, League of Legend, Marvel Heroes 2015, etc... Players aren't retarded, we see greed for what is and it rankles most people; this means vastly less money and more players far less loyal / more willing to leave the game for greener pastures. The trick comes by offering lots of really awesome stuff you can work for in game 99% of the time. Remove ALL negative consequences for being F2P rather than Subscriber, give Subscribers more bonuses / exclusives / discounts on X-pacs, etc... See, when we have the option to work for what we want, or to buy what we want, then we end up making FAR worse financial decisions. Most of the players in MH2015 or LoL blow their entire pay cheques on new releases, or in MH2015 on the massive number of incredibly tempting / worthwhile / crazily discounted sales that are constantly blowing through that game. Literally hundreds of dollars every couple of weeks from probably 30-50% of the player base, and then the $100 or so a month from the other non-casuals, maybe $20-50 from casuals, etc... Never try to force people to give you money, because they will grip onto it with everything they've got. Make it our 100% our own choice and don't be stingy with your offers/sales/discounts? Players will hurl their life savings at anything and everything even slightly tempting. I have to say I was digusted and unbelievably surprised to see such a greed enthused F2P model last year, and it hasn't gotten any better I'd fire your marketing guys in a heart beat, because they haven't a clue how people work. Just look at DCUO, I bought the $30 per three month sub for all the bonus stuff they offer, but there's really very little need to subscribe if you just want to play the game. Rift, LoL, and MH2015 have the best F2P models by far, and I've subsequently poured huge amounts of money into each of them :3 So has just about every other player! LoL made $624 million in 2013. I have no clue how much money it made every other year or this year, but considering how little went into making it and how little it costs to keep a tiny handful of animations per character and development time, they're making ridiculous amounts of profit every year. Considering how much went into making SWTOR, and how poorly most new players I meet receive this F2P system? You guys could use the pointers
  6. The beliefs of a people do not force the choices and actions of an individual If it were, then there'd only be x number of races per side, regardless of Legacy unlocks. Or, there'd have been no Nazi officers helping resistance members and staging assassination attempts on Hitler, etc... Even if the Voss had some Mystical or Technological measure of control, even complete domination of every individual, there are countless ways around that Jedi or Republic forces could take pity on those enslaved, or a rebel/mercenary force could be hired by a mysterious benefactor or have some 'humanitarian' agenda that leads them to free them, or the Imperials/Sith could try to wrest control from the Voss Elders and end up destroying this hypothetical measure of control. I know there's no such thing in game, but these examples simply highlight the impossibility of impossibility in regards to individual choice. Anything is possible, and I, for one, would adore! playing as a Voss Mystic/Sage/Sorcerer, or a Voss IA Operative or Smuggler :3
  7. This. Make this happen, please. It's all anyone talked about at release when on the Voss home world! I wouldn't want to guess how many people from then are even still playing, but it'd be a big hit. I see Cathar as a rather cheap bone thrown to the players when there are so many more interesting / aesthetically impressive races. The cat folk should also be given a rework, because they look like rejects from Thunder Cats, rather than feline humanoids Then again, we already have a blue skinned race with unique eyes, so Voss might not be a big enough disconnect in the eyes of the Devs. Regardless, I hope they start focusing on bringing more species in. Fill the CM up with them and BW will finally be able to pay back EA for the crazy expensive budget SWTOR had in development
