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XOrionX

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  1. Level cap almost always gets raised during official expansions. 1.2 is not an expansinon, it is a PATCH. There is a difference between the two. If you understood the difference, this useless post could have been avoided.
  2. The classes are MIRRORED. Meaning that any buff/nerf will be applied to the mirrored class on both sides. As said above.. What the hell is this guy talking about?
  3. LMAO. My guess is that you don't play the class. I am getting pretty tired of all you whiny kids crying for nerfs. This is how games get broken. The sooner you all learn that, the better we will be.
  4. Thanks for giving the rest of us who actually play the class a bad name. Missile spammers are worthless bads.
  5. LOVE 90% of this armor. AMAZING>
  6. Mass Effect 3 sucks. Just sayin. i would never leave an MMORPG for a single player game anyway. That logic sucks.
  7. They did actually. In Civil War each turret has a name. In Voidstar the doors are labeled east and west, except for the last phase where they are labeled north and south, I think. I think the most annoying thing is on Alderaan in Civil War, the map is flipped (for empire)and there is no indication of North on the map. So unless you actually focus on how your mini-map 'arrow' moves while you move, you may glance at it and automatically assume that top is north. But I agree, east and west are probably the best. I also like Mid, Snow, Grass.
  8. Does it matter to you when people say left/right vs east/west? The east/west argument is that when calling out objectives you should use east and west because it's static on the mini map. The left vs right argument is that when standing at your spawn you would call out your objective with right and left. And when considering your spawn point, left and right could also be considered static. Obviously for Alderaan you would also call out Mid, which is static no matter which objective call-out method you use. And then of course you could use snow/mid/grass for alderaan as well. So which is it guys, which do you perfer?
  9. They stated that nerfing based off of warzones would be a terrrible idea. You can find the quote in the dev tracker, I don't have time to track it down and link it for you.
  10. I am fine with this. Titles, colors and mounts would be an excellent addition for higher ELO ranks.
  11. My RL brother plays a Mara, he is just barely BM rank and has only Champ gear. He has a problem with ranged too, when he is getting focused. I am ranged dps and we duel all the time when bored, he owns me. No qualms about it, sometimes I can fight tooth and nail and out cc him but he always finds a away to close the gap on me and get right up in my face again. OTHERWISE, he flat out demolishes them. And dmg charts at the end of the match are no indication of skill. People need to shy away from this narrow-mindedness.
  12. Ranged dps here, I get picked out of the the group all the time and focused by melee dps. I even get attcked by a couple pairs of melee dps and focused to death. 1v1 fights I get owned most of the time by certain melee classes. You are complaining about 3v1 fights. Obviously you will lose. This is not relavant at all to the discussion at hand.
  13. OP is assuming that every force user is as powerful as Anakin/Luke/Obi-wan/Qui-gon/Maul/Palpatine etc.... There are many varying degrees of force power. In a fight any one of those guys would straight wreck your character. Just sayin. As if a blaster bolt has never killed a jedi. You have got to be joking.
  14. I think that the amount of CC in the game can be a bit annoying, but remember for those classes that have CC there is other classes that have the ability to close gaps quickly by jumping to enemies and allies. Just as scoundrels/operatives/assassins have stealth abilities. Everyone has some sort of utility to use to their advantage. In huttball there are quite a few classes that lack one ability or another who don't like a particular class mechanic. How they use that utility/mechanic in unison with the map mechanics is what makes that particular PvP match all the more interesting in my opinion. If we are going to sit around and complain about what other classes can do then we might as well look at it from a very simplistic perspective, why not have every class be the exact same? Then there is no more room for complaining about how 'imbalanced' and unfair everthing is. Just my perspective.
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