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lexiekaboom

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  • Location
    Toronto, ON
  • Interests
    Well I don't know, I might be a little bit interested in STAR WARS, don't ya think?
  • Occupation
    Bell Canada guy
  1. Help me to under your plan to make PVP enjoyable! Leave sents and marauders crazy unbalanced because NO ONE AT ALL is complaining about them ever. Everyone playing your game find them a really enjoyable class to be up against! Continue to allow the highest DPS class in PVP to be a tank because, again, NO ONE AT ALL thinks this is stupid and everyone would like people in heavy armour to continue to be unstoppable DPS machines. Make ganking more common by increasing the power of stealth. This is something people always say when PVPing ... I hate it SO much when I have the chance to fight an opponent. I like it much more when I'm just running around and something drops out of stealth and kills me instantly. That is SO MUCH FUN! Make it so healers can heal better and / or get away from combat easier. Because it is SO MUCH FUN beating on a opponent in PVP it is impossible to kill and can just run from your while healing itself. GOOD TIMES! I understand what must be happening; your not enjoying being part of this failure any more then your players and you just want everyone to quit so you can shut down the servers and get on with your lives. You are doing a FANTASTIC job working towards that goal.
  2. You - "This one time a guy killed a man with a club, so I'm really surprised to see you say guns are better then clubs at killing people. Clubs kill people just fine" Yes, clubs can kill people. But guns do it better and you really shouldn't be using a club unless there are no guns around.
  3. When you zone out of it do you get a error message preventing you to zone back in? Are all the monsters set up such that only armour mitigation maters and shadow / assassin tanks are still worthless? Does every monster in the zone have a mechanic that makes melee classes much less desirable then ranged? Will everything that drops be worthless due to messed up itemization which, although admitting you messed up, you refuse to fix? Man, 6 months ago I would have been so happy with a new zone, but now it's just a depressing death keel which is going to be broken and worthless like all the current content
  4. Did he just say the PVP game will NOT be neglected in the same post he said something that was promised in 1.1 (solo que for ranked) isn't going to be coming in 1.4? Did he just say that 8 people pre-mades vs. 8 PUGs would be a problem in a game where 2 four man pre-mades vs. 8 PUGs is already the norm? I honestly don't get it.
  5. Can you please post a video of Lost Island being done from start to finish by a group in TIonese gear? Can you please post numbers for how often this happens in the real world?
  6. HAHAHA ONLY ONE END GAME RAID AND YOU BREAK IT LEAVING YOUR PLAYER BASE WITH NOTHING AT ALL TO DO. This is why you are going FTP. This is why you are losing your job. This is why you are the joke of the industry. MMOs have failed before, but no MMO has ever DESERVED to fail as much as SW:TOR.
  7. First, sentinels and marauders don't have a tank gear set so there already is no "purpose" in tank gear seeing having it would require you to be something other then one of the two classes that have any purpose at all in PVP. Second, as posted in the shadow nerf FAQ by bioware; they are aware shield and defense do next to nothing and that mitigation is the only stat that maters to a tank. They have no plans on fixing this.
  8. They know we need this. and told us we were getting it months ago It was supposed to be coming with 1.2 Then shortly after 1.2 Then with 1.3 The problem isn't that they are not listening. It's that they can't do ANYTHING. And if you think there will be a single improvement or add on to this game until F2P you are crazy. They have everyone in the house working on ways to fleece free players, us loser with subs can do to hell.
  9. Broken game is broken Leaving these classes untouched has already cost them million of dollars in subs a month, and you honestly think they are ever going to change? I honestly think they want SW:TOR to fail now. There is no other explanation.
  10. They fired everyone who was working on anything, so there is nothing to talk about. Even if there was stuff to talk about, they fired everyone in the CS team.
