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Ingmar

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  1. I'm pretty sure that his post is talking about the planetary heroics, not Heroic Star Fortress. It should probably have never been labeled the way it is; the heroic Star Fortress is intended to be difficult in a way the planetary heroics aren't. I mean really, they should have just labeled it Heroic 4, that would make it consistent with the blog and with how the planetary heroics are labeled.
  2. Still wondering just what it is that people think they can't do now.
  3. Precisely what content were you doing before that you think you won't be able to do after these changes?
  4. If you actually read their posts, you'd see that several of them are missing Aric long before starting KotFE.
  5. Yeah, a little micro on your companion using the passive button and your problem is solved. This is not the only place in the game that will be helpful.
  6. Except the pilot for the Sith Warrior is typically Quinn, not Vette, no?
  7. They haven't really re-joined you in a story sense; it's more like how you could have had access to Nico before you meet him in the story. You can use them for heroics or whatever but narratively speaking there's no payoff yet.
  8. I don't really mind the requirement but I wish GSF missions would also count.
  9. I'll be slightly vague to avoid spoilers here, but one recruitable companion requires you to complete a bunch of unranked warzones in order to be recruited; it would be great if Galactic Starfighter missions also counted towards this objective, since narratively speaking they both fulfill the companions desire to see Imps and Pubs fighting each other. It's still PVP content, and would make the task feel a little less grindy if you could shake up the choices a little here.
  10. My objection to Revan is nothing in particular to do with the character - I'm not especially attached to him nor do I expect the canon version to cleave to whatever decisions I made in KOTOR. The actual problem is that the writing is just not very good. Karpyshyn is a great game writer, but those skills apparently do not translate to novel writing in his case. The descriptions are dry, the dialogue is stilted, and there are places where the perspective changes from omniscient narrator to character POV within a paragraph, which is a huge stylistic no-no. It suffers basically all the same problems as his Mass Effect novels - none of them are good reads either. They should try and talk Gaider into writing one, his DA novels are the only Bioware tie-ins that have any real craft to them.
  11. Revan was really, really bad. I would not recommend going down this road.
  12. Well, if it helps, Blaine Christine told me at the Cantina Tour that a big part of the decision was that they didn't want to differentiate the control scheme for the ground and space games too much.
  13. All I can say is that you need to try it before you pass judgement. I found the control scheme to actually be very clever, and it plays very well with a mouse and keyboard. I was surprised; I even asked before we got to play the demo about why we weren't getting joystick or gamepad support. After playing it, I can't see how it would be anything but *worse* with a joystick. They did a really good job with this, and I think you should give it a chance.
  14. Having played it, the control scheme is such that it seems to me a joystick would work... poorly.
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