  8. Nah, eyes aren't even a consideration for why or why not when deliberating race choices. It's almost entirely based on ease of transition for gear scaling, which is why it's a humanoid only game so far. I imagine popularity is up there, but we got Cathar rather than Togruta or Nautolan, so I imagine they just wanted to appease fans with a new race / eek more money out of their game rather than go to the trouble of making another worm headed type. They had quite a few problems with the Twi'lek appendages at the start. I personally miss having the Twi'lek tentacles come out the back of a hood. Honestly, give Twi'leks a hood wearing option already There's dozens of these little quality of life / aesthetics / bugs that have been hanging around the game since beta! Have their Lekku poke out the front or the back or disappear entirely, it doesn't matter. Sith and Jedi without hoods are a poor compromise when they looked better with hoods and Lekku sticking out the back
  9. Wow, how has this not been implemented already? Sure, everyone can play on a 32-bit client, but how many people still use 32-bit? At this point, I doubt it's even 10%. Practically any system bought in the last 2-4 years will have 64-bit on it. I imagine this is just another fiscally motivated choice, but after the terrible release one would think BW & friends would have stepped up their game - - to establish SWTOR's place in the most competitive gaming genre. Ever. TBH I had no idea whatsoever that this game had gotten sooo much better. No one talks about it on other games, I rarely see anything more than occasional flashy ads on websites, etc... If I hadn't randomly wanted some Star Wars in my games then I wouldn't have even known they'd finally put in a space flight system worthy of SWTOR's potential. We'd only been pushing for it since this game was first announced. Most MMO's suffer from a 'better late than never' mentality, and rightly so what with all the content that has to be developed over the years, but I had to wait two xpacs to see this game finally start living up to my expectations Here's hoping 64 bit client and a tooltip font size option are just around the corner. Then, this will finally be the game I've been waiting for since Cata ruined WoW q_q
  10. Well, it's been something like three years since this game came out and I still can't change the miniscule font size of ability or item tooltips. People have been complaining about this the entire time and there's nothing to show for it. I've been playing on and off since beta and SWTOR is finally starting to live up to its potential, but its oversights like this that remind me why this game has the bad rep that its got. Hopefully, yelling till I'm hoarse, figuratively speaking, will get this issue bumped up the priority list. Honestly, Bioware, this should never have been an issue in the first place. We shouldn't have to beg for a way to customize tooltip font size as that's just a basic necessity of any MMO.
  11. Well, it's been something like three years since this game came out and I still can't change the miniscule font size of ability or item tooltips. People have been complaining about this the entire time and there's nothing to show for it. I've been playing on and off since beta and SWTOR is finally starting to live up to its potential, but its oversights like this that remind me why this game has the bad rep that its got. Hopefully, yelling till I'm hoarse, figuratively speaking, will get this issue bumped up the priority list.
  12. Agreed! What you do should affect you later on or immediately open new paths and goals to pursue. That would truly make each play through unique in a way that we give a damn about. It's more organic, it makes far more sense than doing a thousand quests and only get a letter from the people you helped. Bioware can do so much more with this game, it would be devestatingly shameful if they just kept trying to use it to milk money out of us. The money they could be making by implementing small, subtle things like this, or Pazaak / fully fleshed Cantinas and Arena fights and gamblng / betting, maybe a space game that wasn't as laughably boring as the current On-The-Rail-Fail minigame that we got. Hell, Space should never have been looked at as a minigame. Here's hoping the higher ups figure out that the only reason this game is struggling is because they're lack of imagination and good choices is hindering US, the money, from wanting to have anything to do with it. Thankfully, they seem to be, slowly, getting on the right path, hence my resubbing, and so many other resubs. Let's see some basic comprehension of how to beef up a game, rather than stretching it out with end game content that eats up all your time and resources. Give us an MMORPG with character, rather than ignoring the little things, the ocean of possibility, that makes Star Wars so unique!