  11. I agree and disagree. Vanguards problem wasn't slow leveling, it was boring leveling and the fact that there wasn't content to support it. Leveling can be slow as long as the ride is a good time. Look at COD for example; a LOT of people level grind that game, with a single level taking about 2 weeks to get (I'm talking an elite level, obviously). No one says "OMG leveling is too slow" because it's just part of the ride. FF12, LOTRO, PSO, and PSO2 all do this as well; PAINFULLY slow leveling by even the EQ standard, but with enough balance in additive game play and prevalent content to sink there teeth into enough people. Add to that any game made outside NA and the EQ "style" of leveling is still very much part of the MMO world today and is successful in a lot of MMOs. EQ wouldn't be successful today because it was punishing and had no quality of life additions until very late. People will still grind hour open hours to get a level, but they sure as hell will not spend 2 hours to go from one zone to another. How's the fit with SW:TOR? Back to content. SW:TOR could raise the level cap to 55 (they will be soon) but right now that would do nothing to keep people in the game, even if it was a grind. Leveling in SW:TOR was fun because of story, not fun because of game play, loot hunt, or anything else. Had it took longer to get from 1 to 50 ... what would people have done? You do your quests, you do the side quests, then ... what? How do you make up the "grind xp"? There is, overall, very little to do in SW:TOR from day one. The strength of the story makes that ok from 1 to 50, but that wouldn't be the case if you needed to work to level.
  12. You have define generations of MMOs EQ, AOC, AC ... the first gen MMOs simply did not update content ever. They used a different model; expansions. The expansions where generally on a yearly basis, and included as much (in most cases more) content then the base game. So if this was EQ1 would be looking at the ruins of Kunark trailers, with a release date of 5 months from now (ROK came out 1 year after EQ1 almost to the day). It would include (in SW:TOR terms) 20 or so new raid bosses, 10-15 new worlds (Kunark had MUCH more content then vanilla EQ1), a level cap increase to 60, and new types of epic quests. We would also be looking at spending $50 on buying that content. WOW, EQ2(sub based), AO, EVE ... the second gen MMOs worked in the expansions model as well, but we less frequent in the expansions. They did content updates (EQ did "adventure packs", for example) which were either paid DLC or free to all. The expansions themselves were huge though, with much, much more content then the original game. Current gen like AOC, TSW, STO, EQ2(FTP), D&DO, Rifts, ect, all work on the episodic content system, pumping out new zones, raids, and classes every few months or less. Most have monthly releases which amount to about 6 to 10 hours of new content, while other are a little behind that mark but make it up in size of the release. Where is SW:TOR in this? Without question the worst post launch support of any game every, UNLESS they are going with the 2nd gen model and we see a "more then double the game content" release late next year. This is unlikely though as the reason this model stopped being used is people didn't give MMOs that much time any more.
  13. But it's NOT a big question. They have answered it. Over and over. Then I summed up that answer already on this thread. The answer is "nothing" They are not doing anything at all about open world pvp. It's not being worked on at all at this time. 100% of all pvp resources are going into new WZ, and as WZ are completed that talent is being used to design new raids. This was in pod cast 2. This was answered at E3. This has been in an FAQ. Hell, they said this as early has the guild summit. There are so many things BW is being crazy tight lipped on. This is one of the FEW they have given us a straight answer on, and that answer is "it is not coming". We shouldn't be faulting them on communicating that answer, or they might just give up saying anything altogether seeing apparently we only listen when it's the answer we want.
  14. https://forums.eveonline.com/default.aspx?g=posts&t=138362&find=unread http://forums.thesecretworld.com/showthread.php?t=41198 http://forums.thesecretworld.com/showthread.php?t=48605 http://us.battle.net/wow/en/forum/topic/6201271322 http://us.battle.net/wow/en/forum/topic/6201550704 http://sto-forum.perfectworld.com/showthread.php?t=100151 Not really sure what MMO you would play then. Most MMO that are based in the western world value free speech and allow players to express their opinions even when they are negative. Every single MMO ever that has forums has constant "the sky is falling" threads, as you can see above. Going around and deleting every post that speaks negatively about your game isn't the answer.
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