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lokivoid

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  1. Except for the fact that the developers said during the end of open beta and after launch (all the way up until F2P) that they would continue to add more CE rewards to the game such as adding more items to the CE vendor (which never happened). Hell i don't think even the VIP vendor has been updated since launch
  2. well with bioware's track record, it will be something along the lines of new space combat missions or a new head model for character creation. You know the things no one cares about.
  3. Honestly legacy should of been a talent point system, similar to that of wow's guild levels, with certain talents/trees unlocked by within the family tree, going all the way to lv50 legacy (current system offers nothing past lv35, most of it unlocks at 15.) I would like to note the lv35 reward is also rendered useless by the fact that you can send mail to alts on the opposite faction. The family tree should of also have a effect, as of right now it serves no function what so ever. It does not even serve a cosmetic function as no other players can not view it. Personally it should effect how the bonuses are applied, allowing more specialization/concentration on a certain bonus, within a given branch of a family tree. Overall the current system seems like a halfassed attempt at a economy sink doubling as the framework for use as a micro-transaction system at a later point.
  4. Ya people claimed that before the investor call revealing that the subs had dropped 400k in less than two months. MMO's generally do not recover from a drastic subloss. This tends to drive away players who wish to invest time into a game, it also cripples any growth due to bad press / word of mouth.
  5. Ya and a week before that SWTOR dev's claimed 1.7m in a interview. So even if they did state sub numbers on the forums chances are its a made up statistic.
  6. Cashshop's P2W Easily accessible for trolls/hacks without fear of being banned.
  7. Bad example, considering that game was terrible, its entire item system was designed was based around RMAH. Go look at user review sites you will find that game has a average of 4 out of 10 (abysmal") Only reason that game has a player population is blizzard gave the game to every person with a yearly wow subscription for free.
  8. Honestly i have no issue with rolling a alt to 50 as the requirment. The problem i can see is requiring said alt to on the opposite faction. Alot of players dont like playing cross faction. Though personally ether one has no effect on me considering i have maxed out all base classes for both factions.
  9. no stop asking, tell your friends to stop acting like broke hipsters and just duel boot into windows.
  10. or take the unlazy route of giving everything duel effects, and stat caps in pvp. This way abilities can be balanced and tweek in pvp without effect pve.
  11. Ok, i have a Jugg, PT and Assassin all at lv50 (infact i have played all but the sniper to max level) though the three mentioned are geared in rekata and up, I can tell you from experience in PVE tankasins are subpar across the board when it comes to mitigation, parsed data also shows this. Shield mitigation questionable, as its a percentile chance (around 40 to 50% if you stacked shield chance, set bonus, and dark ward) for around 40% DR on a NON-TECH/force attack. If shield chance effected all damage then yes they would be balanced, however this is not the case. Almost all major attacks are Tech/force thus your overall mitigation from shield chance is less than 10% wile with armor DR effects all damage. I have also stated that the healing from Harness and dark charge is minor at most only rounding to around 220HPS (this does not make up for the differences in mitigation). The only thing the self heals effect is solo queue pvp, the second you throw a backpack healer into the mix, the heavy armor tanks are going to run circles around the sin/shadow. The only thing Assassin/shadow has going for it is the wither debuff. Nerfing the classes armor is not the way to go about fixing the issue. The two ways to fix the problem would be to 1. nerf or outright remove the healing and buff the armor (not reduce). The second option would be to change how shield mechanics work and allow it to mitigate all damage, however this would require the heavy armor tanks to have the shield chance tweeked aswell. This is only accounting for Tanking, DPS aspects for Assassin/shadow are a complete joke compared to most other classes.
  12. Only reasoning behind the nerf was pvp. The problem with their logic is its based purely on the solo pvp mindset. If you add in a backpack healer into the mix, A jug or PT become alot harder to take down then a Sin, and they can run DPS hybrid specc's wile doing it.
  13. Sounds like someone failed at statistics and math. Assassin/shadow armor in with dark charge was half that of heavy armor in tank stance. Also take into account that dark charge healing proc is only around 464 every 4.5 seconds (103 HPS) Harness darkness can only be utilized about every 10 second's minimum (average for a extended fight is around 20 seconds). So with 25k health it would heal for 3000 for a full lightning channel, this amounts to 150 HPS. For a total of 203 HPS. Now take tanking into account (sense mechanics behind absorb/shield chance is terrible) The armor difference is around 40% damage reduction between heavy and light armor tanks. Say you get hit for 10k every 3 seconds. The difference between 40% and 80% DR is 4000 / 3 = 1333 health per second. Summery: 203 HPS (pre-change) does not make up for the drastic armor difference as it stands now. Making the logic behind nerfing the healing questionable.
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