  13. SWTOR's best shot at success has always been to pursue the potential that comes with a Star Wars MMO. No other game can touch the vast array of things that have been successfully implemented in previous SW games, comics, movies, and cartoons. So far the loss of the majority of subscribers suggests that not many care for the failed WoW-Clone route the game was put on, but there's plenty of time left to turn things around and F2P should've been that. Nickle and Dime was taken to a revolting degree, so don't expect to get half of bump to the long term numbers as a real F2P model would have brought in; lord knows how much market business has been cut down after every single F2P player has been insulted with the miserly slap in the face that the current set up is and will be until it's redacted. That's step one in saving SWTOR, a game of unbelievable possibility. Execution needs to be handled far better, in most aspects of the game, though Back on track: KOTOR was a revolution and a master piece that won the hearts of millions of fans. There's so much to utilize from KOTOR, and the Cantinas, the arenas, the gambling, the card games, all of it would be extremely welcome in this game. Even more so, because this is a multiplayer game and all of those features can be taken advantage of player vs player Holo Chess would be incredible, holographic rancors and gamorreans and all! Flesh out the Cantinas in key locations, finally do something with the VIP lounges, because that crap is as far as VIP quality as it gets. We need hardcore gambling Star Wars style, that means players being able to place bets on games, fights, buying into the pot, etc... Don't go too crazy, as we aren't looking to spend every waking hour in a SWTOR gambling pit. This is simply a great way to keep players interested, it adds some much needed character; anything that pushes us away from the anathema WoW-Clone status is a win. Allowing us to actually gamble, making it simple, easy, risky, damn well worth our while is exactly the right way to handle this. Consider it an alternative to farming dailies for credits. God, please, give us an option that makes dailies a thing of the past for those of us who couldn't care less for the pitifully unimaginative solution to end game farming and time killing that is the Daily Quest -_- What an incredibly unacceptable waste of time those are, in every MMO! Being able to socialize in huge Cantinas while making and losing cash at low risk - medium risk - high risk games would be fantastic! Getting the games themselves put into the game at multiple locations would be great and not too difficult. Part of making a great MMORPG is filling it with little things, things that don't make or break a game on their own, little things that build the game, like putting on articles of clothing or bits of muscle onto a skeleton. Other than the excellent story quests and voice acted conversations, SWTOR isn't clothed, it's barely more than a typical MMORPG skeleton, full of things that we can find in most other MMORPGS, but very little that is truly unique and noteworthy. This game is fun, but it's the potential that keeps many of us around, as we tear through content too quickly, far faster than any Devs can hope to truly keep on top of. Making use of non-linear content and non-progression based content is a great way of giving alleviating the pressure of constant demands of progression content like Operations and new gear. The Cantinas should probably be the size of one of the quarters of the Fleet, set up to mirror the opulance or poverty of the planet / zone that they're in. A Cantina on Tatooine, a poor, outlaw planet, should be dimly lit, a bit small, useless junk lying all around, a bar with bottles and a grumpy, unkempt bar tender, low lives and other dangerous folk hanging around in various states of lazing about, slit eyes stinging with smoke, hands never too far from their blasters, ready and willing to shoot first. To. A. One. That's the kind of joint I want to get dealt in for a hand of Pazaak on my Scoundrel. The fleet Cantinas would be a bit more technical, clean, military, lacking in character, etc... Makeb would be a palace of Opulence with a gambling pit that could fit 100 players, a rancor pit, a fighting arena, a pit for Akk Dog fights *because Hutts are blood thirsty monsters that way*, etc... Taris' could have a hard to get, even secret, heroic zone for level 55 players meant for the bravest explorers and monster hunters. It could be a small shack in the middle of Rakghoul infested Jungle, full of interesting characters in jungle trekking gear, machetes at their sides and a big hunting knife stuck fast in the middle of the Pazaak table, etc.... Corellia could be a high end joint that draws in prominent business men, people wearing tuxes and fancy dress wear, swinging Jazz playing, waiters walking around, etc... KOTOR is a gold mine for this kind of stuff, and anyone with even a middling imagination can spin this stuff till the end of time. Minigames, Murder Mystery Whodunnit quests, heroic zones being added on to non-50-55 planets for fun, even