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lumuni

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  1. Rak vendors besides Jeelvic move to Nar Shaddaa.
  2. I, and I'm sure others are less than a week away from Legend rank and I'm sure we'd all like to get our hands on the mounts/monkey lizard.
  3. Seen it drop 3 times this week, sadly got it excactly never, but still it DOES drop. Before this week though only seen 1 in game to date.
  4. I don't know when gree will come back, these other people could be screwing with you. What I really wonder about is when were there be another double xp event or if there will ever be a double pvp comm event, I don't think I'll ever log in again unless there's one of those announced.
  5. There are several of these on Pot5 that have well over 500 unique users, regularly each will have 60 or so online.
  6. 5 for a Credit Boom would even it out a bit. And there needs to be some way for me to get a damn Bonecutter Helm now.
  7. It's better than it was, but still broken. Completely reset all my channels upon fix, so luckily I remembered pws. Now I'm losing channels on reload of chars rather than having channels remembered.
  8. Ok, I am a player that runs 4 separate custom channels, if that plays any part in the following. I am only able to swap back to each custom channel once and type in it until i change channels again. Once I change channels to any other channel, I can no longer swap back to the channels I have already typed in. This includes general chat. Also when swapping to type in other channels, the channels I was typing in previously become unviewable. This includes all channels that are associated with numbers, only excluding ops, guild, and party chats.
  9. Nah, I like kuat just fine, I know I can level a toon from 0 to 50 in 3 days under normal circumstances, so, planning ahead for the 2x weekend and alotting extra time over my normal playtime to be able to level 3 toons to 50 from the levels of 39, 35, and 23 so that I could finally consider myself done with leveling after 2+ years of playing this game with the end result being only managing to get the 39 to 52, and the 35 to 41 over the course of basically 4 extra hours of playtime a day for 3 days... I barely achieved what I did before during normal xp in less time due to faults in 2x. </runonsentence> Also, kuat lagged in the same way as it did at release, but the frequency and duration of the lag was more severe. Last week, doing kuat runs would run into one or two lag burps of 5-10 seconds within the course of an hour. This weekend's kuat lag was more along the lines of 5-8 lag burps of 15s-45s during every stage of every kuat run making a single run often take an hour. I did normal FPs via queue, and on every one but one I did, I received 0 xp from kills, and that one was Colicoid War Games, so virtually worthless anyhow. And no, the 2x credit (drop) weekend isn't really a joke, as every "mmo" I've played since 1997 have all at some point done double drop weekends, usually around expansion releases or holidays. It's more of a hint that it would be something that they should do in the future.
  10. You can level 1-55 in about 24 hours of gameplay anyhow now, all 2x did for pve players this 2x was get more people playing for more frequent queues and those with rested bonuses didn't lose them.
  11. So, as far as what I saw this 2x weekend: Kuat (the best xp) was granting normal xp instead of 2x XP. Regular FPs (also good xp) were granting 0xp from kills but granting 2x on bonuses and quest completions. Kuat lag was extreme, sometimes freezing for as much as a full minute at a time without any apparant server issues, also hindering the xp gain. Republic Kuat Ship Assembly was glitched so the republic could only finish one of the two bonuses offered in it. The coin offered by Kuat drops along with the kuat quest is less than a player would leave their starter planet with, which doesn't allow training of even single intent (tank/heal) skills out of your skill tree during normal xp. My recommendation for a compensation for our wasted time: Another 2x XP weekend for flashpoints only around Easter (if Gree isn't scheduled for then already) A 2x credit weekend this coming weekend (which will also fit into normal spring break schedules).
  12. Yes, they will carry over. I had to downgrade to preferred due to finances for a short time, I have 20 character slots as a Subscriber, I had 14 as a preferred. You will have to "activate" each character when signing on as preferred, basically saying you want one of your limited character slots to go towards that character, voila, 7 active characters by having purchased 1 extra slot as a subscriber.
  13. Now from my post on my guild's website(Greater then signs abound): General 69 non-set bonus armoring>66 non-set bonus armoring 69 set bonus armoring>72 elite comm armoring 72 set bonus armoring>78 ultimate comm armoring 75 set bonus armoring/mod>78 ultimate comm gear 78 set bonus armoring>all until april 8th, 2014 MK-2 Mods>MK-1 Mods in most cases Mk-1 Enhancements~MK-2Enhancements variable by piece Best pieces to downgrade for 2 piece set bonuses are gloves and boots as those affect your armoring less. Sorcerer (Sage)DPS 2 piece Force-Master set bonus beneficial to performance(72set>78non) 4 piece highly beneficial but not essential(72set>78non) Sorcerer (Sage) Heals 2 piece Force-Mystic set bonus essential to best performance(69set>78non) 4 piece not worth downgrading armoring(78set>78non) Juggernaut (Guardian)Tank 2 piece War Leader set bonus worth 3 tier downgrade(69set>78non) 4 piece War Leader set bonus worth 2 tier downgrade (72set>78non) Juggernaut (Guardian)DPS 2 piece Challenger set bonus in adaptive gear highly beneficial (69set>78non) 2 piece Vindicator set bonus useful (75set>78non) A general rule in balancing power vs crit for dps ~300crit the rest power mods/enhancements For the Sage DPS, Alacrity is a low priority but beneficial, Accuracy similarly, I believe you want a little accuracy (though it's not a must for sage) and most of the rest in surge, if the choice is between Willpower and Surge/Alacrity/Accuracy, always choose Willpower. For any of the above except Tank, you should always augment Main-stat (Willpower for Sage, Strength for Guardian) For the Sage Heals, Alacrity is highly beneficial, my personal preference is around 700 alacrity and the rest in surge, though most suggest 450 alacrity and the rest in surge. Now the Guardian tank, which in all reality is the hardest to gear balance properly. Ideally none of your gear will have Accuracy or Alacrity, though they are useful to holding aggro, endgame your main priority is survival. I personally am still trying to properly balance my Juggernaut's mitigation stats as the balance effectively changes with each gear piece you acquire. Ideally, you'll want 4/5 pieces of your gear to be set-bonus (see above scaling) and that's the easy part, the hard part is balancing the modifications and enhancements along with your earpiece and implants. For me it's Oboran MK-1 War Leader's Earpiece, Oboron MK-2 Implants, 4 Mods with the highest defense available, the other 5 mods with the highest absorption available to you. All of your Enhancements will ideally have Shield Rating (understand you may have to get them off different pieces of gear than you put them on) and depending on your preference either absorption or defense rating. Ideally, I'd suggest about 850-1000 Defense rating (at the 78 tier) and the rest that it's a choice between absorb and defense in absorb. Remember this, none of the gear was made for you to have the best piece by just getting each specific piece once. For example, only the 78 comm belt and wrists have defense rating mods of all the comm purchasable gear, this gear has 55 defense rating on the modification. Some of the 78 set-bonus(Dread-Forged) gear will have mods with 69 defense rating. Additionally some of the MK-2 gear will have mods with 69 as the mitigation stat and some will not. My ideal, all mitigation mods at 69 rating. There is always a degree of variability on the benefits of one stat vs another on mods and enhancements based on your individual play style, so, what is above is advice not law, and should be tweaked slightly to the points that you see as benefiting you more.
  14. Same, PoT5, as well as many in a common custom channel.
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