player housing / cities / guild PvP / guild ground forces and quests that tie in to constructing or paying for capitol ships or for getting buffs that help that faction on planet and in space missions / space PvP near that planet. Space PvP is definitely the most valuable step this game can take, but it requires a space sim, even just a skeleton of one, not this Space Rail bull. That will probably take laying down foundations this entire expansion and, then, requiring the primary focus of another expac release to get up and running. That''s fine. MMORPG Star Wars without good, not even great, Space play is a slap in the face of the majority of SW fans. There's plenty of reasons why people don't stick around with an MMO, but this alone would be enough to bring in huge numbers of players, especially if it correlates to an overlaying RPG element that affects the rest of the player's game. Players are money and a good free roaming space aspect, one that is constantly expanded on, is guaranteed money. If it'd been in the game at launch or soon after, then this game would have millions of subs. For all the people who were willing to risk $60 bucks and $15 a month on SWTOR at launch, there were 2 or 3 who waited to see what other people thought of the game. It's no secret most of us didn't think highly of what we saw. Until players start having amazing things to say about this game, then there's never going to be any success worth the $300 mil dropped into this game, there's never been a chance that a casual MMO with so little end game and so few special qualities could; it doesn't stand out enough as it is. Voice acted quests are great, but a worth while space portion of the game, some KOTOR minigames, less Theme Park crap and fewer bad decisions, and this game would have millions of subs and the adoration of everyone, including reviewers. That stuff would have made this a 9/10 game easily. No other MMO has any where near this level of potential, so quit letting so very much of it go to waste, please! And, give us a Hoods Up / Down option! Twi'leks Lekku get cold without hoods, and their patience only lasts so long We were promised fixes and character customization stuff since Beta, but we haven't heard anything on that since 1.1 or 1.2! That's bad business and the players feel that, we feel every inch of every bad implementation. Don't think that we're insensitive or blind, because every player feels that and the way they react affects everyone else. It's a vicious cycle, which is why MMOs have to be handled with class, aestheticism and effective damage control for when the players run afoul of whatever bug or broken content we get dumped on us. Silence and year long bugs / unfulfilled promises is begging for unsubs; plenty have left because of this kind of crap since month 1, and that won't stop until real, worth while changes are made. So, let's see some changes in how the players, ya know, the money, are handled, please. Even one lost player is hundreds of dollars no longer coming in. With the imagination of the player base, it'd be easy to make an incredible game out of what already exists.
  14. The vast majority of Twi'leks need hoods. It's beyond ridiculous that we're still unable to wear hoods this late into the game! Lekku aren't stuck at the back of their heads. Often, Twi'leks toss them over one shoulder, wrap them around their neck like a scarf, let them hang over respective shoulders, etc... Twi'leks, also, often wear hoods and voluminous turbans / head wrap things. There's absolutely no reason not to make Lekku a non-issue. Shame on anyone who suggests not fixing this, as it's a huge bother to most of the people playing Twi'leks. Unfortunately, most of the forum goers seem to have been chased off by the fecal storm that has enshrouded SWTOR since Launch. Thankfully, that storm seems to be dieing down and BW appears to be cleaning up. That's largely why I resubbed, so I can show my support for a new SWTOR, done well and with the Player's freedoms and desires the #1 reason for all decisions. That's the only way to make this game survive. The players, after all, are the money! Keeping us happy keeps them rich.
  15. Too much bad blood and disappointment has turned these forums into a graveyard, at least compared to the way they were the first few months after launch Lekku + Hoods and Hoods Up / Down toggle for all species were HUUUUUGE issues that thousands of people in game and forums talked about constantly. We never got any real assurances or status updates or promises. This lack of communication from our vaunted overseers seems to have turned most of the vocal masses off from the forums. It's sad to see soooo much apathy, but people haven't been given hardly any reasons at all to expect any changes ever, much less a response. This game is steadily improving, but these little aesthetic changes and freedoms absolutely must be implemented before the rush of F2P and the new expansion wear off too much and the returned / new players lose the desire to support a company that doesn't support their player base, AKA the money.
×
×
  • Create New...